Escape From Monkey Island
Walkthrough/FAQ
by EvilSponge
Escape from Monkey Island
This FAQ/Walkthrough by Evil Sponge
Version 1.0 August 5, 2001
Table of Contents:
I. Introduction
II. Version History
III. Characters
IV. Walkthrough
V. Insult List
VI. Secret Stuff
VII. Legal Stuff
PART I: INTRODUCTION
»Aw c'mon, let me take a plunge down a river of molten lava.«
Not bad, not bad. Outstanding graphics, stupendous sound, awesome voice
acting (Dominc Armato is back!), but just not bad. Why? The controls, they
annoy me. That and it seems to be missing something, but I just don't know
what.
So why write a walkthrough on a game scored as »not bad«? Cause I wrote
ones for the first three, and this was still a fun game. I'm keeping with the
style of only getting items relevant to the current objective. Well, not much
else to say, so enjoy!
PART II: VERSION HISTORY
Version 1.0: first version, added everything.
PART III: CHARACTERS
Coming Soon!
PART IV: WALKTHROUGH
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|ACT I: THINGS TO DO ON MELEE ISLAND WHEN YOU'RE DEAD|
----------------------------------------------------
»Well...the union does allow for liberal snack breaks...«
****Save the Mansion!****
Watch the short scene and faithful Timmy (who???) shows up and Guybrush
rushes off to the mansion. Elaine leaves you in charge of stopping the
catapult guy and getting her lawyers to declare her alive and restore her
mansion. Well since (see quote) you need some sort of snack. Leave the mansion
grounds and head into town. The house with the torches is the obligatory
International House of Mojo with the Voodoo Lady. If you want to talk to her
now, just pull the finger on the hand shaped table, you can but you don't need
to at this point.
What you need to do is head to the SCUMM Bar. Go to the back section and
try and grab the bowl of Kudo Jerky Pretzels. The old drunk won't let you, so
you need some sort of alternate plan. Talk to the dart players, and ask them
about all the holes in the wall. They insist that those are from other dart
players, but you need to play the guy from Missouri. Start betting that they
can't hit certain parts of the bar, until you get to the balloon. After they
hit it, the old geezer passes out. Now go and grab the pretzels.
You're job isn't quite done, though. Head to the overhead view of the
island, and go to the harbor. Pick up the Deflated Innertube from the ground
by the Grog Machine. Now head back to the Mansion. Walk up to the Funny Shaped
Cactus by the Mansion, and use the Deflated Innertube with it. Now go to the
catapult guy and offer him the Kudo Jerky Pretzels. He leaves to go eat. Walk
up to the catapult and fiddle with the controls. The guy now has to
recalibrate it and uses his aiming catapult, which you just turned into a big
slingshot.
BOOM!!!
****Getting a Crew****
**Recruiting Carla and Otis**
Talk to the Familiar Looking Pirates standing by the Town Hall, and you
soon discover that they're Carla and Otis from Secret of Monkey Island. Talk
about them joining your crew, then offer them »Cushy government jobs.« Now,
head back to the Mansion. Find the desk in the back and then pick up the
government paper from it. Look at it to discover that it's the cushy edition,
then have Elaine sign it. Give the newly signed paper to Carla and Otis and
they'll join.
**Recruiting Ignatius Cheese**
Head to the SCUMM Bar and talk to the dude in the back table. Ask him to
join your crew, and tell him the real reason that you're going. Talk to him
about the Australian and challenge him to some insult arm wrestling. See The
Insult List if you're stuck. After you win, he joins!
Acquire a Ship
Go to the Harbor and talk to the Harbor Mistress. Keep asking about the
ship, but she won't let you have one cause you don't have the authority. Go
talk to Elaine at the Mansion and tell her that you can't get a ship because
you don't have the authority. She hands you the M?l?e Island Gubernatorial
Symbol. Give that to the Harbor Mistress and you've got a ship.
****On Lucre Island****
Head into the town and find and enter the law office. Guybrush
automatically convinces the lawyers to help, and they give him a letter. Read
it, then head to the bank to pick up the heirlooms. Talk to Brittany the
teller and ask about retrieving items from the safety deposit box. You'll get
taken into the vault and begin looking through the stuff. Unfortunately, a
Guybrush Threepwood imposter comes in and robs you/the bank.
After you regain control, you need to start collecting some items. Pick
up the handkerchief, the three sponges, and the sword. Now look in the safe
and get the music box. Take another look and get a bottle of fine Grog while
you're at it. Now head up to the door and use the sword with the bottom hinge.
Shove the sword into the crack to widen it. Next, shove all the sponges in
your inventory into the crack, and use the Grog with the giant sponge
conglomerate.
You regain control in jail while wearing a voodoo anklet of extreme
discomfort to prevent you from leaving the island. Talk to Inspector Canard
and tell him that you were framed by a no-nosed pirate. He says that it sounds
like Pegnose Pete, but there's no real proof. Ask him how to prove your
innocence.
***Capture the Perpetrator***
Rumor has it that Pegnose Pete lives deep within the Mysts o' Tyme Swamp.
Rumor also has it that his nose was bitten off by a duck. If you enter the
Palace of Prostheses and talk to Dead Eye Dave, you find out that he
recognizes people by scent. He also has directions to the homes of all his
clients. All you need is a name and you're all set. To get a name, you need a
scent. To get that, first pull out the handkerchief from the ol' inventory and
use it. Yes, that was a hint.
Head over another part of the island and find the guy spraying perfume.
Pick up one of the empty bottles from the pile. You can talk to Hugo if you
want, but that's just for amusement. While you're here, enter the House of
Sticks. After Ozzie Mandrill storms back out, pick up the Wood Shavings from
the floor, then use them with the Empty Spritzer Bottle. Exit there and find
the bait shop. Enter and pick up some of the free bait and use it with the
Bottle. Walk outside and pick up the Duck. Now head to the overview and go to
the Swamp. Once there, use the Home-Made Perfume with the puddle that you can
see by the raft. Now head back to the overview and head to Ozzie's. Don't go
inside just yet, just pick up the Yellow Flower and use it with the Perfume.
Now if you use the perfume, you will notice that it smells like the hanky.
Head back to the Palace of Prostheses and talk to Dave. Use the perfume
and Dave will recognize it and give the name. Now all you have to do is find
the address. What you need to do is work the file retrieval system in
accordance with what the name was. The key to the system is:
Bunny: A-D
Tree: E-H
Pumpkin: I-M
Monkey: N-S
Banana: T-Z
You need to spin the dials around until the correct character is showing,
then push the button. Here's an example. If the name is Oliver C. Deuderonimy,
then the order would be: Monkey, Bunny, Bunny. Got it? By the way, the name is
random so I can't tell you what it'll be for you. Once you have that head to
the jail and pick up the tin of chicken grease from in front of the Iron
Maiden (excellent!).
Now you need to hunt around the dock area until you find the two chess
players. You need that clock, so you need to get them to end their game. Talk
to the Portly Chess Player and »notice« that his partner is very focused. He
tells you about his partner's only weakness: Brittany. Keep the portly
distraction option highlighted until he holds his piece in mid-air. Then
distract him to make him drop the piece. Now talk to the Skinny Chess Player
and use the Brittany distraction option when he has his piece in the air. Once
they start fighting, grab the clock and head to the Mysts o' Tyme Marsh.
Use the clock with the raft, then climb aboard. This goes a little
quicker if you write down the directions. The time on the clock is corresponds
to a time on the directions, and the letters after those are what direction
you need to go in. W=West, and so on. For instance if the directions
say »12:05 S« then when the clock says 12:05 you need to go south. At some
point, you meet a future version of yourself. Remember the exact order things
happen in and the responses given. Or else, when you meet you're past self,
you open a rift in the time-space continuum and have to start over in the
swamp.
Eventually you end up at Pete's. As you approach the house, you here some
conversation inside and choose to listen. Hmmm...it seems that Pete and
Mandrill are in cahoots. After Ozzie leaves, break out the chicken grease and
use it with the door mat. Now use the Duck with the window. Pegnose Pete has
been captured!
***Prove Pegnose was at the Crime Scene***
First, head to the Bank. Around the side is a manhole. Use the Broken
Sword with the Manhole cover, and it'll pop off. Pick up the Manhole Cover and
look at it, and remember the names that are on it. Now head into the Palace of
Protheses and talk to Dave. Ask about getting a false limb, and say you want a
free one. Use the names from the Manhole cover as the names in the story and
you'll get some prosthetic skin. Now head outside and use the skin with the
Manhole. Use that to bounce into the open window of the bank. Once inside,
climb down the ladder and pull the chain to turn on the lights.
Once the lights are on, you should notice an odd, nose shaped shadow on
the upper wall. Climb up the ladder again and look at the shadow. Guybrush
will grab the nose, and Inspector Canard will show up and take it from you.
You've just proven that Pegnose Pete was in the bank.
***Find the Stolen Heirlooms***
While you're in the bank (if you aren't, you might as well get there),
pick up the Scupperware Container from the table. Leave the Bank and head to
Hugo. Pick up a bottle of Eau de LeChuck cologne from the cart. Now head to
Ozzie's Mansion. Enter and you'll automatically talk to him. Back out of the
conversation when you're able and spray the Cologne on the Kangaroo. Ozzie
gets mad and breaks his stick, then leaves to get it repaired. Leave the
mansion and head to the Palace of Prostheses. Enter, and use the Music Box
with Dave. While he's distracted, look at the Basket of Prostheses and pick up
the Wooden Hand.
Head to the Bait Shoppe and grab some bait. Use the bait with the Scupperware.
Now use the wooden hand with the Termite Circus. Now visit the House of
Sticks. Use the Termite Infested Hand with Ozzie's stick.
When you regain control, head to Ozzie's Mansion. Enter and talk to
Ozzie. Talk about how you were framed, then tell him a little bit about what
the Booty Showcase looks like (any response works). He'll leave to go check on
it. Follow! Track the sawdust pile as far as you can, and Guybrush will
automatically do the rest.
Once you regain control, wander around the trees until Guybrush finds a
hidden passage. Climb down there, then push the button on the table. Guybrush
notices the missing booty behind some glass. Exit, then dive into the Deep
Water at the top of the screen. Once you get to the bottom, pull out the
Scupperware. When the glowing fish get close enough, open it and then you'll
have a glowing container. Enter the passage to the left. Once inside, grab the
heirlooms and the Itty Bitty Brass Screw. Leave and enter the Jail and give
the Screw to Inspector Canard. Ta-dah!!
-------------------------
|ACT II: ENTER THE MANATEE|
-------------------------
"What Marco doesn't know is that we've secretly replaced his regular baby
seal oil with Starrbuchaneers' brand Smear Whiz. Let's watch."
First, talk to Elaine. Then, do as she suggests and visit the Voodoo
Lady. Pull on that Finger and summon the enigmatic mistress. Talk to her about
the Ultimate Insult, then ask what the Marley heirlooms have to do with it.
She'll use her power to summon something old, something new, something
borrowed...but the something blue isn't in the chest. Interesting.
Leave the International House of Voodoo and head up to Meethook's. Once
there, talk to him. Ask him about the candles and he'll eventually show you
his old paintbrushes. Stop talking to him when you've heard enough, then grab
a Paintbrush and leave. Now head to the Docks. Look at the change return slot
on the Grog machine, then grab the coin and use it with the machine. It won't
give you the Grog right away so you need to kick, punch, shake, and yell at
the machine until it spits out a plethora of Grog. Excellent. Now head to the
SCUMM...
What?! The LUA Bar? Ah, bloody hell. At any rate, enter and seat yourself
at one of the stools by the conveyor belt thingy. Call the waitress over and
ask for some food, then order whatever's cooked. After she leaves, break out
the paintbrush and be ready to jamb it into the belt. Wait until the flaming
boat moves down the belt and is almost under the painting, then jamb the brush
in. You get up as the cook rushes out of the kitchen, and when you regain
control, go into the aforementioned kitchen. Use your can of Grog with the
steam generator, and you've got something blue.
Now you need to go back to the Docks and go to your ship. You now need to
use the heirlooms with the figurehead, and listen to the dialog in between.
First, use the Earrings, then the Necklace, then the Pen on a Chain, and
finally the Map That Was A Painting. Elaine shows up for some quick dialog,
then Guybrush and his crew set sail.
****Assemble The Ultimate Insult****
**Obtain the Golden Man**
Right off the bat, head to the overview and head to the Cliffdiving area.
Talk to the diver and find out that he is the champion, Marco de Pollo. Talk
to him about the Ultimate Insult to find out that the diving trophy is a
Golden Man. End that conversation and head to the left to talk to the diving
judges. Pester them into certifying you, and they eventually do. Afterwards,
go back and challenge Marco to a diving competition. After he accepts,
Guybrush changes and heads up to the diving plank. No matter what you do here
you can't win, so just walk until Guybrush automatically dives.
Those are some lousy scores. You need to talk to each judge to find out
what you are doing wrong. I'll take you through each one before moving on to
the next one. Why? Beats me, just deal.
Grouchy Judge:
He is being paid by Ozzie to keep Marco in the winner's seat. What we
need is some good old-fashioned blackmail. Head to Stan's and grab one of the
brochures. Talk to him if you want, but you need to have Guybrush look at the
pamphlet. He notices that the Grouchy Judge is standing with a blond lady, who
is quite definitely not his wife. Head back to the Cliffdiving area and show
the incriminating evidence to the judge. His 10 is yours!
Wise Old Judge:
He tells you that you need to make a smaller splash. The only way to do
that is to get a streamlined head. So, head back to Town and head to the
docks. Use the community rowboat by your ship to sail out to the Knuttin
Atoll. On the way, you're stopped by Admiral Cassaba. Just talk to him, then
move on. Once you dock at the Pirate Shanty Town, head to the white building
in the upper right area. This is the Pirate Transmogrification Center. Talk to
Miss Rivers (the lady on the porch) and tell her that you want to reform. You
now get treated to an amusing sequence when you and two other pirates are re-
ejunacated. Choose the most gruesome and violent responses to the questions,
and you fail miserably. The Dunce Cap that you get will enable you to produce
smaller splashes.
Hippie Judge:
He tells you that you need to match Marco Pollo's moves. They are:
Keelhaul: Up
Rum Barrel: Down
Alpha Monkey: Left
Spinning Swordsman: Right
All you need to do is duplicate what Pollo does, as per the announcement
as he dives, and you get a 10 from that judge.
Before you dive, though, head to Town. Find and enter the Starbuccaneers
store. On far end of the counter is a tray of mini-bagels. Pick one up and eat
it. Guybrush is disgusted with the Shmear-whiz and spits it back out. Now,
head back to Pollo and use that partially eaten bagel with the Baby Seal Oil
on the table. Now, challenge Marco to dive!
Remember what moves he uses. Once Guybrush gets to the top, put on the
Dunce Cap. Now slowly walk until Guybrush takes over and begins to run. Now
enter in the Move combo and the victory will be yours. Well, almost. It's a
tie, so on to the tiebreaker! You dive first, and you can pick whatever combo
you want. When Marco dives, the seagulls will be attracted to the Smear-whiz
in the oil and he'll lose. The Golden Man is yours!
**Obtain the Silver Monkey Head**
The monkey head is actually the Monkey Mug from the Planet Threepwood
restaurant. To get it, you need a meal ticket. There are actually 2 ways to
get said ticket.
Method 1:
Head to Stan's Time Share and pick up the glue. For those of you who
can't see it, it's on a tiny ledge on the front of the building. Take the glue
back to Town and enter the Micro-Groggery. Use the glue with the Strange
Contraption, then talk to the Bartender. Ask about the weird machine, and you
find out that it's a Manatee. Take the Manatee Challenge and you win, since
you're glued to the seat. You get a Meal Ticket as your prize!
Method 2:
Head to the StarbuccaneersTM and look in the window from outside.
Guybrush spots an empty cup. Now walk inside and pick up that very cup from
the window. Hand it to the Clerk to get a free refill of Groggacino. Now go to
Stan's. Drink the highly caffinated beverage, then have Stan give you his full
sales pitch. As a reward for listening, you get a Meal Ticket.
Now, before you head into Planet Threepwood, you need to go back to
Starbuccaneers. Enter, and look inside the bag that belongs to the tourist
lady. Grab the mug that's inside of it and then leave. If you haven't grabbed
the glue yet, do so. Now, onto Planet Threepwood. You can talk to Murray if
you want (and why wouldn't you?), but head inside. Read the menu, then find
and talk to the waitress. Tell her that you're ready to order, and pick
whatever entrees and drinks you want. Tell her that you're paying with the
Meal Ticket and you get seated and are given the mug. Now, talk to the Jolly
Pirate that's walking around (from your seat!) and ask for a caricature. Pick
whichever responses you deem the funniest, and collect the drawing. Use the
glue on the drawing, and use that on the Plastic Monkey Mug. Use the fake mug
on the real one, then leave.
**Obtain the Bronze Hat**
While you're in Town, walk to the big statue in the middle of it. Look at
it, then talk to the tourist. Ask him about the Ultimate Insult and ask what
happened to Tiny's hat. He doesn't know, but I do. First, you need to go to
the Micro-Groggery and ask for some Grog. You don't have any ID, so you'll
have to settle for some Grog Jr. Head to The Atoll of Knuttin and walk up to
the puppet theater. Talk to the LeChuck puppet, who claims that he's
Hellbeard. Keep talking until you ask him where he's been for 80 years, and
you get to talk to the Guybrush puppet. Ask him if you can talk to the
puppeteer. After a bit, he'll agree. Talk to him briefly if you wish, but exit
the conversation when you can. He should still be up. Pull out the Ultimate
Insult drawing and show it to him. He runs off, and you get to keep the
Puppets.
Now go to the Transmogrification Center and pull the Fire Alarm outside.
After Miss Rivers runs out, you need to run it. Quickly go to the chest, then
find and pick up the Whistle. After you get kicked out, head all the way to
the right and you enter a new area. After one of the pirates leaves, a
cannonball is fired from Cassaba. Talk to the Metabolically Challenged Pirate,
who turns out to be Jambeaux LaFeet. Talk to him about his Tiny (who happens
to be his dad), the two parrots (and why they're special), and where the hat
is. Now, head to the right and encounter a vast boulder covered beach. Use the
whistle, and the two parrots show up.
Break out the Grog Jr. and give it to one of the parrots. Now, ask one of
them a question (Such as 2+2) and listen for the answer. This will help you
determine which is the one that always tells the truth. For instance, if the
drunk parrot answers »4«, then the drunk one will always tell the truth. Once
you confirm his identity, talk to the truth parrot and ask him where you
should go to find Tiny's hat. He'll point you in a direction (north, south,
east, or west), and you should go there. Once on the new screen, use the
whistle and repeat the previous step. Keep going until »where should I go«
gains the response of »Waaaark. Nowhere.«
Guybrush then deduces that Tiny's hat must be under »this rock.« Use the
two puppets then, and Casaba will blow up the rock for you. You now have the
Bronze Hat!
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|ACT III: ESCAPE FROM MONKEY ISLAND|
----------------------------------
"Oh, the lava is hotter than a flame-broiled otter
and my shoes are slowly melting to the fiberglass floor."
Once Timmy (WHO?!?!?!?!) snaps Guybrush out of his depression and you
regain control, head to the overview and make your way to the Campsite. There
you see good old Herman Toothrot. Talk to him and you find out that he's lost
his memory. He seems to remember a coconut, though. That's easy enough. Walk
away from him a little to the overturned boat, and pick up the coconut. Not
hit Herman with it. He regains a little more of his memory, but not a whole
lot. He does seems to recall something about a milk bottle, however.
The Milk Bottle is in the Lava Fields, however you should stop at the
Vista Point on your way there. Once on top, pick up a bolder from the pile and
toss it into the right canal. Pick another one up and hold it until the
rolling bolder hits the branch, then throw it into the Middle Canal. Heft yet
another boulder up, and wait until one of the boulders rolls across a branch
and chuck it into the Left Canal. Repeat that one, only a different boulder
will hit a different branch. If you did it right, a boulder will shoot off of
a ramp and smack dab in the middle (with you) of the Lava Field.
Before you go there, however, you should go to the Canyon. There's a mine
there, but more importantly a set of Banana Pickers leaning on a cactus. Grab
them. Now go to the Beach and use the Banana Pickers on the Bananas in the
tree. Give one to Timmy (no, really. Who?), and he'll follow you. Go back to
the Canyon. Give Timmy (WHY? HOW?) another banana and enter the Mine. Once
inside, keep walking until you hit a door. Open the lower vent, then toss a
banana in. Close the vent, then use a Banana with the Portal. Timmy (oh, for
the love of Pete! Who?!) will open the door from the inside to give you
access. Well, really to get the Banana, but the former makes him seem more
loyal...even though I don't know who he is. Anyway, enter and use the Banana
Pickers to get the Weed Whipper from the machinery. Now, head to the Lava
Field.
Once you get there, the monkey will chuck the Milk Bottle that you seek
to a distant rock in the Lava. Crap. Enter the Church of LeChuck and walk
forward across the bridge to be greeted by a ghost priest, Father Allegro
Rasputin. Talk to him about the river of lava running through the church and
he'll tell you that it's for weddings. Weird. Convince him to let you take the
hot plunge, and you will. Hehe. Once the cutscene ends, you have semi control
over the log. Your objective is to break out the Banana Pickers and steer the
log around, hitting the other logs that are blocking the different paths. You
need to hit them in a certain order so that you pass close enough to the Milk
Bottle to snag it with the Banana Pickers. After you pass that rock, steer
downward and to the right to hit the boulder and get deflected into the pool
of lava. This is where that giant side quest thingy comes in handy. Use the
Weed Whipper with the weeds, and Guybrush will take them out and lower the
lava level. Now, if you haven't gotten the bottle yet, you have an advantage.
The log will go around the boulder and allow you to have infinite tries at
getting the bottle. Before you can do that, head left and then kick the Palm
Tree to get a bridge to the other side of the lava. If you have the Milk
Bottle you can continue, if not then just keep trying!
Now head back to Herman and whack him with the Milk Bottle. He remembers
more, but nothing before he landed on Monkey Island. He does remember being
washed up beside an Accordion, though.
To get the Accordion is fairly easy. Especially if you grabbed the Banana
Pickers earlier while looking for the Milk Bottle. You need to go to the
Church of LeChuck and use the Banana Pickers with the Shields right above the
door. Once you have them, head to Monkey Town. Walk up to the hut with the
Musically Inclined Monkey. Look at him, then use the Shields. The Monkey will
drop the Accordion and grab the Shields. Pick the Accordion up and then head
to the Campsite slug Herman with it. He remembers everything, and you get a
shocking revelation...as well as the M?l?e Island Gubernatorial Symbol. That's
a hint.
****The Bigger Ultimate Insult****
**Getting The Bronze Hat**
Go to Monkey Town and talk to the monkey sitting around wearing a Bronze
Hat. Talk to him, and he reveals that he it Jojo Jr. the Monkey Prince of
Monkey Island. To get the hat, you need to defeat him in Monkey Kombat. First,
though, you need to run around and fight other monkeys first to gain some
Kombat experience. If you get stuck, you can print out my Monkey Combat Charts
on the website at http://www.evilsponge.com to aid you (there's also a good
faq for it on GameFAQs). Unfortunately, the conversions and what defeats what
is random, so I can't help you out. Good luck and all that. Once Guybrush
thinks he can take on Jojo, do so. To beat him, just keep hurting him. Don't
worry about getting a Draw to heal. Just fight, and when Jojo gets near the
end he'll get a Draw and heal himself. That is the opening that you need.
After you attack him, you have more BP (banana points) and are ensured victory.
After you win the Bronze Hat, you have but one more step. Go to the Giant
Monkey Head. Use the Bronze Hat with the Giant Head, then use the Banana
Pickers with the Giant Monkey Nose. After the head opens up, enter. Find the
Prominent Slot to the left of the main console and use the Gubernatorial
Symbol with it. The next cutscene has, in my opinion, one of the funniest
scenes of the game. Really, just the part where they have the 2001 parody. At
any rate, enjoy the scene.
---------------------------------------------
|ACT III+: GUYBRUSH KICKS UNUSUALLY LARGE BUTT|
---------------------------------------------
»Well, that seems to have shaved the proverbial Dingo.«
Once you regain control of the Giant Robot, you need to reach the top of
the conch shell. First, walk to the right and pick up the Large Plank. Now,
use said plank with the large tower to the far right (the smallest one). Next,
climb on top of that very tower and use the Plank to jump to the next tower.
Guybrush pilots the Monkey automatically to the top then. Just pull on the
Large Switch and you get to watch another, very very long, cutscene.
****Finish Him****
a.k.a. Flawless Victory
Once you regain control and are engaged in Ultimate Monkey Kombat, just
match each of LeChuck's moves. You can't beat him by attacking, but Draw three
times and you've beaten the game. Enjoy the ending!
PART V: INSULT LIST
Beating Ignatius Cheese
Insult: Today by myself twelve people I've beaten.
Answer: From the size of your gut I guess they were all eaten!
Insult: You're the ugliest creature I've ever seen in my life.
Answer: I'm shocked that you never gazed at your wife!
Insult: People consider my fist a lethal weapon.
Answer: Sadly, your breath should be equally reckoned.
Insult: Give up now, or I'll crush you like a grape.
Answer: I would if it would stop your WINE-ING!
Insult: My stupefying strength will shatter your ulna into a million pieces.
Answer: I'm surprised you can count that high!
Insult: I've got muscles in places you've never even heard of.
Answer: Aagh...! It's too bad none of them in your arms!
Insult: You arms are no bigger than fleas that I've met!
Answer: So THAT'S why your scratching...I'd go see a vet.
Insult: Hey! Look over there!
Answer: Yes, yes, I know: It's a three head monkey.
Insult: Your knuckles I'll grind to a splintery paste.
Answer: I thought that the bean dip had strange taste.
Insult: Only once have I met such a coward.
Answer: He must have thought you everything you know.
Insult: My ninety-eight year old grandmother has bigger arms than you.
Answer: Ungh...Yeah, but we both got better bladder control than you do.
Insult: I'm going to put your arm in a sling!
Answer: Why, ya studying to be a nurse?
Insult: My forearms have been mistaken for tree trunks!
Answer: An over-the-counter defoliant could help with that problem.
Insult: I've out-wrestled octopi with these arms!
Answer: I'm sure that spineless creatures everywhere are humbled by your
might.
Insult: Do I see quivers of agony dance on your lip?
Answer: It's laughter that's caused by your feathery grip.
PART VI: SECRET STUFF
Kill Guybrush:
After you meet your future self in the swamp, you can shoot him with the
gun that he gives you.
Win the game:
Press CTRL+ALT+W and say yes to win the game.
Murray!!
Type in Skull anywhere in the game to see a big laughing Murray.
PART VII: LEGAL STUFF
This is usually the section where I thank all the people who helped me
out with the game. However, I got through all by my self so I can't really
thank anyone for that. However, a big thank you goes out to LucasArts, Steve
Purcell, and Michael Stemmel for creating this game, as well as Ron Gilbert
for creating Monkey Island and its original characters. Also, thanks to
GameFAQs for posting all my stuff.
Want a more interactive version of this FAQ? Just head to the Video Games
section of:
http://www.evilsponge.com
This is posted with permission at: http://www.gamefaqs.com.
Any questions? Comments? Summoning of small woodland creatures?
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This FAQ/Walkthrough is (C)copyright to Evil Sponge. Please do not use
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you want to post this on your site, email me and ask.
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Other FAQs by EvilSponge
Curse of Monkey Island: Walkthrough/FAQ
Castlevania: Walkthrough/FAQ
Castlevania: Legacy of Darkness: Walkthrough/FAQ
Secret of Monkey Island: Walkthrough/FAQ
Secret of Monkey Island 2: LeChuck's Revenge: Walkthrough/FAQ
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