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am 23.1. 2001 um 05:30:21 Uhr schrieb Daniel Arnold
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am 23.4. 2024 um 14:31:25 Uhr schrieb schmidt
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am 19.3. 2003 um 06:40:18 Uhr schrieb elfboi ber DATENMLL
am 20.3. 2003 um 04:48:55 Uhr schrieb elfboi ber DATENMLL
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Ichtter schrieb am 23.9. 2004 um 22:25:58 Uhr zu
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Ich wurde mal von einer Frau gefragt, die sich eher mit dem Sozialen, gar Politischen und nicht weniger dem Kunstgeschichtlich-Archologischen befasste, dazu auch noch Rachmaninov und die Beatles mochte, was ich denn gerade lse (sie gebrauchte bestimmt jenen conjunctivus brachialis). Nachdem sie vorher etwas ber Rudolf Steiner referiert hatte (sie gehrte zu jenen, die, wenn sie ber Rudolf Steiner referieren, es so tun, als sei es selbstverstndlich, dass es den Gegenber brennend interessiere), erwartete sie von mir einen hnlich lodernden Vortrag. Ich sagte: »h, so 'n Buch ber Kosmologie«, und schloss den Vortrag damit ab. »Aaah, ja«, entgegnete sie knapp. Ich schmte mich sehr, so etwas zu lesen; ich vermutete Jahre spter, meine Wortkargheit hinsichtlich des Themas hatte einen arg arroganten Eindruck auf sie gemacht. Das war aber nur eine spte Spekulation. Ich bin sicher, im Moment des Ereignisses schmte ich mich so sehr wie sie mich bemitleidete und sie war froh, dass ich mich so kurz gefasst hatte. Und eigentlich schme ich mich heute noch und, wenn ich berhaupt noch was lesen wrde, lse (conjunctivus brachialis!) ich so was lieber heimlich unter der Bettdecke. berhaupt wei ich gar nicht, wie ein Leben ohne Scham funktioniert, also ich meine, wie sich das von innen anfhlt. Diese sozial-politisch-kunsthistorisch-archologische Steiner-Leserin schien mir allerdings nah vor dieser Himmelspforte gestanden haben; man stelle sich einmal vor: sie legte, ohne ihre leckere Tortellini essenden Gste zu fragen, ein Klavierkonzert von Rachmaninov auf und gestikulierte von herrlich schwelgenden Streichern redend mit ausgebreiteten Armen am Tisch herum. Das war einer meiner vielen und ganz groen in Depression endenden Abende.
(egozentrischer Scheitext)
Suchmaschine fand was gerade noch gefehlt hat und schrieb am 12.11. 2001 um 10:50:01 Uhr zu
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J J.C. J.J. Jaakko Jaap Jabari Jace Jacek Jacey Jaci Jacie Jacinda Jacinta Jack Jackeline Jacki Jackie Jacklyn Jackson Jaclyn Jacob Jacoby Jacque Jacqueline Jacquelyn Jacquelynn Jacques Jacquez Jacy Jada Jade Jaden Jadon Jadyn Jaelyn Jahanna Jaida Jaiden Jailene Jailyn Jaime Jaimie Jairo JaJa Jake Jaki Jakob Jakov Jaleel Jaleiza. Jalen Jalisa Jalon Jalyn Jamaica Jamal Jamaludin Jamar Jamarcus Jamari Jamel James Jameson Jamey Jami Jamia Jamie Jamil Jamila Jamillet Jamison Jammison Jan Jana Janae Janay Jancey Jane Janeane Janel Janell Janelle Janessa Janet Janette Janice Janie Janielle Janina Janine Janko Janna Jannelle Jansen Janson Jaquan Jaqueline Jaques Jar Jar Jare Jared Jarel Jaren Jaret Jarett Jarod Jaromir Jaron Jarred Jarrel Jarret Jarrett Jarrod Jarvis Jase Jasmin Jasmine Jasmyn Jasmyne Jason Jaspal Jasper Jataya Java Javier Javon Javonte Jawaharial Jaxon Jay Jayce Jaycee Jayda Jayde Jayden Jayla Jaylan Jaylen Jaylene Jaylin Jaylon Jayme Jaymee Jaymie Jaymie Lynne Jayms Jayne Jayson Jazlyn Jazmin Jazmin Li Jazmine Jazmyn Jazmyne Jean Jean Claude Jean Luc Jean-Lois Jean-paul Jeane Jeanetta Jeanette Jeanne Jeannie Jeannine Jeb Jed Jeda Jedi Jedidia Jees Jeff Jefferson Jeffery Jeffrey Jeffry Jefim Jegg Jelani Jellybean Jellytot Jen Jena Jene Jengo Jeni Jenifar Jenifer Jenilee Jenimida Jenn Jenna Jennie Jennifer Jennifer Yi Jenny Jensen Jerad Jere Jeremiah Jeremy Jeri Jerilyn Jerimiah Jermaine Jerod Jerome Jerrod Jerry Jervase Jery Jese Jesebel Jesenia Jesi Jesper Jess Jesse Jessenia Jessey Jessi Jessica Jessie Jessika Jessy Jesus Jesy Jet Jethro Jevon Jewel Jhada Jhade Jhetan Jig Jill Jilli Jillian Jilliana Jillina Jim Jimbo jimbob Jimi Jimmie Jimmy Jinx Jishni Jishnu Jitters Jive JJ Jnan Jo Jo Anne Joan Joana Joann Joanna Joanne Joaquin Jocelyn Jocelyne Jock Jodee Jodi Jodie Jody Joe Joejo Joel Joelen Joelle Joely Joey Joffre Johan Johana Johann Johanna John John David John Paul Johnathan Johnathon Johnna Johnni Johnnie Johnny Joi JoJo Jolene Joline Jolly Jon Jona Jonah Jonas Jonatan Jonathan Jonathon JoNel Joni Jonie Jonna Jonni Jonnie Jonny Jordan Jorden Jordi Jordin Jordon Jordy Jordyn Jorg Jorge Jory Jose Josef Joseff Josefina Joselyn Joseph Josephin Josephina Josephine Josepi Josh Joshi Joshua Josi Josiah Josianne Josie Joslyn Josue Jovan Jovani Jovany Joy Joyce Joycelyn Juan 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Mahra Mahu Maia Maira Maise Maiya Majora Makaela Makaila Makala Makayla Makena Makenna Makoto Mal Malachi Malakite Malay Malaysia Malcolm Malia Malik Malina Malique Malita Mallary Mallern Mallery Mallory Malteser Malvina Manda Mandalee Mandi Mandy Manfred Mango Manic Manic Man Manni Manny Manu Manual Manuel Manwe Mao Mara Marai Maran Yi Maranda Marc Marcel Marcela Marcella Marcello Marcelo Marci Marcia Marco Marcos Marcus Maree Maren Marengo Margaret Margarita Margeraet Margeriet Margery Margherita Margileth Margit Margot Margreth Marguerite Mari Mari An Maria Mariah Mariam Marian Mariana Marianna Marianne Mariano Maribel Maribeth Maricela Marideth Marie Marie-claire Mariel Mariela Marija Marijan Marilou Marilu Marilyn Marin Marina marinella Mario Marion Maris Marisa Marisela Marisol Marissa Maritza Marjelo Marjorie Mark Markel Markell Markelo Marki Markus Marla Marle Marlee Marlen Marlena Marlene Marley Marlin Marlon Marlynn Marmaduke Marques Marquez Marquis Marquise Marrissa Mars Marshall Marta Marth Martha Martin Martina Martzi Marvin Marwen Mary Mary Ann Mary Anne Mary Connie Mary Ellen Mary Jane Mary Jo Mary Lema Mary Lou Mary Louise Mary Lu Mary Lynn Mary Margaret Mary Pat Mary Ruth Mary Sue Mary Therese Marya Maryam Maryann Maryfran Marylene MaryLou Marytn Masamune Masataka Masayasu Masayoshi Masha Mashari Mason Mat Mataleena Match Mateo Mathew Mathieu Matias matilda Matlida Matrim Matrix Matt Matte Matteo Matthew Matti Mattie Maud Maude Maudella Maura Maura Joan Maureen Maurice Mauricio Maurico Maury Mauve Maverick Max Maxi Maximilian Maximillian Maximus Maxine Maxwell May May Noe Maya Maye Maylynn Maynard Mayo Mayra Maze Mazel McKayla Mckenna McKenzie Me Meaghan Meaghana Mebarak Meddle Meenakashi Meg Megan Meggan Meghan Meinhart Meka Mekhi Mel Melaine Melani Melania Melanie Melda Meli Melia Melina Melinda Melisa Meliss Melissa Melita Melitta Melodi Melody Melvin Melvyn Mena Menk Menolly Meoran Mercedes Mercedez Mercy Meredith Meriam Meridath Meridith Merkin Merle Merri Merry Merstick Meryl Meta (pronounced MEE-ta) Metapod Mewtwo Meziad Mia Miah Mibialo Mica Micaela Micah Micayla Michael Michaela Michala Micheal Michele Michelle Mick Mickayla Mickey Micky Mida Midda Mide Midge Midnight Miep Miewlsy Miff Miguel Miguelange Mika Mikaela Mikahel Mikaila Mikala Mikayla Mike Mikel Mikhail Mikkei Miklos Milan Mildred Miles Milkyong Millany Millecent Millie Milliren Milly Milo Milorad Milorada Milton Mimete Mimi Mina Minako Mindy Minh Minka Minna Minnie Minty Mira Miracle Miranda Mireidy Mirella Mireya Miriam Miribilie Mirja Misael Mischief Misha Mishanti Misia Missy Mistic Misty Mitch Mitchel Mitchell Mitchell" Miten Mitzi Miya Mnemosyne(ne-mah-zi-nee) Mobberly mocha Moesha Moga Mohamed Mohammad Mohammed Mohandas Mohd Moiraine Moises Molasses Mollie Molly Molly Sue Momir Mondeelo Mondir Mondragor Monet Monica Monika Monique Monnie Monotosh Montagu Montana Monte Monti Monziemon Moon Morad Morgan Morgana Morgin Morgon Moriah Moritz Morningstar Morpheous Morris Mort Mortie Ann Mortimer Mortimor Mortimore Mory Moses Moshe Mouhamad Mozes Mr.boo Muddassir Mufusa Muhammad Muhsinah Mulan Munchy Muriel Murle Murray Murrin Musca Mustafa Mustaffa Mutt Muzzelad Mya Myah Mycah Myer Mykayla Myles Myra Myranda Myrna Myron Myrtle Mystique Myumi Myung Myz Nabil Nachi Naddia Nadia Nadine Nael Nai Nair Naja Najee Nakia Nakita Nan Nanci Nancy Nanette Naniki Nanny Naomi Napoleon Naporsha Narly Nary Nashalie Nashaly Nasir Nasseken Nat Natali Natalia Natalie Nataly Natalya Natascha Natasha Nate Nathalie Nathaly Nathan Nathanael Nathanial Nathaniel Nathen Nati Natia natina Natori Nautica Nawaz Naydyne Nayeli Neal Neale Ned Needa Neelam Neelan Neelix Nefertiti Nehelenia Nehemiah Neida Neil Nein Nela Nell Nellie Nelly Nelson Neo Neon Nereid Nero Nestle Nestor Neve Newell Newton Nia Niamh Nic Nichelle Nicholai Nicholas Nichole Nick Nicklaus Nickolas Nicky Nico Nicodemus Nicola Nicolas Nicole Nicolette Nicoli Nicolina Nienna Nigel Night Nikai Nike Nikhil Niki Nikia Nikita Nikki Niklas Niko Nikolas Nikole Nils Nimbus Nina Niodia Nipper Nitaliac Nitch Niti No Noah Noam Nobbit Nocolina Noe Noel Noelle Noemi Nokomis Nolan Nolad Nome Non Nope Nora Norayr Norbert Noreen Nori Norio Norm Norma Norman Normie Norny North Not-particularly-origional-looking Notpic Nox Numair Nusharum nuts Nyambe Nyang Nyasia Nyla Nynaeve Nyo Nyssa Nyz Oasis Oboe Octavia Octavio Odalis Odalys Oddette Oddie Odelia Odessa Odhran Odhran-pronounced 'ohrawn' Odowla Odraye Odysseus Ogygia Oink Okey Olaf Olavi Olesegun Olga Olin Oliva Olive Oliver Olivia Olivianne Olumuyiwa Olzie Omar Omari Omega Onalee Onerva Onion Onofrio Opal Ophelia Ophland Oprah Opus Opy Ora Orabell Oren Oreo Ori Orian Oriana Origon Orinee Orion Orlanda Orlando Orliene Ornithia Orrin Orson Orville Oscar Osh Kosh B'Gosh Osmo Osvaldo Othman Otis Otto Otxoi Otxoi Ourmar Owen Oz Ozious Ozzi Ozzy Pable Pablo Padme Page Paige Palemoon Palene Paloma Pamascus Pamela Pamela Sue Pamona 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Quelo Quentin Quiana Quigley Quill Quin Quince Quincy Quinn Quinta Quinten Quintin Quinton Quintonio Quirk Quistis Quiz Quizz Quokka Quorth Qurantine Qyz Rabbit Rabble Rabi Rachael Racheal Rachel Rachele Rachell Rachelle Rae Rae Ann Rae Dean RaeAnn Raechelle Raegan Raekwon Rafael Raffle Raghu Raghubir Raheel Raheem Rahepsi Rahner Rahul Raina Rainbow Rainbow Bright Raine Rainer Raj Rajarathinam Rajendra Rajshekhar rakia Raknison Ralf Ralff Ralph Rambo Rameses Ramesh Rami Ramiro Rammi Ramon Ramona Rand Randal Randall Rande Randi Random Randson Randy Ranita Raphael Raquel Rares Rascal Rashad Rashawn Rasheed Rashkae Ratharee Raul Raven Ravenna Ray Rayanne RayJohn Raymond Raymundo Rayna Raynor Rayven Rchael Rchele Rea Reagan Reanat Reanna Reavis Rebakah Rebeca Rebecca Rebekah Rebel Rebound Red Reece Reed Reena Reese Refior Regan Regina Reginald Regis Rei Reid Reiko Reilly Reina Reindeer Remedios Remi Remington Remle Remus Renae Renata Renaud Rene Renea Renee Reshawana Retta Reuben Reva Rex Rey Reyna Reynaldo Rhakiah Rhapsody Rhett Rhiamon Rhian Rhianna Rhiannon Rhonda Rian Riana Ricardo Rice Rich Richard Richaun Rick Rickett Rickey Rickie Ricky Rico Ride Rigdon Rigoberta Rigoberto Riki Riley Rina Rini Rinoa Rio Grande Riordan Riri Rita Ritchie River Rivers Rizwan Rob Robbie Robert Roberta Roberto Robin Robot Robyn Rochelle Rockford Rocky Rod Roderic Roderick Rodney Rodolfo Rodrigo Rodrik Roe Roeun Sam Rogelio Roger Rohan Rohit Roland Rolando Roma Romaine Roman Romana Romeo Romi Romin Romney Romona Romulus Ron Ronald Ronaldo Ronnie Ronny Roo Roosevelt Roper Rory Rosa Rosalie Rosalind Rosaline Rosalyn Rosanna Rosanne Rosario Rosary rosco Roscoe Rose Rose Laurel Rose Marie Rosemarie Rosemary Rosenberg Rosette Rosevally Rosie Roslyn Ross Roth Roual Rover Rowena Roxana RoxAnne Roxy Roy Royce Roz Ruben Rubi Rubina Ruby Ruchi Rudolf Rudy Rudyruff ruffas Rufino Ruhollah Ruldoph Rumbles Rumour Rupert Rus Russ Russell Rusty Ruth Ruthie Rutia Rutina Ruto Ryan Ryane Ryann Ryder Ryhorn Rylan Rylee Ryleigh Ryley Rylie Ryo-ohki Ryoko Ryz Sabina Sabrina Sabruna Sade Sadie Safar Saffron Sage Sahand saida Saige Sait Sal Salamonica Salcilia Salem Salena Salil Salina Sallie Sally Salma Salsa Salvador Salvatore Salvitore Sam Samantha Samara Samaria Samir Samira Sammy Sampson Samson Samuel Samuri San Yi Sanaata Sandeep Sandi Sandor Sandra Sandrilene Sandry Sandy Sanford Sanita Sanjay Santa Santana Santiago Santina Santos Saphire Sara Sarah Sarah-jimmy-mcwackerly Sarah-Lee Sarahi Sarai Sare Sariah Sarina Sarisa Sarolta Sasha Sassafrass Satchet Satori Saturn Saul Saundra Savana Savanah Savanna Savannah Savio Savion Sawyer Scamp Scarlett Scat Schkara Schturdak Schuyler Scilla Scoff Scone Scorpio Scot Scotch Scott Scratchy Sea shell Seamus Sean Searra Sebastian Sebastien Seedle Seema Seifer Seiya Sela Selena Selina Selma Selphie Sena Sentinal Sephiroth Sephyre Seraph Serena Serenity Sergei Sergio Serin Serina Ses Sesenta Sessette Seste Set Seth Seth Yi Seti Setrag Setsuna Sexy Abs Seymour Shaan Shae Shaelyn Shaharazad Shahida Shahzad Shain Shaina Shaine Shakira Shalom Shamar Shan Shana Shanan Shane Shaneika Shania Shanice Shanie Shanna Shannon Shanon Shantel Shaquail Shaquenda Shaquille Shara Sharanie Shari Sharkie Sharle Sharon Shaun Shauna Shawn Shawna Shawnee Shawnette Shawnna Shay Shaye Shayla Shaylee Shayna Shayne Shea Sheeber Sheepie Sheila Sheild Shel Shela Shelbe Shelbi Shelbie Shelby Sheld Sheldon Shelley Shelly Shelodn Shema Shemar Sherbert Sheri Sherlock Sherrie Sherry Shewinna Shiann Shianne Shield Shirley Shirly Shivani Shohei Shoko Shona Shongshar Shonna Shredd Shrimp shu chi Shulamith Shyann Shyanne Shyla Siabhonn Siam Sian Sibbie Sidney Sidonija Sieha Yem Sienna Siera Sierra Siew Sigmar Sigmund Signa Siiri Silas Silk Silky Silvia Silvio Sim Simba Simeon Simon Simone Simran Sindi Sinead Singra Sio Bibble Siobhan Siren Sitangsu Ski Skip Sky Skye Skyla Skylar Skyler Skywalker Slater Sleep Sleepless Slick Sloan Slobodan Smartie Smile Smiley Smirk Smith Smurf Snap Snapz Snicker Snickers Snip SniperSnowflake Snowy Socrates Sofia Sofina Sohaib Sol Solomon Sommer Sonal Sondra Sonia Sonic sonica Sonja Sonja Maire Sonny Sonya Sooty Sophia Sophie Sophina Sophonax Sora Sothy Kong Sparkle Sparky Spell Spencer Sphynyx Spiffy Spike Splash Spottsa Spotty Spring Spyro Sqall Squall Squokka Sri Srinivasan Staar Stacey Stacie Stacy Stan Stanley Star Starr Stasia Steele Stefan Stefani Stefania Stefanie Steffen Stella Stephan Stephani Stephanie Stephany Stephen Stephon Sterling Steve Steven Stevie Stewart Stone Storm Stormy Stratton String Strother Stuart Stueben Stupid Suisa Sukanya Suki Sully Sumanta Sumitra Summer Sundaresan Sundea Sunny Sunseza Sunshine Sunshine Space-tweesers Super Sonic Suprcalifragelisticexpealidotious Supriya Surapol Suriname Susan Susana Susanna Susenta Sushi Susie Suzane Suzanne Suzie Svenja Sweetheart Sweetie Sweetz Swuirtle Sydnee Sydney Sydni Sydnie Syed Sylvester Sylvia Symone Syoko Syril Soren Tabatha Tabitha Taboo Tad Tadahiro Taesha Taffy Tahj Taiann Taiba Tailchaser Tails Taizo Taj Takara Taki Talia Talitha Taliyah Talli Tallow Talon Tam Tamara Tamarai Tamaran Tameka Tamera Tami Tamia Tamika Tamira Tammy Tandy Tania Tanisha Tanja Tanjha Tanner Tanya Tara Tarah Tarek Tarel Tarell Tarik Tariq Taro Tarrel Tarryn Taryn Tarzan Tasha Tasia Tassie Tate Tatiana Tatianna Tatiyana Tatum Tatyana Tatyanna Taurus Tavian Tavon Tawni Tawny Tawnya Taya Tayla Taylar Tayler Taylor Tcheky Tea Teagan Teanna Ted Teddy Teena Teesha Tehya Tein Tek Telli Telsa Tenar Tennesse Tera Terasa Tere Terecia Terence Teresa Terese Terica Terra Terrance Terrasa Terrell Terrence Terri Terrible Terror Terry Tess Tessa Tevin Tevran Thaddeus Thadius Thakur Thalia Thanh Thayer Thayette Thekla Thelma Theo Theodore Theolanna Theopolis Theresa Therese Theron Theseus Thierry Thomas Thulani Thumbelina Thurgood Thursday Tia Tiago Tiana Tianna Tiara Tiarra Tibor Ticky Tidbit tidleylop tidleyplop Tiera Tierra Tif Tiff Tiffani Tiffanie Tiffany Tiffiny Tiger Tiggy Tillea Tim Timmy Timna Timo Timothy Tina Tina Marie Tinker Tinsel Tio Tip-Top Tippy Tish Tisha Titus tj Toad Tobby Tobias Toby Tod Todd Toepa Tog Token Tom Toma Tomas Tomi Tomisha Tomislav Tommas Tommy Toni Tonina Tony Tonya Tootsie Top Topaz Topias Topsy Tori Torrance Totieana Toto Townes Trace Tracey Traci Tracie Tracy Tracy Sue Trav Travers Travis Travon Tre Treasure Tree-trunk Trellia Trent Trenton Trev Trever Trevin Trevion Trevir Trevon Trevor Trey Treyvon Tri Tria Tribble Tricia Triffid Trill Trina Trinady Triniti Trinity Trinket Tris Trisana Trish Trisha Trista Tristan Tristen Tristian Tristin Triston Trix Trixi Troi Trollesund Trolli Trollo Trot Troy Trudi Trudy Truman Trupp Trus Trygve Trystan Tubby Tucker Tuesday Turkey Turki Turner Tuulia Tuvok Twana Twig Twinkle Twit Ty Tya Tyann Tyanna Tyesha Tyler Tyller Tylor Tyquan Tyra Tyree Tyreek Tyrek Tyrell Tyrese Tyrik Tyriq Tyrique Tyro Tyron Tyrone Tyshawn Tyson Tyz Tyzo U2 Udder Udo Udomete UFO Ugly Ukko Ukulele Ulcer Ulises Ulitisha Uljas Ulla Ulna Ulpu Ulrich Ulster Ultimate Ultra Ultraviolet Ululate UlyssesUliss Umbel Umber Umberto Umbra Umbrella Umbro Umpire Uncivil Uncle Unelma Unicorn Unique Unk Urho Uria Uriel Urn Ursula Uruguay Usagi Usko Uwe Vaclav Vaclavik Vada Vaden Vader Vadilanne Vail Valadez Valadie Valarie Valdes Valencia Valenta Valenti Valentin Valentina Valentine Valentino Valentour Valenzuela Valeria Valerie Valeriee Valery Vales Valicenti Valitine Vallerie Van Van Horn Vance Vandergriff Vandra Vanesa Vanessa Vania Vanna Vannesa Varady Varner Vaughn Vaught Vegeta Veggie Velcro Vella Vellna Velma Velna Velvet Velveteen Venkat Ventura Venus Venusaur Vera Veralidaine Vercoe Verla Vernard Verne Vernette Vernie Vernon Vernor Verny Veronica Vertigo Vertillios Vesta Vesves Veva Vic Vicente Vick Vicki Vicky Victor Vicable> Vaclav Vaclavik Vada Vaden Vader Vadilanne Vail Valadez Valadie Valarie Valdes Valencia Valenta Valenti Valentin Valentina Valentine Valentino Valentour Valenzuela Valeria Valerie Valeriee Valery Vales Valicenti Valitine Vallerie Van Van Horn Vance Vandergriff Vandra Vanesa Vanessa Vania Vanna Vannesa Varady Varner Vaughn Vaught Vegeta Veggie Velcro Vella Vellna Velma Velna Velvet Velveteen Venkat Ventura Venus Venusaur Vera Veralidaine Vercoe Verla Vernard Verne Vernette Vernie Vernon Vernor Verny Veronica Vertigo Vertillios Vesta Vesves Veva Vic Vicente Vick Vicki Vicky Victor Victoria Vid Vida Video Vijay Viki Vikram Viluy Vince Vincena Vincent Vincenzo Vinicius Vinita Vinnie Vinny Vinothini Vint Vinton Viola Violet Violeto Virgileen Virginia Viridiana Vitani Vitka Vito Vivian Viviana Vivica Vivien Vladamier Vladimir Vlado Vojislav Volly Vonitta Voodoo Vortex Vratislav Wade Waffie Waldo Walker Walt Walter Waltz Wanda Ward Warner Warren wartortle Wataru Water Waterful Wayne Web Webster Wednesday Wei Weinn Weird Weirdo Weiser Wenceslao Wendell Wendie Wendy Werner Wes Wesley Wess West Weston Weyr Whale Whilmer Whitlam Whitney Wic Wicket Wilbert Wilfred Wilfredo Wilhelm Wilia Wilke Will Willa Willia William Willie Willow Willy Wilma Wilmer Wilson Windy Winny Winona Winston Winter Wish Wlodzimierz Wolf Wong wood Woodrow Woody Woolly Woyma Wuss Wyatt Wynona Wynton Wyz Wyzzy X-file Xan Xander Xanon Xanth Xanthia Xavier Xena Xenia Xephier Xergen Xero Xerox Xerxes Xhadhoom Xin Xiomara Xion Xoalia Xochitl Xzella Yacine Yacob Yaddle Yadira Yahaira Yahoo Yajaira Yakov Yam Yana Yang Yann Yaritza Yaroslavana Yasmeen Yasmin Yasmine Yasser Yazmin Yesenia Yessenia Yessika Yesterday Yevgeniya Yevgeny yezabelle Yiddish Yippee yipsee Ylermi Yllom Yngve yo-yo Yoda Yoen Sook Yogen Yogi Yola Yolanda Yolane York Yoshi-fumi Yoshikazu Yoshito Yousef Yuchan Yuffie Yuhal yujo Yulanda Yulisa Yulissa Yuri Yuriy Yusef yusra Yusuf Yvette Yvon Yvone Yvonne Zach Zach Zachariah Zachary Zachery Zack Zackariah Zackary Zackery Zacky zadsac Zain Zainy Zakary Zali Zalina Zally Zamiska Zan Zander Zandera Zane Zaneel Zang Zanmbimbi Zara Zaria Zash Zaza Zazu Zazzma Zazzy Zda Zeak Zebulum Zechariah Zee Zeena Zeffen Zela Zelda Zell Zella Zelma Zelmma Zen Zena Zephyr Zerg Zerita Zeus Zevv Zezus Zhane Zhiz Zidane Zig Ziggy Zigmond Zigmund Zigzag Ziherl Zima Zing Zinger Zink Zinnia Zion Zip Zipper Zippi Ziros Zirra Zita Zither zivit Zoe Zoey Zofia Zohariel Zoie Zolof Zoltan Zombe Zonicle Zonix Zora Zorak Zoriana Zsa-Zsa Zubble Zuchak Zuess Zuleyma Zuriel Zwomple Zzzzacc Zzzzoot Zzzzyrone
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INTRODUCTION
ACT I
Melee Island
Pirate Attack
Stop the Catapult
Getting A Crew
Lucre Island
Law Office
The Robbery
Duplicating the Scent
Catching Pegnose
Finding the Loot
ACT II
Melee Again
The Blue Painting
Jambalaya Island
Transmogrification Academy
Starbucaneer's
Stan's Time Shares
Silver Monkey Head
The Golden Man
The Bronze Hat
ACT III
Monkey Island
The Milk Bottle
The Accordion
Gubernatorial Symbol
Monkey Kombat
Giant Monkey Robot
ACT III+
Melee Island
Kicking Large Butt
INTRODUCTION
Revision 11/30/00- The sequence of events on Jambalaya Island were incorrect. You could not successfully complete the quest for the Golden Man because you first must obtain the Dunce Cap from the Pirate Transmogrificatiion Academy. The steps in Act II have been corrected.
Thanks to Jan Philipp Giel for bringing this to our attention.
A Word About Control - EMI has no in-game mouse control. Guybrush is controlled with the keyboard, a joystick, or a gamepad. If you choose to use the keyboard for control make sure you have the joystick/gamepad disabled. You can do this by pressing the F1 key during game play then choosing »O« to display the Options menu. If the joystick/gamepad is not disabled Guybrush can act strangely and be hard to control with the arrow keys. Our hero can exhibit such strange behavior like walking in circles or repeatedly entering and exiting buildings without any input from you. Finally, you may have to do as I did on my system, physically unplug the joystick/gamepad from the computer since disabling them from the options menu did not completely turn them off. Once the joystick/gamepad was physically disabled, control of Guybrush was normal and without incident.
Directions - In this walkthrough, North, South, East and West means the top, bottom, right and left edges of the screen.
Participating In Insult Sports - To win an insult contest you must give an insult that your opponent cannot answer correctly. Stump your opponent enough times and you win. Guybrush always gives the first insult. The opponent then responds with an answer. If the answer is correct, the opponent immediately flings an insult back to Guybrush who must answer correctly. If Guybrush answers correctly then the sequence starts over with Guybrush being able to offer another insult. However, each insult must be one not previously used by either contestant.
If one of the contestants gives a loser answer he loses the chance to offer a new insult. This is how you can tell you're winning. You can give another insult without having to answer one in return. Trip up your opponent enough times and Guybrush wins the contest.
Click here for a list of the insults and their proper answers:
ACT I
THINGS TO DO ON MELEE ISLAND WHEN YOU'RE DEAD
PIRATE ATTACK
1. Pirates attack Guybrush and Elaine as they return from their honeymoon. Guybrush finds himself lashed to the mainmast.
2. Turn Guybrush and use the »U« key to kick over the brazier of hot coals then »P« to pick one up. Kick the hot coal to the loaded cannon on the right side of the screen.
3. As Elaine leaves to go to the courthouse, she gives Guybrush instructions to stop the catapult and then get to her lawyers on Lucre Island.
MELEE ISLAND
STOP THE CATAPULT
1. Talk to the pirate operating the catapult. Notice that the funny-looking cactus to the right of the mansion resembles a slingshot without the sling.
2. Go South through the arch and walk to Melee Town.
3. Continue East to another screen and enter the SCUMM Bar.
4. Walk to the back of the bar. In the right rear corner is a drunk with a birthday balloon and a bowl of jerky pretzels on his table. Guybrush needs the pretzels but the drunk prevents him from taking them. Look at the balloon so you can mention it to the dart players later.
5. Go back to the front of the bar and talk to the dart players. Ask them about the holes in the wall around the dartboard so they will offer to show you their skill. Bet them that they can't hit the balloon. When they do, go to the drunk's table and pick up the bowl of jerky pretzels and put them in inventory. Be careful not to eat the pretzels instead of putting them away.
6. Leave the SCUMM bar, go east and Walk To Melee Island to bring up the map. Go SW to the Harbor. Talk to the Lady of Leisure, the Harbor Mistress, and discover you don't have authority to get a ship. Pick up the popped inner tube from the ground by the grog machine.
7. Go back to the Governor's Mansion and use the popped inner tube on the cactus that looks like a slingshot to really make it a slingshot.
8. Give the jerky pretzels to the pirate operating the catapult. When the pirate leaves to eat the pretzels, tinker with the catapult controls.
9. After the catapult is destroyed watch the cut scene with Elaine and Charles L. Charles, the candidate who will be running for governor against Elaine. Follow Elaine into the mansion.
GETTING A CREW
1. Go to the table by Elaine, pick up the government job contract form and give it to her. After she signs it talk to her and mention that Guybrush is having a little trouble getting a ship without authority to requisition one. She will give Guybrush the Gubernatorial Symbol.
2. Go to the east side of the room and get the government paper from the china cabinet. If you walk away from the cabinet and look at the contract before putting it in inventory, you'll discover it's a Melee Government Employment Contract - Cushy Edition. Give it to Elaine to have it signed.
3. Return to Melee Town and talk to the two familiar looking pirates near the bookstore again. After you get Guybrush to recognize them as Carla, the Swordmaster of Melee Island, and Otis, keep after them to join the crew. Offer them cushy government jobs and when Carla says they want contracts, give them the signed cushy government contract. They agree to join the crew.
4. Go to the SCUMM Bar and talk to the Crusty Sailor, Ignatius Cheese, at the table next to the drunk's. Ignatius is the owner of the SCUMM bar as well as the navigator Guybrush needs for his crew. Soak up all the local color you can stand then get him to join the crew by challenging and beating him at a game of insult arm wrestling. For a shortcut through the dialogue pick sentences 1,3,1,1,2,1,1. To win the arm wrestling, see the section titled »Participating in Insult Sports« at the beginning of the walkthrough.
5. After winning the insult arm wrestling, return to the Harbor and use the Gubernatorial Symbol on the Harbor Mistress. She gives you a ship, The Dainty Lady. The crew arrives and Guybrush is off to Lucre Island »in search of high adventure and a legally binding restraining order.«
LUCRE ISLAND
LAW OFFICE
1. Go NE and climb the stairs. If you try to enter the Bait Shoppe Guybrush suggests you go to the Law Office first. So, go west between the Town Square and the Hall of Justice, turn west again and you will be in front of the Law Office of W.T.D.
2. The lawyers give Guybrush a copy of Grandpa Marley's will. There is a safe deposit chest in the Lucre Bank that contains the deed to the Governor's Mansion and the »most terrifying secret of the Caribbean, the ultimate insult.« Talk to the lawyers again and they tell Guybrush to get the deed. If you go through all the dialogue you can hear some cute lawyer jokes.
THE ROBBERY AND DISCOVERING THE ROBBER'S IDENTITY
1. Leave the office and go next door to the bank. Before you go inside, notice the window on the top floor is open. Inside the bank you see Ozzie, the Bad Guy, having trouble cashing an Australian traveler's check. When he snaps his cane and leaves, talk to the Bank Teller, Brittany. Go through the dialogue and tell her you want to get the deposit chest.
2. While Guybrush is in the vault a masked man posing as Guybrush robs the bank. He comes into the vault, confronts Guybrush, and takes off the mask. Notice he has either a little or no nose. He then takes the chest and locks Guybrush in the vault.
3. Once Guybrush is alone in the vault:
Pick up the old sword and the medium sea sponge from the table.
Pick up the large sea sponge from the floor behind the table.
Look in the cubicle in the wall where the safe-deposit chest was stored. Take the music box and the bottle of fine grog.
Pick up the handkerchief from the floor in front of the door.
Pick up the small sea sponge that is under the handkerchief.
4. Now:
Use the old sword on the bottom hinge of the door.
Use the broken sword with the crack.
Use all three sea sponges on the crack.
Use the bottle of fine grog with the sponge-filled crack.
5. In the confusion that follows the opening of the vault door, Guybrush is arrested for the robbery and taken to jail. He now has the »Voodoo Anklet of Extreme Discomfort« on his ankle, so he can't leave Lucre Island, and must clear himself of the false charges.
6. Go to the Iron Maiden and pick up the tin of chicken grease. Talk to the pirate in the cell. It's Otis. He's been arrested for picking flowers somewhere.
7. Talk to Inspector Canard. Guybrush discovers that the real bandit is probably Pegnose Pete and to clear himself he must: catch the real perpetrator, recover the loot, and come up with evidence to back his story up.
8. Return to the bank. The manager is standing outside. Talk to him. Guybrush finds that the bank is closed because it's the scene of a crime and the manager won't allow anyone inside. Take the hint about the open window to heart. That will be the way in, but how?
9. Go to the side of the bank and look at the manhole. Use the broken sword on the manhole. Look at the manhole cover. Write down what is scratched inside: »Mindy loves Fred - Larry loves Mindy.« These names may be different for different games and you'll need to know them later.
10. Since the robber has no nose, perhaps he's gotten a false one from the Palace of Prostheses. Go west to the Palace of Prostheses and talk to the guy with two eyepatches. You find out he's named Deadeye Dave and has a keen sense of smell and can identify customers by their scent. Use the handkerchief the robber left in the vault on Deadeye and discover Deadeye's nose is stuffed up. The smell will have to be amplified somehow.
11. Now use the handkerchief with Guybrush and you discover:
It is monogrammed with the initials »PP«
It smells of hickory smoked fish
It smells of flowers growing in a cesspool
It smells of fish snot
It smells like a corpse floating in a bog
It smells like a lumberjack wiped his arm pits with it
It has the faintest wiff of something nice
These are the scents Guybrush must reproduce for Dave to identify the name Pegnose has been using at the shop.
12. Asking about the no-nose pirate draws a blank but you also discover that even if Dave had a name he couldn't get the records from the filing system because Pongo, the trained monkey that operates the filing system, has run off.
13. Tell Dave you're looking for some gifts - free ones. When Deadeye tells you the story use the names you found on the manhole cover as answers. Answer correctly and Deadeye will give you Prosthetic Skin.
14. Play the music box for Deadeye Dave. Before it stops playing go to the window and steal the wooden prosthetic hand from the first basket on the left. You must be quick. If the music stops before you get the hand, Deadeye will hear you and prevent you from stealing the hand.
15. Return to the manhole outside the bank. Use the Prosthetic Skin with the manhole then use the skin stretched over the manhole. Guybrush will bounce through the open window into the bank.
16. Go down the ladder and use the pull-chain. When the lights go on, face west and notice the strange nose-shaped shadow cast upon the wall at the end of the balcony.
17. Go to the desk in the lower left corner and pick up the ScupperWare.
18. Climb the ladder, walk around the balcony and look at the strange shadow. Guybrush finds a prosthetic nose. Inspector Canard arrives and takes the nose as evidence.
19. Exit through the window. Go east from the bank to the scene with the town square then east from there to the House of Sticks.
20. Ozzie enters the House of Sticks right after Guybrush and picks up a new stick to replace the one he broke in the bank. Pick up the wood shavings left behind from Ozzie's stick. Talk to Freddie and find out: Pegnose is the greatest pirate thief on Lucre Island, probably lives in the marsh, and is afraid of ducks. Supposedly a duck pecked his nose off.
DUPLICATING THE SCENT
1. Leave the House of Sticks and go west to the perfume stand. Pick up the cologne from the counter. Talk to the annoying perfume pusher, Hugo. You learn, among other things, that Hugo saw Pegnose run by heading towards the deepest forests of Lucre Island. Pick up an empty spritzer bottle from the pile near the edge of the building. Use the empty spritzer bottle with the wood shavings to make homemade perfume (Cedar Cologne).
2. Leave the perfume stand and go east to the Bait Shoppe. Pick up the duck that's walking around in front of the Bait Shoppe. Go inside and talk to the Salty Old Cur and hear his version of how Pegnose lost his nose (school of fish bit it off), and that Pegnose probably lives in the marsh and no one can navigate the marsh.
3. Go to the free bait cabinet and use the homemade perfume on the free bait. Pick up the free bait. Go into inventory and combine the free bait with the ScupperWare.
4. Use the wooden prosthetic hand with the termite circus that's to the right of the free bait cabinet.
5. Go west to the Law Office and leave town through the gateway under the arch that's between the Law Office and Lucre Bank.
6. Go north to the Mystes O' Tyme marsh. Notice the raft and the puddle. Use the homemade perfume with the puddle then leave the swamp.
7. Go west to the foreboding mansion, Ozzie's place. Pick the flower by the fountain and combine the flower with the homemade perfume.
8. Enter the creepy mansion and begin a conversation with Ozzie. End the conversation soon as you can and spray the stuffed platypus at Ozzie's feet with the cologne (not the homemade perfume). Ozzie gets angry - »You've befouled my platypus!« - breaks his cane and stomps off to order a new one.
9. Return to town to the House of Sticks and use the termite-infested prosthetic hand on Ozzie's new cane. It's in the rack to the right of the entrance. Ozzie then comes in, picks up his new cane and leaves, dribbling a trail of sawdust behind him. You'll need this trail later to follow Ozzie.
FINDING AND CATCHING PEGNOSE
1. Go back to Deadeye Dave in the Palace of Prostheses. Spray him with the homemade perfume. Make a note of the name he tells you. Ours was »Yahootie P. Everywhere.« Yours will probably be different. Guybrush must now operate the filing system and retrieve this card to get the directions through the marsh.
2. Twiddle with the file retrieval system controls and look at the three dials. Don't touch anything yet. Each dial has five faces with a picture on each face. Each face stands for a group of letters.
Face 1 (bunny) = A-D
Face 2 (palm tree) = E-H
Face 3 (pumpkin) = I-M
Face 4 (monkey) = N-S
Face 5 (bananas) = T-Z
3. You must spin the dials so the three faces on top show the letter groups in which the three initials of the name Guybrush was given are contained. Then you must press the red button right of the dials to retrieve the file.
4. In our case the initials are »YPE«. All dials start out with face 1 on top. The first dial is spun so face 5 (bananas) is on top. The second dial is spun to face 4 (monkey) and the third dial to face 2 (palm tree). The red button is pressed and Guybrush gets a document containing the directions to Pegnose Pete's house. Remember, the name you were given will probably be different, therefore you'll have to spin the dials based on the three initials of your name - not the initials used here as an example.
5. The directions written on the card will be two columns of numbers, one a time, the other a direction, in the form of »12:10 E« or »12:15 W«. There will be eight entries. Write the directions down. They are randomly generated each time the game is played. Yours will be different than mine. The directions will be needed to get through the marsh later. The file will be in Guybrush's inventory, of course, and can be looked at anytime, but they're easier to use written down since you won't be switching in and out of inventory each time a direction is needed.
6. Go to the center of town and talk to Brittany. She's standing in front of the fountain. There's no point in it but it's slightly funny. Leave Brittany and go East to the Bait Shoppe then South to the docks. Once on the docks go to the far west end and you'll find two pirates playing chess.
7. To get through the marsh Guybrush needs the timer the chess players are using. They won't let you take the clock so Guybrush must distract them both. Talk to the portly pirate chess player. Start the conversation with any sentence, then use number 5 then number 4. The number 4 sentence will always distract the pirate from the game. If he's distracted enough, the pirate will let go of his chess piece and his partner will force him to use it as a move. You may have to use sentence 4 to distract the pirate several times before he actually lets go of the piece.
8. Once the portly pirate has been distracted talk to his partner, the skinny pirate. Open the conversation with any sentence then distract him with sentence 4 (something about Brittany). Distract the skinny pirate until he drops his piece and the portly pirate forces him to use that as a move. Both pirates begin throwing chess pieces and calling each other names. When you get control of Guybrush, take the clock.
9. Go back through town and exit through the archway between the bank and the law office. Go to the marsh, use the raft, then use the clock. Now it can get confusing so you should probably save the game here.
10. The clock face appears on the lower right of your screen. Look at the time the clock face displays. Look at the directions you found on the file you got from Deadeye Dave. Find the time listed in the directions that corresponds to the time on the clock face and move the raft off the screen in the direction printed next to the time.
11. Each time you enter a new screen, check the time and move off screen in the direction corresponding to the new time. Continue in this way until you get to a gate where there's a Guybrush double, a future Guybrush.
12. Move to the gate and Guybrush will give you a key. Ask him who he is. Write down the answer he gives (different each time). He then gives you two items. These are also different each time. Note what they are so you can find them in inventory later.
13. Choose »Open gate« then talk to him. Write down the number he gives you then unlock the gate with the skeleton key that you should now have in inventory. Before you move through the gate Guybrush will give you a third item. The three items are usually the same; a rope, a rubber chicken with a pulley in the middle, and a gun. However, the order in which they're given is different each time.
14. Go through the gate and continue following instructions until you come to the gate again. Give Guybrush the key, answer his question with the answer he gave you earlier (the question was »Who are you?«). Now give him the first two objects he gave you in the order they were given. You can find them in inventory already in the correct order. He then asks you for a number. Answer with the number he gave you earlier. If all is done correctly a little scene runs and you're left alone in the mist standing on the raft. Continue following the directions given by the clock until you get to the house of Pegnose.
15. Walk up the pier to the house and trigger the scene of Guybrush eavesdropping on a conversation between Pegnose and Ozzie.
16. Use the chicken grease on the doormat then use the duck on the window. Voila! Pegnose is captured.
FINDING THE LOOT FROM THE BANK
1. Meanwhile, back at the jail, Guybrush isn't entirely cleared even though he has captured Pegnose. It's off to confront Ozzie. Go west from the jail and exit town. Take the trail to Ozzie's mansion and go inside.
2. Accuse him of hiring Pegnose to frame Guybrush for the robbery. When Ozzie asks what Pegnose's Booty Showcase looks like say it has »Lots of booty.«
3. When Ozzie leaves follow him into the forest. You can keep up by following the sawdust trail the termites in his cane leave behind.
4. Go East then North around behind the little hill from which Ozzie came and climb down the hidden passage into the booty showroom.
5. Look around the showroom. Use the red button on the edge of the dining table to draw back the curtain from the unbreakable window. Behind the window are the bank booty and the Marley heirlooms.
6. Go back up the ladder and dive into the deep water north of the hill.
7. Get the ScupperWare ready and open it when the bioluminescent fish swim by. Once a fish is trapped inside the ScupperWare, Guybrush has a handy lantern.
8. Go west through the secret entrance and find the heirlooms and treasure on a little island. Pick up the heirlooms and treasure as well as the itty-bitty brass screw that falls from the chest.
9. Leave the cave and walk up the east side of the next screen to get to shore. Go around the hill to the West and return to Melee Town and the Hall of Justice.
10. Show the brass screw to Inspector Canard. Guybrush is cleared, he collects his crew and heads back to Melee Island.
ACT II
ENTER THE MANATEE
MELEE ISLAND AGAIN
THE BLUE PAINTING
1. Talk to Elaine after the animation runs. Elaine decides that she should take care of LeChuck, Guybrush should take care of Ozzie Mandrill and the Ultimate Insult. Guybrush should start by talking to the voodoo Lady.
2. Leave the mansion, go to Melee Town and into the International House of Mojo.
3. Go to the hand-shaped table and pull the finger next to the thumb (it's just identified as »finger« in the dialog). The mirror on the east side of the room will spin around and the Voodoo Lady will appear.
4. Ask the Voodoo Lady everything you can about the Ultimate Insult then about the Marley heirlooms. Lastly, ask what Guybrush is supposed to do with the wedding presents.
5. Go east through town and exit to Meelee Island. Notice the SCUMM Bar has been renamed the LUA Bar. Take the trail north to Meathook's House of Wax.
6. Disturb Meathook at is work then deny the rumors of Guybrush's death. Ask about the candles then exit the conversation. Take a paintbrush from the bucket Meathook showed you then leave.
7. Take the trail to the harbor. Check out the coin return slot of the grog machine. Take the quarter and use it in the machine. Now kick, punch, shake and yell at the machine. Take a can of grog from the pile that falls out.
8. Return to Melee Town and enter the LUA Bar. Go to the rear of the bar to where the little ships are floating in channels. Talk to the patron then return to the lower level and sit at an empty stool.
9. Talk to the waitress then order something to eat; something cooked. You'll get the flaming scuttlefish. Get the paintbrush out of inventory and get ready. When the flaming boat comes down the channel, jam the paintbrush in the sushi boat propulsion mechanism. You should time it so the flaming boat stops just under the picture on the wall after the boat has turned the corner and is on its way back to the kitchen. When the cook comes out to investigate, run into the kitchen and use the can of grog on the sushi boat steam generator. If you've stopped the boat in the correct position you'll see an animation and be presented with the ruined »blue picture«--a map of the tri-island area. If you were unsuccessful the cook catches you in the kitchen and throws you out. Try again. The cook leaves the paintbrush on the bar near the stool and you have enough grog for one more try. If you fail the second time, you'll have to return to the harbor for another can of grog.
10. Look at the picture in inventory by using the »L« key. On the back of the painting is a depiction of the the parts that make up the Ultimate Insult. It's made up of:
a silver monkey head
a bronze hat
a golden man
11. After you get the picture go back to the docks and walk to the Dainty Lady. Look at the figurehead. Pierced ears? Is that enough clue for you? Use the earrings, necklace, pen, and painting on the figurehead in that order.
12. After the animation involving the figurehead, Elaine comes and reclaims the Gubernatorial Symbol. The crew is now off to Jambalaya Island.
JAMBALAYA ISLAND
PIRATE TRANSMOGRIFICATION ACADEMY
1.Use the community rowboat and go east to Knuttin Atoll. End the conversation with Admiral Casaba quickly as you can and leave. Land at the pirate shantytown on the southern coast of the atoll.
2. Go north to the big blue and white Pirate Transmogrification Academy. Talk to the teacher and get Guybrush enrolled.
3. When the final exam arrives give the most piratey answers available to the three questions so Guybrush will fail the course.
4. Once back on the doorstep, and in possession of the dunce cap, use the fire alarm on the right side of the building. When Miss Rivers leaves, run inside and get the whistle from the toy chest before she returns. It may be difficult to get Guybrush to see the whistle. You may have to pick up a Pirate Trading Card first. I didn't, but you might. If you fail to find the card before Miss Rivers returns, you can always use the fire alarm again.
5. Go to the center of the atoll and visit the puppet theater. There you can talk to Hellbeard, the last pirate to be victim of the Ultimate Insult. Keep going through the dialog until you can talk to the little Guybrush puppet, then to the puppeteer.
6. End the conversation with the puppeteer (Hellbeard) and quickly use the blue painting on him before he ducks back down behind the curtain. After he runs away, pick up both the puppets.
7. Return to the rowboat and go back to Jambalaya Island.
STARBUCANEER'S
1. Walk left from the ship, go up the stairs and into town.
2. Go to Starbucaneer's. It's the big building in the bottom center. Go to the window and look at the empty groggoccino cup. Go inside, turn to Guybrush's left and get the empty cup from the plants in the planter.
3. Stand near the tourist lady in the center of the room and look into her bag. Take the StarBuccaneer's logo mug.
4. Visit the counter and use the empty groggoccino cup (from the window) on the clerk to get a free refill.
5. At the west end of the counter is a tray of mini-bagels with Schmear Whiz on them. Take one. They're free.
6. Eat the bagel (horrible!) and put the remains in inventory. Leave the shop.
STAN'S TIME SHARE
1. Head north for the stairs and leave town. Follow the trail SE to the Stan's Time Share.
2. Get a pamphlet from the stack of pamphlets on the desk.
3. Take the jar of glue from under the window that's left of the door to the house.
4. Stand in front of the desk and prepare to talk to Stan. Drink the cup of groggoccino then talk to Stan. Ask about real estate until you're offered the choices of »Gimme the pitch!« or »I'm not interested.« Choose the pitch. When it's done you get a Planet Threepwood coupon. Without the groggoccino, Guybrush falls asleep during the pitch and doesn't get the coupon.
SILVER MONKEY HEAD
1. Go back to town and run a few errands. Get the empty groggoccino cut refilled at Starbucaneers.
2. Go to the center of town to the statue of Tiny LaFeet. Compliment the tourist there on his ensemble then ask him what he's doing. Find out all you can about Tiny LaFeet. Notice the hat's been taken from the statue.
3. Go to the micro-groggery and talk to the bartender. Ask for a drink and he gives you a mug of Grog Jr.--just enough alcohol to »stun a skinny parrot.« You can also talk to Carla and ride the mechaical manatee, neither of which is required.
4. Go inside Planet Threepwood and read the specials from the board near the door. Enter the restaurant section, go to the rear and talk to the waitress. Order some food and when she asks how you'll pay, choose the Mega Monkey Meal Ticket.
5. While you're sitting with your free Monkey Mug, talk to the Jolly Pirate and get a free Pirate Caricature. Answer anything you like to the questions he asks Guybrush during the drawing. The object is only to get the caricature.
6. Combine the caricature with the glue then the glued caricature with the StarBuccaneer's Logo Mug to make a fake Monkey Mug. Use the fake Monkey Mug with the Monkey Mug and you have the Silver Monkey Head.
THE GOLDEN MAN
1. Leave town to the map of the island and go SW to the tall rock.
2. Talk to the diver, Marco DePollo, until you can ask about joining the competition then have Guybrush say he would like to dive against Marco. When Marco tells Guybrush to go to the judges and get certified end the conversation.
3. Face the table and use the juicy wad of chewed up bagel chunks and Schmear Whiz with the baby seal oil. Go north from Marco and turn west. Follow the boardwalk to the judges.
4. There are three judges: the hippie judge, the grouchy judge and the wise old judge. Have Guybrush tell them he wants to compete. He gets a physical and is certified.
5. When Guybrush is certified, send him back to tell Marco. Marco dives then you gain control of Guybrush at the end of the plank. Just run him off the end.
6. Guybrush gets low scores and Marco wins. Talk to the grouchy judge and ask him why he is giving you such low scores. After he says he's paid to make sure Marco wins, examine the pamphlet you got from Stan's timeshares. My, my! Use the pamphlet on the grouchy judge. Next time he'll judge more fairly.
7. Ask the hippie judge what was wrong with the last dive. He tells you there are four types of dives:
Keelhaul - done by pressing the up arrow key
Rum Barrel - done by pressing the down arrow key
Spinning Swordsman - done by pressing the right arrow key
Alpha Monkey - done by pressing the left arrow key
Guybrush must watch what Marco does and match his dive combination. Go back and tell Marco you want to compete again.
8. Watch what combination Marco does and match it. For instance if he does an Alpha Monkey, Spinning Swordsman, Alpha Monkey combination you must duplicate it. Have Guybrush put on the dunce cap you got from the academy to satisfy the middle judge. Move Guybrush along the plank until he starts moving by himself then quickly enter the arrow key combination that will duplicate Marco's combination. In our example here it would be: left arrow, right arrow, left arrow. If you use the arrow keys on the numeric pad, make sure numlock is off. If Guybrush is successful, he will tie Marco.
9. The tiebreaker dive is easy. Guybrush goes first and Marco has to match Guybrush's moves. Just make up a combination. Guybrush will win. After all, he did sabotage Marco's seal oil.
THE BRONZE HAT
1. Return to the dock and use the community rowboat and go east to Knuttin Atoll. Land at the pirate shantytown on the southern coast of the atoll.
2. Walk east along the beach. Talk to the pirate with two parrots. -Ask about the parrots and find out one always lies, one always tells the truth. -Tell him he's awfully large and ask if he's any relation to Tiny LaFeet.
Ask more about his father, especially about the »friendly« part.
Ask what happened to Tiny's statue.
3. Now Guybrush knows Tiny's hat was buried under a boulder on the beach, but under which one? Walk east into the boulder field.
4. Guybrush can use the parrots to help him. Use the whistle you got from the academy and the parrots come and land on the boulder in front of Guybrush. Use the groggoccino on one parrot and the wimpy grog on the other. Notice each parrot is now sort of dancing, one fast, one slow. This is how you will be able to tell them apart.
5 Ask each parrot the same question, what's two plus two? The one that answers correctly is the truth telling parrot. From now on only talk to the truthful parrot.
6. Ask him if he's sitting on the rock under which the hat is buried. If he says, »no«, then ask, »Which way should I go to find Tiny's hat?« Follow the directions to the next screen. Blow the whistle to call the birds then question the truthful bird again. Continue in this fashion until you've found the hat. Make sure you're always talking to the truthful parrot. They will switch positions to confuse you.
7. Well, here the game slows to an absolute crawl. It took seven tries to find the correct boulder. When the correct boulder is found, use the two puppets. Use any of the sentences available. The purpose is to get »three« pirates together so Admiral Casaba will shoot at them with his cannon thereby shattering the boulder enabling Guybrush to get the hat.
8. In the following animation, more of the plot is revealed and Guybrush is relieved of the pieces of the Ultimate Insult.
ACT III
ESCAPE FROM MONKEY ISLAND
MONKEY ISLAND
THE MILK BOTTLE
1. After the animation walk south along the beach to bring up the map of Monkey Island. Guybrush will be on the lower left portion of the map. He's kind of hard to see.
2. Go north on the map just a little ways and you'll find a lean-to and a pirate, Herman Toothrot.
3. Pick up the coconut by the lean-to then talk to Herman. Go through the dialog then throw the coconut at him. This restores part of his memory. Ask again what's the first thing he remembers. If you get a story about the amusement park and dormant volcano, you can end the conversation and go back the way you came.
4. Hike north and east to the canyon. You'll find a cactus on the right edge of the screen. Get the banana picker that's leaning against it. Ignore the mine entrance for now. Guybrush will go there towards the end of the game.
5. Return to the map and head NW to the lava fields. When you arrive you see the mischievous Timmy throw the milk bottle you're after out onto an island in the lava stream. Notice the castle above the lava flow.
6. Exit this screen back to the map. Just east of the lava field is a trail going up a ramp that leads to the castle. If you put Guybrush properly upon the path he'll climb and you'll get a screen showing the castle, called a cathedral on this screen.
7. Enter the cathedral. Turn around and face the door until you see »Look at shields.« Use the banana picker to get the two tiny shields that serve as eyes for the skull.
8. Go south over the bridge and talk to Father Allegro Rasputin. Go through the dialog and keep asking about the lava until you can ask to try the lava plunge. Permission will be refused at first, but keep after it and Guybrush will succeed.
9. Soon as you can, get the banana picker out of inventory and steer the boat with the arrow keys. Your goal is to go past the island near the top of the screen and snag the milk bottle with the picker as you go by. You navigate the channels and knock the logs against each other until you can enter the channel that goes past the island with the milk bottle. When you do it correctly you'll get a close-up view that allows you to use the banana picker easily.
10. Exit the lava puzzle by going under the bridge at the left side of the screen. Go back to Herman and hit him with the milk bottle and ask him what's the earliest thing he remembers now. It turns out to be an accordion.
THE ACCORDION
1. Go to Vista Point. It's the hill on the west side of the island. On the top you get a view that looks sort of looks like one of those ant farms in a glass case. There are three canals. Go to the pile of rocks and pick one up. Throw the rock at the canal on the right side of the cliff and watch what it happens. Notice that somewhere along its path it passes a root that wiggles. After what seems like a long time with nothing happening, you see the boulder shoot out of a hole and land near the mine. Drop rocks down the other two channels to see what happens.
2. OK, here's the drill: -Throw a rock down the right-hand channel, when it reaches the root -Throw a rock down the middle channel, when it reaches the root -Throw a rock down the left channel, when it reaches a root -Throw another rock down the left channel.
3. At the bottom of the screen are three exits for the rocks. By using the passage of the rocks past the roots, you can gauge when to throw the succeeding rocks. The rolling of the rocks must be timed so that two of them collide at the intersection of the three exits. Two rocks must go down the center exit and one rock each down the left and right exits. If done correctly you see a scene of a rock landing in the lava field. Don't give up, it's tedious work but it can be done.
4. Go back to the cathedral and ask to do the lava ride again. This time steer the boat into the little lava pool by the bridge and get out.
5. Climb up to the left and use the palm tree. Guybrush will kick it over and make a bridge across the lava flow. Go back to the lava pool then go east over the bridge.
6. Head east then north to Monkey Town. A monkey guards the intersection leading to the town. You must wait until he's out of the way, heading east, then run through the intersection and up the path toward town. If the monkey catches you, you get stuck in a clearing with only one way to go, back to the island map. Then you'll have to try again.
7. Once in the village talk to JoJo Jr., the monkey sitting on the barrel. Go through the entire dialog tree and learn about the Hat of Honor and Monkey Kombat. Don't challenge the talking monkey to combat yet. That will be done later.
8. Go a little west to the hut. The monkey sitting in the doorway on the middle level has the accordion. Get the shields from inventory and pick »use shields.« The monkey will come down and exchange the accordion for the shields (cymbals).
SECOND GUBERNATORIAL SYMBOL
1. Return to Herman by going over the bridge at the lava pit then over the palm tree. Hit him with the accordion. You hear the story of how Ozzie found the Caribbean and discover that Herman is actually Grandpa Marley.
2. Keep talking to Grandpa Marley until he gives Guybrush the second Gubernatorial Symbol.
MONKEY KOMBAT
1. Now we're ready for Monkey Kombat. This part of the game can be very frustrating and at first look seems almost impossible. However, stay with it and you will persevere. Monkey Kombat includes the following basics:
The Five Stances:
Anxious Ape (AA)
Bobbing Baboon (BB)
Charging Chimp (CC)
Drunken Monkey (DM)
Gimpy Gibbon (GG)
Each stance will defeat two other stances. F'rinstance, AA may defeat DM and GG. I say may, because what beats what is determined each time a game is started from scratch. The rules do NOT change between individual combats.
2. The Four Monkey Insults:
Ack (A)
Eek (E)
Oop (O)
Chee (C)
3. To change your present stance, or move from one pose to another, to attain a stance superior to the opponent's, and thereby win, you utter three insults. Choosing Ack, Eek, Oop might change your stance from Drunken Monkey to Charging Chimp. However, it's a little more complicated than that.
4. What combination of insults produces what stance is also randomly generated at the start of the game. Plus, you have to take into account what stance you are moving from. If you are presently in the Drunken Monkey stance and you want to change to Anxious Ape, you might use ACE. However, if you're in the Gimpy Gibbon stance and use ACE, you might change to the Bobbing Baboon stance. The insult combinations also work in reverse. If ACE changes you from Drunken Monkey to Anxious Ape, it will also change you from Anxious Ape to Drunken Monkey.
How Combat Works
1. Each opponent has a health bar made up of banana symbols. Lower your opponent's health to zero and you win. The present stance is also listed near each opponent.
2. In the lower right hand corner of the screen, under Guybrush, is a compass-like symbol representing the arrow keys on the keyboard. The four directions are labeled Ack, Oop, Eek, Chee, the four monkey insults. An insult is said by pressing the arrow key corresponding to the insult. For example, pressing the up arrow will force Guybrush to say, »Ack.« Press the left arrow key and he will say, »Chee.« Pressing three keys in succession will string together three insults and Guybrush will change his stance to match the insult string. You will then see the results of the stance change, win or loose.
3. Turns are alternating, usually with the monkey going first. During the monkey's turn the insult compass will be turned off. It will be on when it's Guybrush's turn. So, a match may go like this: The stance the monkey is using is listed above his head. He says three insults which change his stance to counter that of Guybrush. The monkey's stance changes and you see what stance he changed to plus whether or not it defeats Guybrush's stance. The insult compass is activated for Guybrush's turn. Notice the stances of the opponents. If the monkey is assuming the Drunken Monkey stance and Guybrush is holding the Gimpy Gibbon stance, you must utter the three curses that moves Guybrush from the Gimpy Gibbon stance to one that will defeat the Drunken Monkey stance. Tap out the three insults with the arrow keys and you will see the results.
4. Once in awhile a foul will be declared. Other than being for an invalid combination of curses, I've never been able to figure out the exact reasons. A few times I've used curses that worked previously only to have them declared foul. It's not game stopping, but it does sometimes tip the balance to your opponent. You'll just have to work through it.
Practice Combat
1. Before you're ready to challenge JoJo for his hat, you should practice with other monkeys. You can find these monkeys on the map of Monkey Island near the intersection of the east-west trail with the trail that leads to Monkey Town. Walk up to the monkeys on the map and the scene will change to a clearing. Talk to the monkey and Kombat is automatically started.
2. You should make two charts. The first should show what other two stances a single stance beats, like DM defeats AA and GG, CC beats BB and DM. Do this for all five stances and you'll have a listing of what each stance will beat.
3. The second chart should be of the insults and what stance they change to and from. For instance you might list: CC to DM = AOC, which means that to move from the Charging Chimp stance to the Drunken Monkey stance, use the insults Ack, Oop, Chee. So, if during Kombat Guybrush is in the Charging Chimp stance and his opponent is in the Drunken Monkey stance, you would look in the first chart to find out what stances defeat Drunken Monkey. Then you would look in the chart of curses to see what curses are used to move from the Charging Chimp stance to whatever stance defeats the Drunken Monkey.
4. That's really it. Challenge the monkeys and write down the results of various moves. It's a good idea to enable the option that displays text as well as voice. Some of the monkey sounds are difficult to understand. As things progress fairly rapidly, liberal use of the space bar (pause key) can be helpful. When you think you have enough moves mapped to defeat JoJo go challenge him.
5. To get back to JoJo you must avoid the monkeys at the intersection. If they come near Guybrush the game will want to do Monkey Kombat instead of allowing passage into Monkey Town.
GIANT MONKEY ROBOT
1. After you defeat JoJo and get the hat, leave Monkey Town. Return to the map then go all the way back to the beach. Use the banana picker on the bananas until there are no more, about three times. Give one to Timmy so he will follow you.
2. Hike to the canyon and enter the mine. Make sure Timmy goes into the mine with Guybrush. You might have to bribe him with another banana. Go all the way to the end of the tracks to the big metal door.
3. Use the vent to open it. Use a banana with the vent. Guybrush throws a banana in the vent and Timmy goes after it. Close the vent then use a banana with the portal and Timmy will open the door.
4. Once in side the big tube, you can see a weed whipper. Use the banana picket to get it.
5. Leave the mine and go to the pool of lava in the lava field. Cross over the palm tree bridge and go down to the pool. Use the weed whipper on the patch of weeds. Lava is released into the mine. It flows into the big tube and powers up the machinery.
6. Cross the stone bridge over the half-empty lava pit and follow the trail east to the big monkey head.
7. Use the bronze hat with the monkey head. Guybrush will throw the hat on top of the monkey head.
8. Use the banana picker with the monkey nose to open the mouth. Go through the mouth and into the control room. It seems the monkey head is a gigantic robot.
9. Go to the left center of the central console and Guybrush should see a »prominent slot.« Use the Gubernatorial Symbol with the slot, the giant monkey robot is activated, Guybrush is joined by a couple companions, and they're off.
ACT III+
GUYBRUSH KICKS UNUSUALLY LARGE BUTT
MELEE ISLAND
1. Pick up the really big plank on the ground to the right of the smallest tower.
2. Use the really big plank with the shortest tower. Climb the tower then jump on really big plank.
3. When you get to the top of the tallest tower use the excessively large switch.
4. In the final contest between the giant LeChuck and the giant Monkey Robot, use the Monkey Kombat techniques you learned. You can't defeat LeChuck by winning, you must tie him three times in succession.
5. Happy gaming!
The list of the insults and their proper answers:
INSULT
RESPONSE
Today, by myself, twelve people I've beaten.
From the size of your gut, I'd guess they were eaten.
I've got muscles in places you've never even heard of.
It's too bad none of them are in your arms.
Give up now, or I'll crush you like a grape.
I would if it would stop your WINE-ing.
My ninety-eight-year-old grandmother has bigger arms than you.
Yeah, but we've both got better bladder control than you.
I'm going to put your arm in a sling.
Why, are you studying to be a Nurse?
My stupefying strength will shatter your ulna into a million pieces.
I'm surprised you can count that high.
Hey, look over there!
Yeah, yeah, I know: It's a three- Headed monkey.
Your knuckles I'll grind to a splintery paste.
I thought the bean dip had a strange taste.
Your arms are no bigger than fleas that I've met.
So that's why you're scratching. I'd go see a vet.
People consider my fists lethal weapons.
Sadly, your breath should be equally reckoned.
Only once have I met such a coward.
He must have taught you every thing you know.
You're the ugliest creature I've seen in my life.
I'm shocked that you never have gazed at your wife.
My forearms have been mistaken for tree trunks.
An over-the-counter defoliant could help with that problem.
I've out-wrestled Octopi with these arms.
I'm sure that spineless creatures everywhere are humbled by your might.
Do I see quivers of agony dance on your lip?
It's laugher that's caused by your feathery grip.
Here is a list of losing insults and answers:
LOSER INSULT
LOSER RESPONSE
You're a big poopy head!
Oh, yeah?
You suck!
NOT
Dummy!
I am rubber, you are glue...
You're not very nice!
I'm shakin'! I'm shakin'!
I don't want to play anymore.
Shyea! How appropriate. You fight like a cow.
Escape From Monkey Island Walkthrough 2000 by Jim Blanchard
Contact: Webmaster@CanOfWorms.com
All original material including names and images by
Lucasarts Entertainment Company LLC
Bettina Beispiel schrieb am 12.3. 2003 um 03:24:46 Uhr zu
Bewertung: 1 Punkt(e)
In den letzten 24 Stunden kamen zum Assoziations-Blaster 364 Assoziationen und 32 neue Stichwrter hinzu.
In the last 24 hours 364 associations and 32 new references were added to the association Blaster.
最後の24 時間に364 の連合及び32 の新しい参照は連合の発破工 へ 加えられた。
Combination of 364 and the reference whose 32 is new were added to the blast manufacture of combination in last 24 hours.
Una combinazione di 364 ed il riferimento di cui 32 sono nuovi sono stati aggiunti alla fabbricazione di scoppio di combinazione in ultimo 24 ore.
A combination of the 364 and reference of which 32 they are new has been added to the fabrication of last explosion of combination in 24 hours.
Eine Kombination der 364 und Hinweis, von dem 32 sie neu sind, ist der Herstellung der letzten Explosion der Kombination in 24 Stunden hinzugefgt worden.
Une combinaison des 364 et l'indication, dont 32 ils sont nouveaux, ont t ajoutes la fabrication de la dernire explosion de la combinaison dans 24 heures.
A combination of the 364 and the indication, of which 32 they are new, was added to the manufacture of the last explosion of the combination in 24 hours.
364의 조합및 32이 그들 새로운, 표시는 24 시간안에 조합의 마지막 폭발의 제조에 추가되었다.
The union of 364 and 32 they is new, the indication inside 24 hours was added in manufacture of last explosion of the union.
A unio de 364 e de 32 que so novos, a indicao dentro de 24 horas foi adicionada na manufatura da ltima exploso da unio.
The union of 364 and 32 that they are new, the indication inside 24-hour was added in the manufacture of the last explosion of the union.
联合364 和32, 他们新, 征兆在24 小时里面被增加在联合的最后爆炸的制造。
Unites 364 and 32, they is new, the indication is increased inside 24 hours in the union final detonation manufacture.
Une 364 y 32, son nuevos, la indicacin se aumentan dentro de 24 horas en la fabricacin final de la detonacin de la unin.
It unites 364 and 32, are new, the indication are increased within 24 hours in the final manufacture of the detonation of the union.
Es vereinigt 364 und 32, sind, die Anzeige werden erhht innerhalb 24 Stunden in der abschlieenden Herstellung der Detonation des Anschlues neu.
elfboi schrieb am 20.12. 2002 um 03:53:26 Uhr zu
Bewertung: 1 Punkt(e)
Johann Wolfgang von Goethe
Der Tragdie zweiter Teil
Finstere Galerie
Faust, Mephistopheles.
MEPHISTOPHELES. Was ziehst du mich in diese dstern Gnge?
Ist nicht da drinnen Lust genug?
Im dichten, bunten Hofgedrnge
Gelegenheit zu Spa und Trug?
FAUST. Sag mir das nicht! du hasts in alten Tagen
Lngst an den Sohlen abgetragen!
Doch jetzt dein Hin- und Wiedergehn
Ist nur, um mir nicht Wort zu stehn.
Ich aber bin geqult zu tun,
Der Marschalk und der Kmmrer treibt mich nun.
Der Kaiser will, es mu sogleich geschehn,
Will Helena und Paris vor sich sehn;
Das Musterbild der Mnner so der Frauen
In deutlichen Gestalten will er schauen.
Geschwind ans Werk! ich darf mein Wort nicht brechen.
MEPHISTOPHELES. Unsinnig wars, leichtsinnig zu versprechen.
FAUST. Du hast, Geselle, nicht bedacht,
Wohin uns deine Knste fhren:
Erst haben wir ihn reich gemacht,
Nun sollen wir ihn amsieren.
MEPHISTOPHELES. Du whnst, es fge sich sogleich;
Hier stehen wir vor steilern Stufen,
Greifst in ein fremdestes Bereich,
Machst frevelhaft am Ende neue Schulden,
Denkst Helenen so leicht hervorzurufen
Wie das Papiergespenst der Gulden. -
Mit Hexenfexen, mit Gespenstgespinsten,
Kielkrpfigen Zwergen steh ich gleich zu Diensten;
Doch Teufelsliebchen, wenn auch nicht zu schelten,
Sie knnen nicht fr Heroinen gelten.
FAUST. Da haben wir den alten Leierton!
Bei dir gert man stets ins Ungewisse.
Der Vater bist du aller Hindernisse,
Fr jedes Mittel willst du neuen Lohn.
Mit wenig Murmeln, wei ich, ists getan;
Wie man sich umschaut, bringst du sie zur Stelle.
MEPHISTOPHELES. Das Heidenvolk geht mich nichts an:
Es haust in seiner eignen Hlle;
Doch gibts ein Mittel.
FAUST. Sprich, und ohne Sumnis!
MEPHISTOPHELES. Ungern entdeck ich hheres Geheimnis. -
Gttinnen thronen hehr in Einsamkeit,
Um sie kein Ort, noch weniger eine Zeit;
Von ihnen sprechen ist Verlegenheit.
Die Mtter sind es!
FAUST aufgeschreckt. Mtter!
MEPHISTOPHELES. Schauderts dich?
FAUST. Die Mtter! Mtter! - 's klingt so wunderlich!
MEPHISTOPHELES. Das ist es auch. Gttinnen, ungekannt
Euch Sterblichen, von uns nicht gern genannt.
Nach ihrer Wohnung magst ins Tiefste schrfen;
Du selbst bist schuld, da ihrer wir bedrfen.
FAUST. Wohin der Weg?
MEPHISTOPHELES. Kein Weg! Ins Unbetretene,
Nicht zu Betretende! Ein Weg ans Unerbetene,
Nicht zu Erbittende! Bist du bereit? -
Nicht Schlsser sind, nicht Riegel wegzuschieben,
Von Einsamkeiten wirst umhergetrieben.
Hast du Begriff von d und Einsamkeit?
FAUST. Du spartest, dcht ich, solche Sprche!
Hier witterts nach der Hexenkche,
Nach einer lngst vergangnen Zeit.
Mut ich nicht mit der Welt verkehren?
Das Leere lernen, Leeres lehren?
Sprach ich vernnftig, wie ichs angeschaut,
Erklang der Widerspruch gedoppelt laut.
Mut ich sogar vor widerwrtigen Streichen
Zur Einsamkeit, zur Wildernis entweichen
Und, um nicht ganz versumt, allein zu leben,
Mich doch zuletzt dem Teufel bergeben!
MEPHISTOPHELES.
Und httest du den Ozean durchschwommen,
Das Grenzenlose dort geschaut,
So shst du dort doch Well auf Welle kommen,
Selbst wenn es dir vorm Untergange graut.
Du shst doch etwas! shst wohl in der Grne
Gestillter Meere streichende Delphine,
Shst Wolken ziehen, Sonne, Mond und Sterne -
Nichts wirst du sehn in ewig leerer Ferne,
Den Schritt nicht hren, den du tust,
Nichts Festes finden, wo du ruhst!
FAUST. Du sprichst als erster aller Mystagogen,
Die treue Neophyten je betrogen;
Nur umgekehrt. Du sendest mich ins Leere,
Damit ich dort so Kunst als Kraft vermehre,
Behandelst mich, da ich, wie jene Katze,
Dir die Kastanien aus den Gluten kratze.
Nur immer zu! wir wollen es ergrnden:
In deinem Nichts hoff ich das All zu finden.
MEPHISTOPHELES. Ich rhme dich, eh du dich von mir trennst
Und sehe wohl, da du den Teufel kennst.
Hier diesen Schlssel nimm!
FAUST. Das kleine Ding!
MEPHISTOPHELES. Erst fa ihn an und schtz ihn nicht gering!
FAUST. Er wchst in meiner Hand! er leuchtet! blitzt!
MEPHISTOPHELES. Merkst du nun bald, was man an ihm besitzt?
Der Schlssel wird die rechte Stelle wittern;
Folg ihm hinab: er fhrt dich zu den Mttern!
FAUST schaudernd.
Den Mttern! Triffts mich immer wie ein Schlag!
Was ist das Wort, das ich nicht hren mag?
MEPHISTOPHELES. Bist du beschrnkt, da neues Wort dich strt?
Willst du nur hren, was du schon gehrt?
Dich stre nichts, wie es auch weiter klinge,
Schon lngst gewohnt der wunderbarsten Dinge.
FAUST. Doch im Erstarren such ich nicht mein Heil:
Das Schaudern ist der Menschheit bestes Teil;
Wie auch die Welt ihm das Gefhl verteure,
Ergriffen, fhlt er tief das Ungeheure.
MEPHISTOPHELES. Versinke denn! Ich knnt auch sagen: steige!
's ist einerlei. Entfliehe dem Entstandnen
In der Gebilde losgebundne Reiche!
Ergtze dich am lngst nicht mehr Vorhandnen!
Wie Wolkenzge schlingt sich das Getreibe:
Den Schlssel schwinge, halte sie vom Leibe!
FAUST begeistert.
Wohl! fest ihn fassend, fhl ich neue Strke,
Die Brust erweitert, hin zum groen Werke.
MEPHISTOPHELES. Ein glhnder Dreifu tut dir endlich kund,
Du seist im tiefsten, allertiefsten Grund.
Bei seinem Schein wirst du die Mtter sehn:
Die einen sitzen, andre stehn und gehn,
Wies eben kommt. Gestaltung, Umgestaltung
Des ewigen Sinnes ewige Unterhaltung.
Umschwebt von Bildern aller Kreatur,
Sie sehn dich nicht, denn Schemen sehn sie nur.
Da fa ein Herz, denn die Gefahr ist gro,
Und gehe grad auf jenen Dreifu los,
Berhr ihn mit dem Schlssel!
Faust macht eine entschieden gebietende Attitde mit dem Schlssel.
MEPHISTOPHELES ihn betrachtend. So ists recht!
Er schliet sich an, er folgt als treuer Knecht;
Gelassen steigst du, dich erhebt das Glck,
Und eh sies merken, bist mit ihm zurck.
Und hast du ihn einmal hierher gebracht,
So rufst du Held und Heldin aus der Nacht,
Der erste, der sich jener Tat erdreistet:
Sie ist getan, und du hast es geleistet.
Dann mu fortan nach magischem Behandeln
Der Weihrauchsnebel sich in Gtter wandeln.
FAUST. Und nun was jetzt?
MEPHISTOPHELES. Dein Wesen strebe nieder!
Versinke stampfend, stampfend steigst du wieder.
Faust stampft und versinkt.
MEPHISTOPHELES.
Wenn ihm der Schlssel nur zum besten frommt!
Neugierig bin ich, ob er wiederkommt.
Daniel Arnold schrieb am 23.1. 2001 um 05:30:21 Uhr zu
Bewertung: 6 Punkt(e)
Mir fehlt(e bisher) ein Stichwort bei dem man mal so richtig ohne nachzudenken seinen Mist loswerden kann.
Daher nun also Datenmll.
Dabei muss gesagt werden, dass es schwer ist Datenmll zu definieren. Denn sobald jemand Stift, Papier oder Tastatur zur Hand nimmt und einen Text schreibt, muss man ihm/ihr zumindest das Recht einrumen, den Text nicht zu verabscheuen solange man ihn nicht gelesen hat.
Dennoch hier nun also die Kategorie Datenmll!
!$%&()=?`*_:; Dazu erzhle ich euch nun, dass ich bereits so ( ) kurz davor stand diese Kategorie einzufhren, als mir mein ich verachte dich, ich hasse dich abgrundtief, bist du eigentlich total beknackt, eines Tages werde ich dich mit einer Axt...-Computer - korrigiere PC - einen Strich durch die Rechnung machte und mich aus dem Netscape-Navigator warf. Warum auch immer.;.jczj f
Und auf grund von bis zur selbstzerstrung gehendem kampfes gegen alles was tasten hat eckigist undwo pc draufsteht fange ichgv nun an dich wie #-..-.#_&/%mit datenmll zu rgern erg.#_ich wei das ist dir egal, aber solange ich meine vernnftigen daten die auf dir sind wenigstens einigermaen behalten will , was mich vor der axt zurckschrecken lsst, mllei hc dich hin und wieder mit dastenmll zu auch wenns dir ega l ist egal um dich dann doch wieder ach arghhtrhjdgflkjdhgfklngblbpoujkljpojklcbfjkgflxd warum sapiorusekrljdnm,gf.warumwarumwarumwarum
Leptomaniac schrieb am 31.10. 2002 um 19:40:06 Uhr zu
Bewertung: 1 Punkt(e)
GOETHE
Reineke Fuchs
Zweiter Gesang
Also wandelte Braun auf seinem Weg zum Gebirge
Stolzen Mutes dahin, durch eine Wste, die gro war,
Lang und sandig und breit; und als er sie endlich durchzogen,
Kam er gegen die Berge, wo Reineke pflegte zu jagen;
Selbst noch Tages zuvor hatt er sich dorten erlustigt.
Aber der Br ging weiter nach Malepartus; da hatte
Reineke schne Gebude. Von allen Schlssern und Burgen,
Deren ihm viele gehrten, war Malepartus die beste.
Reineke wohnte daselbst, sobald er bels besorgte.
Braun erreichte das Schlo und fand die gewhnliche Pforte
Fest verschlossen. Da trat er davor und besann sich ein wenig;
Endlich rief er und sprach: Herr Oheim, seid Ihr zu Hause?
Braun, der Br, ist gekommen, des Knigs gerichtlicher Bote.
Denn es hat der Knig geschworen, Ihr sollet bei Hofe
Vor Gericht Euch stellen, ich soll Euch holen, damit Ihr
Recht zu nehmen und Recht zu geben keinem verweigert,
Oder es soll Euch das Leben kosten; denn bleibt Ihr dahinten,
Ist mit Galgen und Rad Euch gedroht. Drum whlet das Beste,
Kommt und folget mir nach, sonst mcht es Euch bel bekommen.
Reineke hrte genau vom Anfang zum Ende die Rede,
Lag und lauerte still und dachte: Wenn es gelnge,
Da ich dem plumpen Kompan die stolzen Worte bezahlte?
Lat uns die Sache bedenken. Er ging in die Tiefe der Wohnung,
In die Winkel des Schlosses, denn knstlich war es gebauet:
Lcher fanden sich hier und Hhlen mit vielerlei Gngen,
Eng und lang, und mancherlei Tren zum ffnen und Schlieen,
Wie es Zeit war und Not. Erfuhr er, da man ihn suchte
Wegen schelmischer Tat, da fand er die beste Beschirmung.
Auch aus Einfalt hatten sich oft in diesen Mandern
Arme Tiere gefangen, willkommene Beute dem Ruber.
Reineke hatte die Worte gehrt, doch frchtet' er klglich,
Andre mchten noch neben dem Boten im Hinterhalt liegen,
Als er sich aber versichert, der Br sei einzeln gekommen,
Ging er listig hinaus und sagte: Wertester Oheim,
Seid willkommen! Verzeiht mir! ich habe Vesper gelesen,
Darum lie ich Euch warten. Ich dank Euch, da Ihr gekommen,
Denn es nutzt mir gewi bei Hofe, so darf ich es hoffen.
Seid zu jeglicher Stunde, mein Oheim, willkommen! Indessen
Bleibt der Tadel fr den, der Euch die Reise befohlen,
Denn sie ist weit und beschwerlich. O Himmel! wie Ihr erhitzt seid!
Eure Haare sind na und Euer Odem beklommen.
Hatte der mchtige Knig sonst keinen Boten zu senden,
Als den edelsten Mann, den er am meisten erhhet?
Aber so sollt es wohl sein zu meinem Vorteil; ich bitte,
Helft mir am Hofe des Knigs, allwo man mich bel verleumdet.
Morgen, setzt ich mir vor, trotz meiner milichen Lage,
Frei nach Hofe zu gehen, und so gedenk ich noch immer.
Nur fr heute bin ich zu schwer, die Reise zu machen.
Leider hab ich zu viel von einer Speise gegessen,
Die mir bel bekommt; sie schmerzt mich gewaltig im Leibe.
Braun versetzte darauf. Was war es, Oheim? Der andre
Sagte dagegen: Was knnt es Euch helfen, und wenn ichs erzhlte!
Kmmerlich frist ich mein Leben; ich leid es aber geduldig,
Ist ein armer Mann doch kein Graf! und findet zuweilen
Sich fr uns und die Unsern nichts Besseres, mssen wir freilich
Honigscheiben verzehren, die sind wohl immer zu haben.
Doch ich esse sie nur aus Not; nun bin ich geschwollen.
Wider Willen schluckt ich das Zeug, wie sollt es gedeihen?
Kann ich es immer vermeiden, so bleibt mirs ferne vom Gaumen.
Ei! was hab ich gehrt! versetzte der Braune, Herr Oheim!
Ei! verschmhet Ihr so den Honig, den mancher begehret?
Honig, mu ich Euch sagen, geht ber alle Gerichte,
Wenigstens mir; o schafft mir davon, es soll Euch nicht reuen!
Dienen werd ich Euch wieder. - Ihr spottet, sagte der andre.
Nein, wahrhaftig! verschwor sich der Br, es ist ernstlich gesprochen.
Ist dem also, versetzte der Rote: da kann ich Euch dienen,
Denn der Bauer Rsteviel wohnt am Fue des Berges.
Honig hat er! Gewi, mit allem Eurem Geschlechte
Saht Ihr niemal so viel beisammen. Da lstet' es Braunen
bermig nach dieser geliebten Speise. O fhrt mich,
Rief er, eilig dahin! Herr Oheim, ich will es gedenken,
Schafft mir Honig, und wenn ich auch nicht gesttigt werde.
Gehen wir, sagte der Fuchs: es soll an Honig nicht fehlen.
Heute bin ich zwar schlecht zu Fue; doch soll mir die Liebe,
Die ich Euch lange gewidmet, die sauern Tritte versen.
Denn ich kenne niemand von allen meinen Verwandten,
Den ich verehrte, wie Euch! Doch kommt! Ihr werdet dagegen
An des Kniges Hof am Herren-Tage mir dienen,
Da ich der Feinde Gewalt und ihre Klagen beschme.
Honigsatt mach ich Euch heute, so viel Ihr immer nur tragen
Mget. - Es meinte der Schalk die Schlge der zornigen Bauern.
Reineke lief ihm zuvor, und blindlings folgte der Braune.
Will mirs gelingen, so dachte der Fuchs: ich bringe dich heute
Noch zu Markte, wo dir ein bittrer Honig zuteil wird.
Und sie kamen zu Rsteviels Hofe; das freute den Bren,
Aber vergebens, wie Toren sich oft mit Hoffnung betrgen.
Abend war es geworden, und Reineke wute, gewhnlich
Liege Rsteviel nun in seiner Kammer zu Bette,
Der ein Zimmermann war, ein tchtiger Meister. Im Hofe
Lag ein eichener Stamm; er hatte, diesen zu trennen,
Schon zwei tchtige Keile hineingetrieben, und oben,
Klaffte gespalten der Baum fast ellenweit. Reineke merkt' es,
Und er sagte: Mein Oheim, in diesem Baume befindet
Sich des Honigs mehr, als Ihr vermutet; nun stecket
Eure Schnauze hinein, so tief Ihr mget. Nur rat ich,
Nehmt nicht gierig zu viel, es mcht Euch bel bekommen.
Meint Ihr, sagte der Br, ich sei ein Vielfra? mitnichten!
Ma ist berall gut, bei allen Dingen. Und also
Lie der Br sich betren und steckte den Kopf in die Spalte
Bis an die Ohren hinein und auch die vordersten Fe.
Reineke machte sich dran, mit vielem Ziehen und Zerren
Bracht er die Keile heraus: nun war der Braune gefangen,
Haupt und Fe geklemmt; es half kein Schelten noch Schmeicheln.
Vollauf hatte der Braune zu tun, so stark er und khn war,
Und so hielt der Neffe mit List den Oheim gefangen.
Heulend plrrte der Br, und mit den hintersten Fen
Scharrt' er grimmig und lrmte so sehr, da Rsteviel aufsprang.
Was es wre? dachte der Meister und brachte sein Beil mit,
Da man bewaffnet ihn fnde, wenn jemand zu schaden gedchte.
Braun befand sich indes in groen ngsten; die Spalte
Klemmt' ihn gewaltig, er zog und zerrte, brllend vor Schmerzen.
Aber mit alle der Pein war nichts gewonnen; er glaubte
Nimmer von dannen zu kommen; so meint' auch Reineke freudig.
Als er Rsteviel sah von ferne schreiten, da rief er:
Braun, wie steht es? Miget Euch und schonet des Honigs!
Sagt, wie schmeckt es? Rsteviel kommt und will Euch bewirten!
Nach der Mahlzeit bringt er ein Schlckchen, es mag Euch bekommen!
Da ging Reineke wieder nach Malepartus, der Feste.
Aber Rsteviel kam, und als er den Bren erblickte,
Lief er, die Bauern zu rufen, die noch in der Schenke beisammen
Schmauseten. Kommt! so rief er: in meinem Hofe gefangen
Hat sich ein Br, ich sage die Wahrheit. Sie folgten und liefen,
Jeder bewehrte sich eilig, so gut er konnte. Der eine
Nahm die Gabel zur Hand, und seinen Rechen der andre,
Und der dritte, der vierte, mit Spie und Hacke bewaffnet,
Kamen gesprungen, der fnfte mit einem Pfahle gerstet.
Ja, der Pfarrer und Kster, sie kamen mit ihrem Gerte.
Auch die Kchin des Pfaffen (sie hie Frau Jutte, sie konnte
Grtze bereiten und kochen wie keine) blieb nicht dahinten,
Kam mit dem Rocken gelaufen, bei dem sie am Tage gesessen,
Dem unglcklichen Bren den Pelz zu waschen. Der Braune
Hrte den wachsenden Lrm in seinen schrecklichen Nten,
Und er ri mit Gewalt das Haupt aus der Spalte; da blieb ihm
Haut und Haar des Gesichts bis zu den Ohren im Baume.
Nein! kein klglicher Tier hat jemand gesehen! es rieselt'
ber die Ohren das Blut. Was half ihm, das Haupt zu befreien?
Denn es blieben die Pfoten im Baume stecken; da ri er
Hastig sie ruckend heraus; er raste sinnlos, die Klauen
Und von den Fen das Fell blieb in der klemmenden Spalte.
Leider schmeckte dies nicht nach sem Honig, wozu ihm
Reineke Hoffnung gemacht; die Reise war bel geraten,
Eine sorgliche Fahrt war Braunen geworden. Es blutet'
Ihm der Bart und die Fe dazu, er konnte nicht stehen,
Konnte nicht kriechen, noch gehn. Und Rsteviel eilte, zu schlagen,
Alle fielen ihn an, die mit dem Meister gekommen;
Ihn zu tten, war ihr Begehr. Es fhrte der Pater
Einen langen Stab in der Hand und schlug ihn von ferne.
Kmmerlich wandt er sich hin und her, es drngt' ihn der Haufen,
Einige hier mit Spieen, dort andre mit Beilen, es brachte
Hammer und Zange der Schmied, es kamen andre mit Schaufeln,
Andre mit Spaten, sie schlugen drauflos und riefen und schlugen,
Da er vor schmerzlicher Angst im eignem Unflat sich wlzte.
Alle setzten ihm zu, es blieb auch keiner dahinten;
Der krummbeinige Schloppe mit dem breitnasigen Ludolf
Waren die Schlimmsten, und Gerold bewegte den hlzernen Flegel
Zwischen den krummen Fingern; ihm stand sein Schwager zur Seite,
Kckelrei war es, der dicke, die beiden schlugen am meisten.
Abel Quack und Frau Jutte dazu, sie lieens nicht fehlen;
Talke Lorden Quacks traf mit der Butte den Armen.
Und nicht diese Genannten allein, denn Mnner und Weiber,
Alle liefen herzu und wollten das Leben des Bren.
Kckelrei machte das meiste Geschrei, er dnkte sich vornehm:
Denn Frau Willigetrud am hinteren Tore (man wut es)
War die Mutter, bekannt war nie sein Vater geworden.
Doch es meinten die Bauern, der Stoppelmher, der schwarze
Sander, sagten sie, mcht es wohl sein, ein stolzer Geselle,
Wenn er allein war. Es kamen auch Steine gewaltig geflogen,
Die den verzweifelten Braunen von allen Seiten bedrngten.
Nun sprang Rsteviels Bruder hervor und schlug mit dem langen,
Dicken Knttel den Bren aufs Haupt, da Hren und Sehen
Ihm verging, doch fuhr er empor vom mchtigen Schlage.
Rasend fuhr er unter die Weiber, die untereinander
Taumelten, fielen und schrien, und einige strzten ins Wasser,
Und das Wasser war tief. Da rief der Pater und sagte:
Sehet, da unten schwimmt Frau Jutte, die Kchin, im Pelze,
Und der Rocken ist hier! O helft, ihr Mnner! Ich gebe
Bier zwei Tonnen zum Lohn und groen Abla und Gnade.
Alle lieen fr tot den Bren liegen und eilten
Nach den Weibern ans Wasser, man zog aufs Trockne die fnfe.
Da indessen die Mnner am Ufer beschftiget waren,
Kroch der Br ins Wasser vor groem Elend und brummte
Vor entsetzlichem Weh. Er wollte sich lieber ersufen,
Als die Schlge so schndlich erdulden. Er hatte zu schwimmen
Nie versucht und hoffte sogleich das Leben zu enden.
Wider Vermuten fhlt' er sich schwimmen, und glcklich getragen
Ward er vom Wasser hinab, es sahen ihn alle die Bauern,
Riefen: Das wird uns gewi zur ewigen Schande gereichen!
Und sie waren verdrielich und schalten ber die Weiber:
Besser blieben sie doch zu Hause! da seht nun, er schwimmet
Seiner Wege. Sie traten herzu, den Block zu besehen,
Und sie fanden darin noch Haut und Haare vom Kopfe
Und von den Fen und lachten darob und riefen: Du kommst uns
Sicher wieder, behalten wir doch die Ohren zum Pfande!
So verhhnten sie ihn noch ber den Schaden, doch war er
Froh, da er nur dem bel entging. Er fluchte den Bauern,
Die ihn geschlagen, und klagte den Schmerz der Ohren und Fe,
Fluchte Reineken, der ihn verriet. Mit solchen Gebeten
Schwamm er weiter, es trieb ihn der Strom, der reiend und gro war,
Binnen weniger Zeit fast eine Meile hinunter;
Und da kroch er ans Land am selbigen Ufer und keichte.
Kein bedrngteres Tier hat je die Sonne gesehen!
Und er dachte den Morgen nicht zu erleben, er glaubte
Pltzlich zu sterben und rief. O Reineke, falscher Verrter!
Loses Geschpf!. Er dachte dabei der schlagenden Bauern,
Und er dachte des Baums und fluchte Reinekens Listen.
Aber Reineke Fuchs, nachdem er mit gutem Bedachte
Seinen Oheim zu Markte gefhrt, ihm Honig zu schaffen,
Lief er nach Hhnern, er wute den Ort, und schnappte sich eines,
Lief und schleppte die Beute behend am Flusse hinunter.
Dann verzehrt' er sie gleich und eilte nach andern Geschften
Immer am Flusse dahin und trank des Wassers und dachte:
O wie bin ich so froh, da ich den tlpischen Bren
So zu Hofe gebracht! Ich wette, Rsteviel hat ihm
Wohl das Beil zu kosten gegeben. Es zeigte der Br sich
Stets mir feindlich gesinnt, ich hab es ihm wieder vergolten.
Oheim hab ich ihn immer genannt, nun ist er am Baume
Tot geblieben; des will ich mich freun, solang ich nur lebe.
Klagen und schaden wird er nicht mehr! - Und wie er so wandelt,
Schaut er am Ufer hinab und sieht den Bren sich wlzen.
Das verdro ihm im Herzen, da Braun lebendig entkommen.
Rsteviel, rief er, du lssiger Wicht! du grober Geselle!
Solche Speise verschmhst du? die fett und guten Geschmacks ist,
Die manch ehrlicher Mann sich wnscht, und die so gemchlich
Dir zu Handen gekommen. Doch hat fr deine Bewirtung
Dir der redliche Braun ein Pfand gelassen! So dacht er,
Als er den Braunen betrbt, ermattet und blutig erblickte.
Endlich rief er ihn an: Herr Oheim, find ich Euch wieder?
Habt Ihr etwas vergessen bei Rsteviel? sagt mir, ich lass ihm
Wissen, wo Ihr geblieben. Doch soll ich sagen, ich glaube,
Vieles Honig habt Ihr gewi dem Manne gestohlen,
Oder habt Ihr ihn redlich bezahlt? wie ist es geschehen?
Ei! wie seid Ihr gemalt? das ist ein schmhliches Wesen!
War der Honig nicht guten Geschmacks; Zu selbigem Preise
Steht noch manches zu Kauf! Doch, Oheim, saget mir eilig,
Welchem Orden habt Ihr Euch wohl so krzlich gewidmet,
Da Ihr ein rotes Barett auf Eurem Haupte zu tragen
Anfangt? Seid Ihr ein Abt? Es hat der Bader gewilich,
Der die Platte Euch schor, nach Euren Ohren geschnappet.
Ihr verloret den Schopf, wie ich sehe, das Fell von den Wangen
Und die Handschuh dabei. Wo habt Ihr sie hngen gelassen?
Und so mute der Braune die vielen spttischen Worte
Hintereinander vernehmen und konnte vor Schmerzen nicht reden,
Sich nicht raten noch helfen. Und um nicht weiter zu hren,
Kroch er ins Wasser zurck und trieb mit dem reienden Strome
Nieder und landete drauf am flachen Ufer. Da lag er,
Krank und elend, und jammerte laut und sprach zu sich selber:
Schlge nur einer mich tot! Ich kann nicht gehen und sollte
Nach des Kniges Hof die Reise vollenden, und bleibe
So geschndet zurck von Reinekens bsem Verrate.
Bring ich mein Leben davon, gewi, dich soll es gereuen!
Doch er raffte sich auf und schleppte mit grlichen Schmerzen
Durch vier Tage sich fort, und endlich kam er zu Hofe.
Als der Knig den Bren in seinem Elend erblickte,
Rief er: Gndiger Gott! Erkenn ich Braunen? Wie kommt er
So geschndet? Und Braun versetzte: Leider erbrmlich
Ist das Ungemach, das Ihr erblickt; so hat mich der Frevler
Reineke schndlich verraten! Da sprach der Knig entrstet:
Rchen will ich gewi ohn alle Gnade den Frevel.
Solch einen Herrn wie Braun, den sollte Reineke schnden?
Ja, bei meiner Ehre, bei meiner Krone! das schwr ich,
Alles soll Reineke ben, was Braun zu Rechte begehret.
Halt ich mein Wort nicht, so trag ich kein Schwert mehr, ich will es geloben!
Und der Knig gebot, es solle der Rat sich versammeln,
berlegen und gleich der Frevel Strafe bestimmen.
Alle rieten darauf, wofern es dem Knig beliebte,
Solle man Reineken abermals fordern, er solle sich stellen,
Gegen Anspruch und Klage sein Recht zu wahren. Es knne
Hinze, der Kater, sogleich die Botschaft Reineken bringen,
Weil er klug und gewandt sei. So rieten sie alle zusammen.
Und es vereinigte sich der Knig mit seinen Genossen,
Sprach zu Hinzen: Merket mir recht die Meinung der Herren!
Lie' er sich aber zum drittenmal fordern, so soll es ihm selbst und
Seinem ganzen Geschlecht zum ewigen Schaden gereichen;
Ist er klug, so komm er inzeiten. Ihr schrft ihm die Lehre;
Andre verachtet er nur, doch Eurem Rate gehorcht er.
Aber Hinze versetzte: Zum Schaden oder zum Frommen
Mag es gereichen, komm ich zu ihm, wie soll ichs beginnen?
Meinetwegen tut oder lat es, aber ich dchte,
Jeden andern zu schicken, ist besser, da ich so klein bin.
Braun, der Br, so gro und stark, und konnt ihn nicht zwingen,
Welcher Weise soll ich es enden? O! habt mich entschuldigt.
Du beredest mich nicht, versetzte der Knig: man findet
Manchen kleinen Mann voll List und Weisheit, die manchem
Groen fremd ist. Seid Ihr auch gleich kein Riese gewachsen,
Seid Ihr doch klug und gelehrt. Da gehorchte der Kater und sagte:
Euer Wille geschehe! und kann ich ein Zeichen erblicken
Rechter Hand am Wege, so wird die Reise gelingen.
Duckman schrieb am 16.8. 2002 um 10:55:25 Uhr zu
Bewertung: 1 Punkt(e)
Person
Jrgen Elssser (Jahrgang 1957), nach Meinung des SPIEGEL ein »Berufszyniker« mit »altlinken Klischees«, war bis Juni 1997 leitender Redakteur der Berliner Tageszeitung »junge Welt« und ist seit April 1999 Redakteur der KONKRET. Daneben arbeitet er unregelmig unter anderem fr die »Allgemeine Jdische Wochenzeitung«, die »Sddeutsche Zeitung«, den WDR und das »Kursbuch«.
Andere urteilen ber ihn so:
»Jrgen Elssser konfrontiert seine Leser mit berraschenden und provokativen Thesen....erffnen seine Thesen den Raum fr eine grundlegende, spannende und notwendige Debatte«
(Deutschlandfunk, Kln)
»Elsssers Analyse der braunen Umtriebe ist nicht von linken und anderen Betroffenheitsstereotypen getrbt.«
(»Tagesspiegel«, Berlin)
»Beim Vortrag ging Elssser nicht nur auf die DVU ein. Er gab den etablierten Parteien eine Mitschuld am Erfolg der Rechten. ...Einigen Veranstaltungsteilnehmern ging diese Analyse zu weit. ...Elssser sei `inlnderfeindlich, vertraue dem Grundgesetz nicht und bringe vllig zusammenhanglose Sachverhalte in einen falschen Kontext.«
(Bericht der »Ruhr-Nachrichten« ber eine Lesung in Dortmund)
»Elssser erkannte die eigentliche Katastrophe in der Wiedervereinigung, die das ,Schlechte von Ost und West zusammengebracht habe. Viel Beifall fand seine witzige Forderung, Polen solle an Frankreich grenzen.«
(Bericht der »Berliner Zeitung« ber eine Podiumsdiskussion)
»Ich pflege keine alten Feindschaften«, Interview mit Jrgen Elssser in »junge Welt«, 23./24. Mrz 2001
DKP-Einfluss: »Junge Welt« entlsst Chefredakteur, Aus: DIE WELT, 23.03.2000 Von Florian Kain
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hopla schrieb am 31.7. 2002 um 13:57:43 Uhr zu
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elfboi schrieb am 18.12. 2002 um 00:30:17 Uhr zu
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The Soup Nazi Headquarters
... September 2, 1996, page 20, The Soup Nazi's No. 1 fan. ... Now with sounds! On certain
quotes we now have WAV files from the Soup Nazi episode. Please read this. ...
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Soup Nazi's Crab Bisque, Top Secret Recipes version of
Printer friendly version! Click here. Top Secret Recipes version of The Soup Nazi's
Crab Bisque by Todd Wilbur. Send this recipe to a friend! Click here. ...
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The Soup Nazi Cream of Sweet Potato Soup, Top Secret Recipes ...
Printer friendly version! Click here. Top Secret Recipes version of The Soup Nazi's
Cream of Sweet Potato Soup by Todd Wilbur. Send this recipe to a friend! ...
Description: Version of The Soup Nazi's; serving six to eight.
Category: Home > Cooking > ... > Fruit and Vegetable > Potato > Creamed
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Soup Nazi Page
Soup Nazi Wavs. The Seinfeld Soup Nazi episode is unquestioningly one
of the funniest shows I have ever seen, with some of the best ...
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Soup Nazi
Soup Nazi. This is the home of the very famous soup made by the Soup Nazi
himself (but don't call him the soup nazi if you want any soup). ...
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Seinfeld characters, J. Peterman, catalog company, soup nazi, ...
... Soup Nazi - the owner of a restaurant that makes the best soup in town,
but requires ordering instructions to be followed to the letter. ...
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Seinfeld Season 7 Episode guide, Soup Nazi, Friars Club Roast New ...
... He is known as the soup nazi. ... Elaine is delighted to receive the furniture
as a gift and soon discovers its source, the Soup Nazi. ...
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Seinfeld Quotes - The Soup Nazi
Seinfeld Quotes... »THE SOUP NAZI« "You're a shmoopy ... ordering procedure.
He's secretly referred to as the Soup Nazi.» «Why? What happens ...
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TBSsuperstation.com - Shows - Seinfeld - Episodes: Season 7
... Episodes: Season 7 :: The Soup Nazi While on the way to a soup stand whose demanding
proprietor's harsh rules have led to him being referred to as "The Soup ...
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Soup Nazi Mexican Chicken Chili
... Date: Fri, 27 Sep 2002 02:38:54 +0000 From: Janet janet @ aceratek.com Subject: Soup
Nazi Mexican Chicken Chili Newsgroup: rec.food.recipes In the most recent ...
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Bilder1 - [ Translate this page ]
Back. Elaine und der Suppennazi. Back. ... Die Antwort kommt prompt, erst
hmisch grinsend: Ihr Verhalten beginnt den Suppennazi zu rgern. ...
www.m-benz.de/Comedy/Seinfeld/Bilder1/bilder1.html - 13k - Cached - Similar pages
Seinfeld - [ Translate this page ]
... Der zweite wichtige Treffpunkt: Monks Coffeeshop, hier wird ausgiebig diskutiert.
Elaine und der Suppennazi. Kleine Bildergeschichten von Top-Szenen. ...
www.m-benz.de/Comedy/Seinfeld/seinfeld.html - 34k - Cached - Similar pages
Seinfeld - Besser, als sein Sendeplatz! - [ Translate this page ]
... Mal mssen sich die Vier mit dem Suppennazi rumschlagen, mal bekommen
sie ihre eigene TV - Show oder machen einen Trip nach LA . ...
www.tv-trash.de/Top_-_Trash/Seinfeld/seinfeld.html - 54k - 16 Dec 2002 - Cached - Similar pages
Infos ber Seinfeld - [ Translate this page ]
Infos. Wer ist der echte »Suppennazi«? Al Yeganeh,der echte »Suppennazi«.
Der Suppennazi aus Seinfeld. Jeder richtige Seinfeldianer ...
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Das Seinfeld-Quiz - [ Translate this page ]
... Fitnesstudio? 2.Wie schaffte es Kramer die »Kaworka« besiegen? 3.Wie
zwang Elaine den Suppennazi seinen Suppenkche aufzugeben? 4 ...
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Kommentar(e) zu: 'Eyetech Seite wurde gehackt' - [ Translate this page ]
... 9. Eyetech Seite wurde gehackt (Meldung). anonymous (16-Dez-2001, 00:35) @Petra:
Vielleicht meint er nur so etwas wie der »Suppennazi« von Seinfeld... ;-. ...
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