Anzahl Assoziationen zu diesem Stichwort (einige Beispiele folgen unten) 875, davon 872 (99,66%) mit einer Bewertung über dem eingestellten Schwellwert (-3) und 210 positiv bewertete (24,00%)
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Der erste Text am 23.1. 2001 um 05:30:21 Uhr schrieb
Daniel Arnold über DATENMÜLL
Der neuste Text am 23.4. 2024 um 14:31:25 Uhr schrieb
schmidt über DATENMÜLL
Einige noch nie bewertete Texte
(insgesamt: 509)

am 20.12. 2002 um 04:34:58 Uhr schrieb
elfboi über DATENMÜLL

am 28.3. 2010 um 19:23:16 Uhr schrieb
ght354 über DATENMÜLL

am 20.3. 2003 um 04:25:54 Uhr schrieb
elfboi über DATENMÜLL

Einige überdurchschnittlich positiv bewertete

Assoziationen zu »DATENMÜLL«

Daniel Arnold schrieb am 23.1. 2001 um 05:30:21 Uhr zu

DATENMÜLL

Bewertung: 6 Punkt(e)

Mir fehlt(e bisher) ein Stichwort bei dem man mal so richtig ohne nachzudenken seinen Mist loswerden kann.
Daher nun alsoDatenmüll“.

Dabei muss gesagt werden, dass es schwer ist Datenmüll zu definieren. Denn sobald jemand Stift, Papier oder Tastatur zur Hand nimmt und einen Text schreibt, muss man ihm/ihr zumindest das Recht einräumen, den Text nicht zu verabscheuen solange man ihn nicht gelesen hat.
Dennoch hier nun also die Kategorie Datenmüll!
!“§$%&()=?`*’_:; Dazu erzähle ich euch nun, dass ich bereits so ( ) kurz davor stand diese Kategorie einzuführen, als mir meinich verachte dich, ich hasse dich abgrundtief, bist du eigentlich total beknackt, eines Tages werde ich dich mit einer Axt...“-Computer - korrigiere PC - einen Strich durch die Rechnung machte und mich aus dem Netscape-Navigator warf. Warum auch immer.;.jczj f
Und auf grund von bis zur selbstzerstörung gehendem kampfes gegen alles was tasten hat eckigist undwo pc draufsteht fange ichgv nun an dich wie #-..-.#_Ä&/%mit datenmüll zu ärgern erg.#_ich weiß das ist dir egal, aber solange ich meine vernünftigen daten die auf dir sind wenigstens einigermaßen behalten will , was mich vor der axt zurückschrecken lässt, müllei hc dich hin und wieder mit dastenmüll zu auch wenns dir ega l ist egal um dich dann doch wieder ach arghhtrhjdgflkjdhgfklöngblbäöpoujkljüpoöjklcbföjkgflxd warum sapiorusekrlöjdnm,gf.warumwarumwarumwarum

Ichtöter schrieb am 23.9. 2004 um 22:25:58 Uhr zu

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Bewertung: 3 Punkt(e)

Ich wurde mal von einer Frau gefragt, die sich eher mit dem Sozialen, gar Politischen und nicht weniger dem Kunstgeschichtlich-Archäologischen befasste, dazu auch noch Rachmaninov und die Beatles mochte, was ich denn gerade läse (sie gebrauchte bestimmt jenen conjunctivus brachialis). Nachdem sie vorher etwas über Rudolf Steiner referiert hatte (sie gehörte zu jenen, die, wenn sie über Rudolf Steiner referieren, es so tun, als sei es selbstverständlich, dass es den Gegenüber brennend interessiere), erwartete sie von mir einen ähnlich lodernden Vortrag. Ich sagte: »öh, so 'n Buch über Kosmologie«, und schloss den Vortrag damit ab. »Aaah, ja«, entgegnete sie knapp. Ich schämte mich sehr, so etwas zu lesen; ich vermutete Jahre später, meine Wortkargheit hinsichtlich des Themas hatte einen arg arroganten Eindruck auf sie gemacht. Das war aber nur eine späte Spekulation. Ich bin sicher, im Moment des Ereignisses schämte ich mich so sehr wie sie mich bemitleidete und sie war froh, dass ich mich so kurz gefasst hatte. Und eigentlich schäme ich mich heute noch und, wenn ich überhaupt noch was lesen würde, läse (conjunctivus brachialis!) ich so was lieber heimlich unter der Bettdecke. Überhaupt weiß ich gar nicht, wie ein Leben ohne Scham funktioniert, also ich meine, wie sich das von innen anfühlt. Diese sozial-politisch-kunsthistorisch-archäologische Steiner-Leserin schien mir allerdings nah vor dieser Himmelspforte gestanden haben; man stelle sich einmal vor: sie legte, ohne ihre leckere Tortellini essenden Gäste zu fragen, ein Klavierkonzert von Rachmaninov auf und gestikulierte von herrlich schwelgenden Streichern redend mit ausgebreiteten Armen am Tisch herum. Das war einer meiner vielen und ganz großen in Depression endenden Abende.

(egozentrischer Scheißtext)

Suchmaschine schrieb am 8.10. 2001 um 19:05:37 Uhr zu

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Krabbe Katrin Kraus Peter Kreuzer Lisa Kronzucker Susanne Krug Manfred Krüger Christiane Krüger Mike Kruse Anja Kupsch Anita Lagerfeld Karl Landgrebe Gudrun Landsmann Kerstin Langer Bernhard Last James Lauterbach Heiner Lavi Daliah Leandros Vickey Lear Amanda Lechtenbrink Volker Lechtermann Birgit Leiß Ramona Leuwerik Ruth Lindenberg Udo Lippert Wolfgang Löffler Sigrid Löwitsch Klaus Ludowig Frauke Luger Joachim Lüttge Martin Maffay Peter Maier Sepp March Peggy Marjan Marie-Luise Maske Henry Mey Reinhard Meyer Ulrich Meysel Inge Millowitsch Mariele Mögenburg Dietmar Moshammer Rudolph Müller Christa Müller-Stahl Armin Müller-Westernhagen Marius Münchener Freiheit Myhre Wencke Neigel Jule Nemec Miroslav Netzer Günter Neureuther Christian Nicki Nickles Dieter Nosbusch-Becker Desiree Ohoven Ute-Henriette Olesen Jens Overrath Wolfgang Papperitz Doris Petersen Olaf Petrel Peter Petry Wolfgang Pfitzmann Günter Pflaume Kai Piccoli Michel Piper Tommi Plate Christina Pohl Witta Prochnow Jürgen Purple Schulz Pütz Jean Quatro Suzi Raab Stefan Rajter Dunja Rebroff Ivan Reiber Carolin Reichel Robinson Riefenstahl Leni Roberts Julia Roos Mary Rothenberger Ruge Nina Sägebrecht Marianne Sauer Sabine Schanze Michael Schautzer Max Scheidsbach Henrike Schell Maria Schenk Heinz Schiffer Claudia Schimpf Rolf Schmeling Max Schmid Harald Schmidt (Franklin) Schmidt Harald Schmidt Helmut Schneider Helen Schneider Helge Schreinemakers Schreiner Roswitha Schrowange Birgit Schubert Heinz Schulz Axel Schumacher Michael Schumacher Ralf Schumann Tanja Schürmann-Freund Schüte Anja Schwarzenegger Arnold Schweins Esther Schygulla Hanna Seibert Nicole Semmelrogge Martin Simons Heintje Spatzek Andrea Speidel Jutta Stahnke Susan Steeger Ingrid Steiner TommyStich Jessica Stich Michael Tappert Horst Thilo Andrea Thränhardt Carlo Tiedtke-Greene Susen Tiller-Giller Nadja Tiriac Ion Tukur Ulrich Ustinov Peter van Almsick Franziska Varell Isabell von der Lippe Jürgen von Sinnen Hella von Weitershausen Waalkes Otto Wachtveitl Udo Walter Fritz Waltersen Fritz Wasmeier Markus Weck Peter Wedel Dieter Weis Heidelinde Weissflog Jens Weller René Wendl Annemarie Wepper Fritz Werding Juliane Werner Margot Wieben Wilhelm Wied Thekla Carola Winkler Hans-Günther Winter Judy Witt Katarina Wolff Christian Worms Victor Wübbe Jutta Wussow Klaus- Jürgen Zacharias Helmut Zámbó Gundis Zander Frank Zieger Petra Zoudé Dennenesch

elfboi schrieb am 14.5. 2002 um 18:52:57 Uhr zu

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elfboi schrieb am 2.3. 2003 um 06:05:15 Uhr zu

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(C) サイト表紙 > (I) サクラ大戦アーカイブ > 「裏」掲示板で遊ぶ下品な人たち

「裏」掲示板で遊ぶ下品な人たち

最終更新:2002/6/22 なんか話を聞いたので行ってみたら、下記の「裏サクラ大戦」は更新終了になった模様。

突然でございますが、裏サクラ大戦BBSは、
この新規発言をもちまして終了いたします。 ……とのこと。

それに、このBBSの存在が気に入らない方もいらっしゃるみたいですし。
個人のHPでおもいっきり批判してるの知ってますし。
(久しぶりに見たらいまだに批判してました) ひょっとして私かな(笑)。いまだに批判って、(掲示板が)ある以上はねぇ……。なくなっても、そのために(ここを)消す気はないけど。 ここから下の文章は2000年に書かれたもの。 最初に書いておくけれど、今回は、客観的にものを述べるとかそういうことは一切しないので、ご了解いただきたい。以下に述べることは、事実に基 づいてはいるものの、全て私の個人的な怒りであって、客観性に乏しいかも知れない。このことを理解した上で次に進んで欲しいと思う。 私はまだネット歴2年半だけど、ネットやっててこんなに頭に来たのは初めてだ。以下、200010月4日、22:00前後の現状である。時間が経てばリンク 切れを起こして意味が分からなくなるかも知れないが、それはそれで良い。 それから、私は本家にも、下で述べる裏サクラ大戦という掲示板にも書き込んだことはないので念のため。 裏サクラ大戦という掲示板がある。行ってみれば分かるが、セガ運営のサクラ大戦掲示板(俗に「本家」と呼ばれる)のスタイルを真似たものだ。もちろ ん運営はセガではない。 スタイルを真似ること自体には問題はない(品はないと思うが、スクリプトが同じならそうなるのも頷けるから)。ここで問題なのは、

その掲示板が「裏」と称している。
しかも右上から本家にリンクを貼って、1.と合わせて「本家の裏掲示板」という形式を取っている。
本家の発言に対する愚痴、批判がある※ 後述するが、現在は禁止されている 愚痴、というのは、例えば、「本家ちゃ言えない独り言」というツリーがそうだ。 既に元発言が変えられているようなので正確な所は分からないが、おおよそ以下のようなことではないかと思われる。 本家BBSで、DC版「2」に付属の「プレビュウディスク(3の体験版)」の感想として「『マシンガンで敵をバンバン撃つのが快感なんですよ』というエリカ のセリフに対して違和感を持った」(原文ママにあらず)人が、その旨を本家BBSに書き込んだ。それに対しては、「まだ3の全容が分からない現状では、エリカが 『そうではない』と知るに至る物語であるかも知れない」等という意見が出され、そこはそれで落ち着いたようだ。 それに対してこのツリーでは、

で、相変わらずというか(^^;;; 『ねがちぶ』なカキコしてるヒトがいますね~。

ただでさえ、ゲーム機としてのDCは、敗色濃厚なのに(ヲイヲイ) 自分の首を絞めるょうなコト、云わなきゃいいだろうに。

皆さん真面目に応えてますが、あーゆーのは結局嫌だったら、やらなきゃいいじゃん』の一言で済んじゃう話ですねぇ。これ云うと、多分大荒れになるから、誰 も言わないんでしょうけど← (自分もだろっ!)
以上ひとりごとでした。 という「愚痴」が新規ツリーとして立ち、それに

>『嫌だったら、やらなきゃいいじゃん』
身も蓋もありませんが同感です(笑)

「おいら、エリカさんのマシンガンで敵を屠りまくりたいです。」

あ~すっきりした。あ・・怒らないでね・・ このようなレスが付いた(私はこのレスから『ねがちぶ』な発言が何か、という推論をした)。元発言者はさらに、

やっぱりねー、向こうぢゃ云いたくても云えな
いコトって有りますもんね~(^^;;;; と反応。 さすがに問題があると思ったのか、このツリーは最後に

ここでの本家の愚痴発言はナシとします。

申し遅れました、わたくし三代目管理人の日中真弓と申します。

これから愚痴を言うときは、まわりくどくお願いします。(爆) と繋がる。 『日中真弓』は実際にはこの掲示板のオーナーの「早乙女太子」氏であるようだ(確認キーが同じ)。氏は、裏掲示板では「早乙女犬子」と名乗ってい る(それでますます自分の信用度を落としているが、そんなのは私の知ったことではない)。これらは全て同一人物である(早乙女太子氏の個人サイトのコンテ ンツとして裏掲示板があるというのがそれを示している)。 ともかくも現在では、「ルールを守ってね」という項目の中に、

■本家の愚痴は発言しないで下さい。
セガ伝言板と同じような感覚でご利用下さい。ですから当然、過度の訃報・中傷・暴言・卑猥な表現等の書き込みはご遠慮下さい。 とあり(「過度の訃報」ってのが何なのか全く分からないが)、その種の発言は出てこないことになっている。 ……でも。他の掲示板での愚痴を書き込んだらいけないなんてのは当然じゃないのか。ある場所で納得いかないことがあれば、そこで決着をつける べきだろう。もしくは何も語らないのでも良い。こんな愚痴を隠れてコソコソ言っているなんてのは人格を疑うよりない。しかも、上のツリーは、愚痴とか独り言 じゃなくて、誹謗っていうんじゃないのか。もしも、本家の荒れを避けるため、または、管理者削除を避けるためにこういうことをしているとすれば、言っちゃ 悪いが末期だ。ネット活動、やめた方がいいんじゃないか。 しかも、それが、ごく普通の掲示板や個人のサイトで行われるのではなく、わざわざ似たスタイルにして、わざわざ「裏」と名付けたところで行われてい る。少なくとも私は極めて不快に思ったのだが、どうなのだろうか。 ちなみに、裏掲示板への入り口は、本家BBSの、最も古いページの一番下のツリーにある。「裏サクラ大戦BBS運営委員会」という名で、「早乙女太子」氏 が書き込んでいる(確認キーが同じだ)。 本家BBSでは、雑誌発売時を基準として、(ネット等からゲットした)フライング情報を書き込んだ場合、管理者権限で削除される。だから、そういう情報を 入手したい場合にはこの掲示板は有効なのだろう。また、利用者間でのデタラメな情報の交流の場と明記されている通り、毒にも薬にもならない無意味な書き込み がほとんどである。 それはそれで良い。だが、だったら何で「裏」と名付けて同じスタイルをとるのだ。ネーミングセンスを無視すれば、「でたらめ掲示板」でも良いし、「フ ライング掲示板」でも良いではないか。 「裏」というのは「表」(本家)に対応する言葉だ。つまり、その名前を冠した時点で、その掲示板が表に対するアングラになること、そして、表の存在し か知らない人間に対する優越感が含まれていることは、「裏」という言葉からいって自明である。しかもこの場合はスタイルまで真似ているのだから、確信的なの に違いない。そこで上のようなことが発言されているというのだから、私は目を疑った。エリカの発言に疑問を持った人に対して、あまりにも失礼ではないのかい? 最後にまとめておこう。私は、

本家のことについて、本家以外の場所で愚痴を言うのが頭に来た。
愚痴うんぬんを抜きにしても、「裏」という名前を付けて、知らない人間に対して優越しているかのような幻想に浸っているのが頭に来た。 ……端的に言えば、こういうことだ。 とすれば、私にできることはただ1つ。裏サクラ大戦を広めて、裏の裏たる機能を奪うというだけだ。 はっきり言おう。こんな掲示板、潰れてしまえ。

(C) サイト表紙 > (I) サクラ大戦アーカイブ > 「裏」掲示板で遊ぶ下品な人たち

Suchmaschine fand was gerade noch gefehlt hat und schrieb am 12.11. 2001 um 10:50:01 Uhr zu

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Jalen Jalisa Jalon Jalyn Jamaica Jamal Jamaludin Jamar Jamarcus Jamari Jamel James Jameson Jamey Jami Jamia Jamie Jamil Jamila Jamillet Jamison Jammison Jan Jana Janae Janay Jancey Jane Janeane Janel Janell Janelle Janessa Janet Janette Janice Janie Janielle Janina Janine Janko Janna Jannelle Jansen Janson Jaquan Jaqueline Jaques Jar Jar Jare Jared Jarel Jaren Jaret Jarett Jarod Jaromir Jaron Jarred Jarrel Jarret Jarrett Jarrod Jarvis Jase Jasmin Jasmine Jasmyn Jasmyne Jason Jaspal Jasper Jataya Java Javier Javon Javonte Jawaharial Jaxon Jay Jayce Jaycee Jayda Jayde Jayden Jayla Jaylan Jaylen Jaylene Jaylin Jaylon Jayme Jaymee Jaymie Jaymie Lynne Jayms Jayne Jayson Jazlyn Jazmin Jazmin Li Jazmine Jazmyn Jazmyne Jean Jean Claude Jean Luc Jean-Lois Jean-paul Jeane Jeanetta Jeanette Jeanne Jeannie Jeannine Jeb Jed Jeda Jedi Jedidia Jees Jeff Jefferson Jeffery Jeffrey Jeffry Jefim Jegg Jelani Jellybean Jellytot Jen Jena Jene Jengo Jeni Jenifar Jenifer Jenilee Jenimida Jenn Jenna Jennie Jennifer Jennifer Yi Jenny Jensen Jerad Jere Jeremiah Jeremy Jeri Jerilyn Jerimiah Jermaine Jerod Jerome Jerrod Jerry Jervase Jery Jese Jesebel Jesenia Jesi Jesper Jess Jesse Jessenia Jessey Jessi Jessica Jessie Jessika Jessy Jesus Jesy Jet Jethro Jevon Jewel Jhada Jhade Jhetan Jig Jill Jilli Jillian Jilliana Jillina Jim Jimbo jimbob Jimi Jimmie Jimmy Jinx Jishni Jishnu Jitters Jive JJ Jnan Jo Jo Anne Joan Joana Joann Joanna Joanne Joaquin Jocelyn Jocelyne Jock Jodee Jodi Jodie Jody Joe Joejo Joel Joelen Joelle Joely Joey Joffre Johan Johana Johann Johanna John John David John Paul Johnathan Johnathon Johnna Johnni Johnnie Johnny Joi JoJo Jolene Joline Jolly Jon Jona Jonah Jonas Jonatan Jonathan Jonathon JoNel Joni Jonie Jonna Jonni Jonnie Jonny Jordan Jorden Jordi Jordin Jordon Jordy Jordyn Jorg Jorge Jory Jose Josef Joseff Josefina Joselyn Joseph Josephin Josephina Josephine Josepi Josh Joshi Joshua Josi Josiah Josianne Josie Joslyn Josue Jovan Jovani Jovany Joy Joyce Joycelyn Juan 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Kay Kaya Kaycee Kaye Kayla Kaylah Kaylan Kayle Kaylee Kayleen Kayleigh Kaylen Kayley Kayli Kaylia Kaylie Kaylin Kaylyn Kaylynn kaymimas Kaytlin Kaytlyn Kaze Kazoo Kazuya Kazza Keagan Keana Keanna Keanu Keara Keaton Keavy Keegan Keeley Keely Keenan Keera Kegan Keila Keiper Keira Keisha Keishla Keith Keizo Kel Keladry Kelby Kelcie Keli Kellen Kelley Kelli Kelli-Anne Kellie Kelly Kelly-Anne Kelsea Kelsey Kelsi Kelsie Kelsy Kelton Kelvin Ken-oki Kenan Kendal Kendall Kendra Kendrick Kenia Kenket Kenna Kennedi Kennedy Kenneth Kenny Kent Kenton Kenya Kenyon Kenzie Keon Kera Keri Kerin Kerista Kermit Kerrie Kerry Kerya Keshawn Kess Ketseput Kev Keven Kevin Kevon Key Keyana Keyla Keyon Keyshawn Khabhea Khadijah Khalaya Khaled Khaleda Khalid Khalied Khalif Khalil Khari Khiyon Khushim Kia Kiana Kianna Kiara Kibble Kichebo Kiel Kiera Kieran Kierra Kiersten Kierstin Kija Kikeri Kiko Kikuo Kiley Kili Killian Kilo Kim Kimberle Kimberlee Kimberley Kimberly Kimra Kindle Kindra King Kinsey Kiplo Kipp Kira Kirk Kiros Kirra Kirsten Kirsti Kirstin Kish Kiss Kit Kitsell Kittie Kitty Kiwi KKK Klaranda Klarissa Klaus Klay Kloss Knack Knatokie Knight Knute Koala Kobe Koby Kody KoKo Kolby Kole Kolton Komai Konner Konnor Koosh Kor Korbin Kordell Korey Kori Kornel Kortney Kory Kourtney Kral Kramer Kriem Kris Krisa Krista Kristal Kristana Kristas Kristen Kristi Kristian Kristie Kristien Kristin Kristina Kristine Kristinna Kristofer Kristopher Kristy Kristyn Krusty Krysit Krysta Krystal Krysti Kudo Kudos Kuratay Kurk Kurt Kurtis Ky Kyla Kylan Kyle Kylee Kyleigh Kyler Kylie Kymberli Kymberly kyp Kyra Kyree Kyrene Kyrillion Kyte Labellla Lacey Lacie Lacy Ladarius Laddy Lady Ladybird Laee Laetitia Laffeyette Lafina Laguna Laida Laila Laith Lakeisha Laken Lalah Lalina Laly Lamar Lamaria Lamont Lan Lana LaNae Lance Lancey Landen Lando Landon Lane Lanetta Langdon Lani Lania Lanita Lanova Lanu Laojing Laqueenah LaQuinta Lara Larak Laria Larissa Larraine Larry Lars LaShandra LaShawn Lasonya LaTanya Latara LaTasha LaTessa Latisha LaToya Laura Laura Lynn LauraLee Laurel Lauren Laurence Laurenn Lauri Lauryn Lavenda Laverna Laverne Lavina Lawny Lawrence Layla Layne Layton Le Lea Leaf Leah Leandra Leann Leanna Leanne Leara Learlean Lecil Lee lee lea lee lee Leeann Leeanne Leelee Leeloo Lefonza Lego Leia Leif Leigh Leigha Leila Leilani Leisa Leita Leland Lelia Lella Len Lena Lenna Lenny Lenore Leo Leon Leona Leonard Leonardo Leone Leonel Leonilde Leontine Leow Leroy Leslee Lesley Leslie Lesly Lester Lethe Leticia Letitia Letwon Lev Levana Levi Lew Lewis Lexi Lexie Lexis Lexus Lez Lia Liam Liana Libby Liberty Libra Lidia Lidija Liesl Lieutenant Liezel Likiko Likosho Lil Lila Lilac Lili Lilia Liliac Ti Lilian Liliana Lilla Lilli Lillian Lilliana Lillie Lilly Lily Lime Lina Lincoln Linda Linden Lindsay Lindsey Lindy Ling Lingyan Link Linn Linnea Linsey Lion Lionel Lisa Lisa Renee Lisandra Lise Lisenka Lisette Lissa Lissette Lita Litasha Liv Livia Livingstone Liz Liza Lizbeth Lizeth Lizette Lizzy Ljiljana Lloyd Loaren Lockwood Logan Login Loistine Loka Lola Lolita Lolly Lollypop Lolou Lomey Lomis Lona Londa Lone Gunman Lone one Lonnie Lora Loran Loraylee Loreen Lorek Lorelei Loren Lorena Lorenz Lorenzo Loreta Loretta Lori Loriann Lorianne Lorraine Lorrie Lothar Lottie Lou Loudon Louella Louie Louis Louisa Louise Love Lowell Lowy Lu Ann Lu Anne Luai LuAnn Luanne Luba Luberta Lubina Lubirda Luca Lucas Lucero Lucia Luciana Luciano Lucille Lucinda Lucky Lucrecia Lucy Luella Luevinia Luigi Luis Luisa Lukas Luke Lula Luliana luna Lunchbox Lune Lurora Lurosyne Luter Luther Luvz Luz Lydia Lyn Lynda Lyndon Lyndsey Lyndsy lyndzii Lynea Lynn Lynne Lynnette Lynsey Lynzi Lyorette Lyra Lyric Lyrus Lyz Maayan Mabel Macayla Mace MacGregor Maci Mackel Mackenzie Macy Madalyn Madalynn Madame Maddison Madelaine Madeleine Madeline Madelyn Madelynn Madi Madilyn Madisen Madison Madyson Mae Maegan Maeve Magdalena Magdaline Magdelena Magenta Maggie Magic Magnetic Magnum Magnus mahmoud Mahra Mahu Maia Maira Maise Maiya Majora Makaela Makaila Makala Makayla Makena Makenna Makoto Mal Malachi Malakite Malay Malaysia Malcolm Malia Malik Malina Malique Malita Mallary Mallern Mallery Mallory Malteser Malvina Manda Mandalee Mandi Mandy Manfred Mango Manic Manic Man Manni Manny Manu Manual Manuel Manwe Mao Mara Marai Maran Yi Maranda Marc Marcel Marcela Marcella Marcello Marcelo Marci Marcia Marco Marcos Marcus Maree Maren Marengo Margaret Margarita Margeraet Margeriet Margery Margherita Margileth Margit Margot Margreth Marguerite Mari Mari An Maria Mariah Mariam Marian Mariana Marianna Marianne Mariano Maribel Maribeth Maricela Marideth Marie Marie-claire Mariel Mariela Marija Marijan Marilou Marilu Marilyn Marin Marina marinella Mario Marion Maris Marisa Marisela Marisol Marissa Maritza Marjelo Marjorie Mark Markel Markell Markelo Marki Markus Marla Marle Marlee Marlen Marlena Marlene Marley Marlin Marlon Marlynn Marmaduke Marques Marquez Marquis Marquise Marrissa Mars Marshall Marta Marth Martha Martin Martina Martzi Marvin Marwen Mary Mary Ann Mary Anne Mary Connie Mary Ellen Mary Jane Mary Jo Mary Lema Mary Lou Mary Louise Mary Lu Mary Lynn Mary Margaret Mary Pat Mary Ruth Mary Sue Mary Therese Marya Maryam Maryann Maryfran Marylene MaryLou Marytn Masamune Masataka Masayasu Masayoshi Masha Mashari Mason Mat Mataleena Match Mateo Mathew Mathieu Matias matilda Matlida Matrim Matrix Matt Matte Matteo Matthew Matti Mattie Maud Maude Maudella Maura Maura Joan Maureen Maurice Mauricio Maurico Maury Mauve Maverick Max Maxi Maximilian Maximillian Maximus Maxine Maxwell May May Noe Maya Maye Maylynn Maynard Mayo Mayra Maze Mazel McKayla Mckenna McKenzie Me Meaghan Meaghana Mebarak Meddle Meenakashi Meg Megan Meggan Meghan Meinhart Meka Mekhi Mel Melaine Melani Melania Melanie Melda Meli Melia Melina Melinda Melisa Meliss Melissa Melita Melitta Melodi Melody Melvin Melvyn Mena Menk Menolly Meoran Mercedes Mercedez Mercy Meredith Meriam Meridath Meridith Merkin Merle Merri Merry Merstick Meryl Meta (pronounced MEE-ta) Metapod Mewtwo Meziad Mia Miah Mibialo Mica Micaela Micah Micayla Michael Michaela Michala Micheal Michele Michelle Mick Mickayla Mickey Micky Mida Midda Mide Midge Midnight Miep Miewlsy Miff Miguel Miguelange Mika Mikaela Mikahel Mikaila Mikala Mikayla Mike Mikel Mikhail Mikkei Miklos Milan Mildred Miles Milkyong Millany Millecent Millie Milliren Milly Milo Milorad Milorada Milton Mimete Mimi Mina Minako Mindy Minh Minka Minna Minnie Minty Mira Miracle Miranda Mireidy Mirella Mireya Miriam Miribilie Mirja Misael Mischief Misha Mishanti Misia Missy Mistic Misty Mitch Mitchel Mitchell Mitchell" Miten Mitzi Miya Mnemosyne(ne-mah-zi-nee) Mobberly mocha Moesha Moga Mohamed Mohammad Mohammed Mohandas Mohd Moiraine Moises Molasses Mollie Molly Molly Sue Momir Mondeelo Mondir Mondragor Monet Monica Monika Monique Monnie Monotosh Montagu Montana Monte Monti Monziemon Moon Morad Morgan Morgana Morgin Morgon Moriah Moritz Morningstar Morpheous Morris Mort Mortie Ann Mortimer Mortimor Mortimore Mory Moses Moshe Mouhamad Mozes Mr.boo Muddassir Mufusa Muhammad Muhsinah Mulan Munchy Muriel Murle Murray Murrin Musca Mustafa Mustaffa Mutt Muzzelad Mya Myah Mycah Myer Mykayla Myles Myra Myranda Myrna Myron Myrtle Mystique Myumi Myung Myz Nabil Nachi Naddia Nadia Nadine Nael Nai Nair Naja Najee Nakia Nakita Nan Nanci Nancy Nanette Naniki Nanny Naomi Napoleon Naporsha Narly Nary Nashalie Nashaly Nasir Nasseken Nat Natali Natalia Natalie Nataly Natalya Natascha Natasha Nate Nathalie Nathaly Nathan Nathanael Nathanial Nathaniel Nathen Nati Natia natina Natori Nautica Nawaz Naydyne Nayeli Neal Neale Ned Needa Neelam Neelan Neelix Nefertiti Nehelenia Nehemiah Neida Neil Nein Nela Nell Nellie Nelly Nelson Neo Neon Nereid Nero Nestle Nestor Neve Newell Newton Nia Niamh Nic Nichelle Nicholai Nicholas Nichole Nick Nicklaus Nickolas Nicky Nico Nicodemus Nicola Nicolas Nicole Nicolette Nicoli Nicolina Nienna Nigel Night Nikai Nike Nikhil Niki Nikia Nikita Nikki Niklas Niko Nikolas Nikole Nils Nimbus Nina Niodia Nipper Nitaliac Nitch Niti No Noah Noam Nobbit Nocolina Noe Noel Noelle Noemi Nokomis Nolan Nolad Nome Non Nope Nora Norayr Norbert Noreen Nori Norio Norm Norma Norman Normie Norny North Not-particularly-origional-looking Notpic Nox Numair Nusharum nuts Nyambe Nyang Nyasia Nyla Nynaeve Nyo Nyssa Nyz Oasis Oboe Octavia Octavio Odalis Odalys Oddette Oddie Odelia Odessa Odhran Odhran-pronounced 'ohrawn' Odowla Odraye Odysseus Ogygia Oink Okey Olaf Olavi Olesegun Olga Olin Oliva Olive Oliver Olivia Olivianne Olumuyiwa Olzie Omar Omari Omega Onalee Onerva Onion Onofrio Opal Ophelia Ophland Oprah Opus Opy Ora Orabell Oren Oreo Ori Orian Oriana Origon Orinee Orion Orlanda Orlando Orliene Ornithia Orrin Orson Orville Oscar Osh Kosh B'Gosh Osmo Osvaldo Othman Otis Otto Otxoi Otxoi Ourmar Owen Oz Ozious Ozzi Ozzy Pable Pablo Padme Page Paige Palemoon Palene Paloma Pamascus Pamela Pamela Sue Pamona Pandora Pantalaimon Pantalimon Paola Paramahansa Parekura Paris Parker Parody Pascal Pasiphae Pasquale Pasquele Pat Patience Patrica Patricia Patrick Patsy Patti Paul Paula Paulina Pauline Paulo Pavo Pawn Paxton Payne Payton Peace Pearl Pedro Peg Pegasus Pelle Penelope Penelopea Penguin Penny Pepi Pepper Pepsi pereira Perez Peri Perky Perla Perrin Perry Pesty Pet Peta Pete Peter Petunia Peyton Phaeton Phil Philip Philippa Phillip Philomena Philomina Phoebe Phoenix Phylicia Phyllis Pichu Picklepants Pierce Pierre Pietro pikachu Pin Pine Ping Pinkpower Pinto Piper Pippa Pippin Piroska Pisces Pito Placido Pluto Pointsetta Pokey Poledra Polgra Polina Polly Ponog Pookie Poppy Porter Possum Posy Prabu Pragna Prancer Prather Precious Presley Preston Prince Princess Priscila Priscilla Prity Priya Protoss Prue Psyche Puddles Pugsy Purcy Purdie Purr Pyz Quack Quadrella Quadruped Quail Quake Quantas Quantum Quark Quarrel Quarter Quartz Quasar Quaver Quay Quazimodo Queasy Quebec queen Queensland Quelo Quentin Quiana Quigley Quill Quin Quince Quincy Quinn Quinta Quinten Quintin Quinton Quintonio Quirk Quistis Quiz Quizz Quokka Quorth Qurantine Qyz Rabbit Rabble Rabi Rachael Racheal Rachel Rachele Rachell Rachelle Rae Rae Ann Rae Dean RaeAnn Raechelle Raegan Raekwon Rafael Raffle Raghu Raghubir Raheel Raheem Rahepsi Rahner Rahul Raina Rainbow Rainbow Bright Raine Rainer Raj Rajarathinam Rajendra Rajshekhar rakia Raknison Ralf Ralff Ralph Rambo Rameses Ramesh Rami Ramiro Rammi Ramon Ramona Rand Randal Randall Rande Randi Random Randson Randy Ranita Raphael Raquel Rares Rascal Rashad Rashawn Rasheed Rashkae Ratharee Raul Raven Ravenna Ray Rayanne RayJohn Raymond Raymundo Rayna Raynor Rayven Rchael Rchele Rea Reagan Reanat Reanna Reavis Rebakah Rebeca Rebecca Rebekah Rebel Rebound Red Reece Reed Reena Reese Refior Regan Regina Reginald Regis Rei Reid Reiko Reilly Reina Reindeer Remedios Remi Remington Remle Remus Renae Renata Renaud Rene Renea Renee Reshawana Retta Reuben Reva Rex Rey Reyna Reynaldo Rhakiah Rhapsody Rhett Rhiamon Rhian Rhianna Rhiannon Rhonda Rian Riana Ricardo Rice Rich Richard Richaun Rick Rickett Rickey Rickie Ricky Rico Ride Rigdon Rigoberta Rigoberto Riki Riley Rina Rini Rinoa Rio Grande Riordan Riri Rita Ritchie River Rivers Rizwan Rob Robbie Robert Roberta Roberto Robin Robot Robyn Rochelle Rockford Rocky Rod Roderic Roderick Rodney Rodolfo Rodrigo Rodrik Roe Roeun Sam Rogelio Roger Rohan Rohit Roland Rolando Roma Romaine Roman Romana Romeo Romi Romin Romney Romona Romulus Ron Ronald Ronaldo Ronnie Ronny Roo Roosevelt Roper Rory Rosa Rosalie Rosalind Rosaline Rosalyn Rosanna Rosanne Rosario Rosary rosco Roscoe Rose Rose Laurel Rose Marie Rosemarie Rosemary Rosenberg Rosette Rosevally Rosie Roslyn Ross Roth Roual Rover Rowena Roxana RoxAnne Roxy Roy Royce Roz Ruben Rubi Rubina Ruby Ruchi Rudolf Rudy Rudyruff ruffas Rufino Ruhollah Ruldoph Rumbles Rumour Rupert Rus Russ Russell Rusty Ruth Ruthie Rutia Rutina Ruto Ryan Ryane Ryann Ryder Ryhorn Rylan Rylee Ryleigh Ryley Rylie Ryo-ohki Ryoko Ryz Sabina Sabrina Sabruna Sade Sadie Safar Saffron Sage Sahand saida Saige Sait Sal Salamonica Salcilia Salem Salena Salil Salina Sallie Sally Salma Salsa Salvador Salvatore Salvitore Sam Samantha Samara Samaria Samir Samira Sammy Sampson Samson Samuel Samuri San Yi Sanaata Sandeep Sandi Sandor Sandra Sandrilene Sandry Sandy Sanford Sanita Sanjay Santa Santana Santiago Santina Santos Saphire Sara Sarah Sarah-jimmy-mcwackerly Sarah-Lee Sarahi Sarai Sare Sariah Sarina Sarisa Sarolta Sasha Sassafrass Satchet Satori Saturn Saul Saundra Savana Savanah Savanna Savannah Savio Savion Sawyer Scamp Scarlett Scat Schkara Schturdak Schuyler Scilla Scoff Scone Scorpio Scot Scotch Scott Scratchy Sea shell Seamus Sean Searra Sebastian Sebastien Seedle Seema Seifer Seiya Sela Selena Selina Selma Selphie Sena Sentinal Sephiroth Sephyre Seraph Serena Serenity Sergei Sergio Serin Serina Ses Sesenta Sessette Seste Set Seth Seth Yi Seti Setrag Setsuna Sexy Abs Seymour Shaan Shae Shaelyn Shaharazad Shahida Shahzad Shain Shaina Shaine Shakira Shalom Shamar Shan Shana Shanan Shane Shaneika Shania Shanice Shanie Shanna Shannon Shanon Shantel Shaquail Shaquenda Shaquille Shara Sharanie Shari Sharkie Sharle Sharon Shaun Shauna Shawn Shawna Shawnee Shawnette Shawnna Shay Shaye Shayla Shaylee Shayna Shayne Shea Sheeber Sheepie Sheila Sheild Shel Shela Shelbe Shelbi Shelbie Shelby Sheld Sheldon Shelley Shelly Shelodn Shema Shemar Sherbert Sheri Sherlock Sherrie Sherry Shewinna Shiann Shianne Shield Shirley Shirly Shivani Shohei Shoko Shona Shongshar Shonna Shredd Shrimp shu chi Shulamith Shyann Shyanne Shyla Siabhonn Siam Sian Sibbie Sidney Sidonija Sieha Yem Sienna Siera Sierra Siew Sigmar Sigmund Signa Siiri Silas Silk Silky Silvia Silvio Sim Simba Simeon Simon Simone Simran Sindi Sinead Singra Sio Bibble Siobhan Siren Sitangsu Ski Skip Sky Skye Skyla Skylar Skyler Skywalker Slater Sleep Sleepless Slick Sloan Slobodan Smartie Smile Smiley Smirk Smith Smurf Snap Snapz Snicker Snickers Snip SniperSnowflake Snowy Socrates Sofia Sofina Sohaib Sol Solomon Sommer Sonal Sondra Sonia Sonic sonica Sonja Sonja Maire Sonny Sonya Sooty Sophia Sophie Sophina Sophonax Sora Sothy Kong Sparkle Sparky Spell Spencer Sphynyx Spiffy Spike Splash Spottsa Spotty Spring Spyro Sqall Squall Squokka Sri Srinivasan Staar Stacey Stacie Stacy Stan Stanley Star Starr Stasia Steele Stefan Stefani Stefania Stefanie Steffen Stella Stephan Stephani Stephanie Stephany Stephen Stephon Sterling Steve Steven Stevie Stewart Stone Storm Stormy Stratton String Strother Stuart Stueben Stupid Suisa Sukanya Suki Sully Sumanta Sumitra Summer Sundaresan Sundea Sunny Sunseza Sunshine Sunshine Space-tweesers Super Sonic Suprcalifragelisticexpealidotious Supriya Surapol Suriname Susan Susana Susanna Susenta Sushi Susie Suzane Suzanne Suzie Svenja Sweetheart Sweetie Sweetz Swuirtle Sydnee Sydney Sydni Sydnie Syed Sylvester Sylvia Symone Syoko Syril Soren Tabatha Tabitha Taboo Tad Tadahiro Taesha Taffy Tahj Taiann Taiba Tailchaser Tails Taizo Taj Takara Taki Talia Talitha Taliyah Talli Tallow Talon Tam Tamara Tamarai Tamaran Tameka Tamera Tami Tamia Tamika Tamira Tammy Tandy Tania Tanisha Tanja Tanjha Tanner Tanya Tara Tarah Tarek Tarel Tarell Tarik Tariq Taro Tarrel Tarryn Taryn Tarzan Tasha Tasia Tassie Tate Tatiana Tatianna Tatiyana Tatum Tatyana Tatyanna Taurus Tavian Tavon Tawni Tawny Tawnya Taya Tayla Taylar Tayler Taylor Tcheky Tea Teagan Teanna Ted Teddy Teena Teesha Tehya Tein Tek Telli Telsa Tenar Tennesse Tera Terasa Tere Terecia Terence Teresa Terese Terica Terra Terrance Terrasa Terrell Terrence Terri Terrible Terror Terry Tess Tessa Tevin Tevran Thaddeus Thadius Thakur Thalia Thanh Thayer Thayette Thekla Thelma Theo Theodore Theolanna Theopolis Theresa Therese Theron Theseus Thierry Thomas Thulani Thumbelina Thurgood Thursday Tia Tiago Tiana Tianna Tiara Tiarra Tibor Ticky Tidbit tidleylop tidleyplop Tiera Tierra Tif Tiff Tiffani Tiffanie Tiffany Tiffiny Tiger Tiggy Tillea Tim Timmy Timna Timo Timothy Tina Tina Marie Tinker Tinsel Tio Tip-Top Tippy Tish Tisha Titus tj Toad Tobby Tobias Toby Tod Todd Toepa Tog Token Tom Toma Tomas Tomi Tomisha Tomislav Tommas Tommy Toni Tonina Tony Tonya Tootsie Top Topaz Topias Topsy Tori Torrance Totieana Toto Townes Trace Tracey Traci Tracie Tracy Tracy Sue Trav Travers Travis Travon Tre Treasure Tree-trunk Trellia Trent Trenton Trev Trever Trevin Trevion Trevir Trevon Trevor Trey Treyvon Tri Tria Tribble Tricia Triffid Trill Trina Trinady Triniti Trinity Trinket Tris Trisana Trish Trisha Trista Tristan Tristen Tristian Tristin Triston Trix Trixi Troi Trollesund Trolli Trollo Trot Troy Trudi Trudy Truman Trupp Trus Trygve Trystan Tubby Tucker Tuesday Turkey Turki Turner Tuulia Tuvok Twana Twig Twinkle Twit Ty Tya Tyann Tyanna Tyesha Tyler Tyller Tylor Tyquan Tyra Tyree Tyreek Tyrek Tyrell Tyrese Tyrik Tyriq Tyrique Tyro Tyron Tyrone Tyshawn Tyson Tyz Tyzo U2 Udder Udo Udomete UFO Ugly Ukko Ukulele Ulcer Ulises Ulitisha Uljas Ulla Ulna Ulpu Ulrich Ulster Ultimate Ultra Ultraviolet Ululate UlyssesUliss Umbel Umber Umberto Umbra Umbrella Umbro Umpire Uncivil Uncle Unelma Unicorn Unique Unk Urho Uria Uriel Urn Ursula Uruguay Usagi Usko Uwe Vaclav Vaclavik Vada Vaden Vader Vadilanne Vail Valadez Valadie Valarie Valdes Valencia Valenta Valenti Valentin Valentina Valentine Valentino Valentour Valenzuela Valeria Valerie Valeriee Valery Vales Valicenti Valitine Vallerie Van Van Horn Vance Vandergriff Vandra Vanesa Vanessa Vania Vanna Vannesa Varady Varner Vaughn Vaught Vegeta Veggie Velcro Vella Vellna Velma Velna Velvet Velveteen Venkat Ventura Venus Venusaur Vera Veralidaine Vercoe Verla Vernard Verne Vernette Vernie Vernon Vernor Verny Veronica Vertigo Vertillios Vesta Vesves Veva Vic Vicente Vick Vicki Vicky Victor Vicable> Vaclav Vaclavik Vada Vaden Vader Vadilanne Vail Valadez Valadie Valarie Valdes Valencia Valenta Valenti Valentin Valentina Valentine Valentino Valentour Valenzuela Valeria Valerie Valeriee Valery Vales Valicenti Valitine Vallerie Van Van Horn Vance Vandergriff Vandra Vanesa Vanessa Vania Vanna Vannesa Varady Varner Vaughn Vaught Vegeta Veggie Velcro Vella Vellna Velma Velna Velvet Velveteen Venkat Ventura Venus Venusaur Vera Veralidaine Vercoe Verla Vernard Verne Vernette Vernie Vernon Vernor Verny Veronica Vertigo Vertillios Vesta Vesves Veva Vic Vicente Vick Vicki Vicky Victor Victoria Vid Vida Video Vijay Viki Vikram Viluy Vince Vincena Vincent Vincenzo Vinicius Vinita Vinnie Vinny Vinothini Vint Vinton Viola Violet Violeto Virgileen Virginia Viridiana Vitani Vitka Vito Vivian Viviana Vivica Vivien Vladamier Vladimir Vlado Vojislav Volly Vonitta Voodoo Vortex Vratislav Wade Waffie Waldo Walker Walt Walter Waltz Wanda Ward Warner Warren wartortle Wataru Water Waterful Wayne Web Webster Wednesday Wei Weinn Weird Weirdo Weiser Wenceslao Wendell Wendie Wendy Werner Wes Wesley Wess West Weston Weyr Whale Whilmer Whitlam Whitney Wic Wicket Wilbert Wilfred Wilfredo Wilhelm Wilia Wilke Will Willa Willia William Willie Willow Willy Wilma Wilmer Wilson Windy Winny Winona Winston Winter Wish Wlodzimierz Wolf Wong wood Woodrow Woody Woolly Woyma Wuss Wyatt Wynona Wynton Wyz Wyzzy X-file Xan Xander Xanon Xanth Xanthia Xavier Xena Xenia Xephier Xergen Xero Xerox Xerxes Xhadhoom Xin Xiomara Xion Xoalia Xochitl Xzella Yacine Yacob Yaddle Yadira Yahaira Yahoo Yajaira Yakov Yam Yana Yang Yann Yaritza Yaroslavana Yasmeen Yasmin Yasmine Yasser Yazmin Yesenia Yessenia Yessika Yesterday Yevgeniya Yevgeny yezabelle Yiddish Yippee yipsee Ylermi Yllom Yngve yo-yo Yoda Yoen Sook Yogen Yogi Yola Yolanda Yolane York Yoshi-fumi Yoshikazu Yoshito Yousef Yuchan Yuffie Yuhal yujo Yulanda Yulisa Yulissa Yuri Yuriy Yusef yusra Yusuf Yvette Yvon Yvone Yvonne Zach Zach Zachariah Zachary Zachery Zack Zackariah Zackary Zackery Zacky zadsac Zain Zainy Zakary Zali Zalina Zally Zamiska Zan Zander Zandera Zane Zaneel Zang Zanmbimbi Zara Zaria Zash Zaza Zazu Zazzma Zazzy Zda Zeak Zebulum Zechariah Zee Zeena Zeffen Zela Zelda Zell Zella Zelma Zelmma Zen Zena Zephyr Zerg Zerita Zeus Zevv Zezus Zhane Zhiz Zidane Zig Ziggy Zigmond Zigmund Zigzag Ziherl Zima Zing Zinger Zink Zinnia Zion Zip Zipper Zippi Ziros Zirra Zita Zither zivit Zoe Zoey Zofia Zohariel Zoie Zolof Zoltan Zombe Zonicle Zonix Zora Zorak Zoriana Zsa-Zsa Zubble Zuchak Zuess Zuleyma Zuriel Zwomple Zzzzacc Zzzzoot Zzzzyrone

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elfboi schrieb am 21.11. 2002 um 01:35:08 Uhr zu

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III - Tatooine / Geonosis



Ankunft auf Tatooine

Tatooine, Mos Espa - Aussen - Tag
Als Anakin und Padmé auf Tatooine ankommen, begeben sie sich sofort zu Wattos Laden. Sie reisen mit einem Rickscha Speeder dorthin, welcher von einem Rickscha Droiden gezogen wird.



Tatooine, Mos Espa - Wattos Laden - Tag
Als sie dort ankommen befindet sich Watto gerade vor der Tür und jagt einen Pit Droiden umher. Watto rennt auf dem Boden und schlägt hart mit seinen Flügeln, doch es gelingt ihm nicht zu fliegen. Er nimmt einen Stock und schlägt dem Droiden auf die Nase, so das dieser zusammenklappt.



Danach sieht er die zwei Personen die auf seinen Laden zukommen. Langsam erkennt er, dass eine Person Anakin ist. Watto erhebt sich in die Luft und fängt an zu lachen. Beide begrüßen sich und Watto fragt, was Anakin jetzt machen.



WATTO: »Ein Jedi? Was du nicht sagst?«



Anakin befragt Watto, da er herausfinden will, wo sich seine Mutter Shmi befindet. Watto, welcher nun arm und alt ist, erklärt Anakin, dass er, als er sein ganzes Geld verlor (durch Wetten auf Podrennen) Shmi freilassen musste. Sie wäre nun mit einem Mann namens Cliegg Lars verheiratet, welcher seinen Sohn Owen mit in die Ehe nahm, und nun auf einer Farm in der Wüste wohnt.





Die neue Familie

Tatooine, Lars Farm - Nachmittag
Die Nachricht, dass er nun einen Stiefvater und einen Stiefbruder hat ist für Anakin eine grosse Überraschung. Er macht sich mit Padmé und R2 sofort auf den Weg zur Lars Farm.
Ein Wüstenmeer trennt Mos Espa von Mos Eisley.

Das Naboo Raumschiff schwebt und landet auf einem Hügel, welcher die Lars Farm überblickt. Anakin und Padmé laufen einem Pfad entlang in Richtung der Farm und lassen R2 zurück, um das Schiff zu überwachen. Ein nackter 3PO (daher ohne Ummantelung) arbeitet draußen als die beiden ankommen.



C-3PO: »Guten Abend, kann ich ihnen helfen

ANAKIN: »Ich bin gekommen um meine Mutter zu sehen

C-3PO: »Oh je, es tut mir so schrecklich leid Meister Anakin. Ich glaube wir sollten besser nach Drinnen gehen

Sie betreten die Farm und werden von Owen und Beru begrüsst. Kurz darauf kommt auch Cliegg an, auf einem schwebenden Sitz. Ihm fehlt ein Bein und das andere ist stark einbandagiert.

CLIEGG: »Cliegg Lars. Shmi ist meine Frau. Komm, es gibt viel, worüber wir sprechen müssen

Er vertraut Anakin an, dass Shmi vor einigen Wochen vor einigen Wochen verschwunden ist. Sie sei von Tusken Räubern überfallen worden, als sie nach Pilzen suchte, die auf den Vaporatoren wachsen.

CLIEGG: »Diese Tusken gehen sich wie Menschen, aber sie sind brutale, unbarmherzige Monster

Als Shmi nicht zurückkam, wurde ein Suchtrupp aufgeboten und folgte ihren Spuren unter Führung von Cliegg in die Wüste. Erfolgreich war er allerdings nicht, im Gegenteil, er wurde ebenfalls von Sandleuten angegriffen und aufgerieben. Cliegg selbst wurde schwer verwundet.

Tatooine, Lars Farm - Abenddämmerung
Anakin ist schockiert. Er ist sich aber ganz sicher, dass seine Mutter noch am Leben sei, er kann es spüren.

OWEN: "Nimm meinen Speeder

ANAKIN: »Ich vertraue darauf, dass du auf Padmé aufpasst, Owen.«

Anakin springt auf Owens Speeder und startet den Motor. Er blickt zurück auf Padmé bevor er in die Wüste von Tatooine rast, als die Zwillingssonnen langsam in den Horizont schmelzen."



Tatooine, Lars Farm - Garage - Abend
Während sie darauf warten, dass Anakin zurückkehrt, ist es Padmé, die C-3PO in der Garage vervollständigt, indem sie ihm endlich seine Hülle gibt, allerdings eine schmutzige, silbrige.



PADMÉ: »Da

Padmé tritt zurück. Owen ist ebenfalls dabei. Beide schauen auf Dreipeo. Sie hatte was auch immer sie in der Garage finden konnte benutzen müssen. C-3PO ist vielfarbig und hat mehrere verschiedene Texturen, aber er ist vervollständigt.

C-3PO: Ȁhm, wie sehe ich aus

OWEN: »Grossartig! Du siehst perfekt aus

C-3PO: »Perfekt? Oh, Miss Padmé, ich bin so glücklich

Enthusiastisch schüttelt Dreipeo Padmés Hand. Doch sofort reist er sich wieder zusammen.

C-3PO: »Oh, ich bitte um Verzeihung

Dreipeo nimmt seine Hand zurück und verbeugt sich vor Padmé

C-3PO: »Danke schön





Asteroiden / Dunkle Seite der Macht

Weltraum, Asteroidenfeld
Obi-Wan verfolgt Jango durch den Hyperraum zum Planeten Geonosis, welcher von einem gewaltigen Asteroidenfeld umgeben ist und ausserdem einen Asteroidenring besitzt.



Jango der jetzt erst bemerkt, dass Obi-Wan ihm gefolgt ist, versucht den Jedi im Asteroidenfeld abzuschütteln.



Die Slave-1 beginnt immer mehr Salven auf den Jedi Fighter abzufeuern, jedoch treffen sie nur die herumfliegenden Asteroiden.



Tatooine, Wüste - Sonnenuntergang
Auf der Suche nach seiner Mutter begegnet Anakin Jawas, welche ihm Auskunft darüber geben, wo die Tusken Räuber ihr Lager errichtet haben. In der Nähe sind zwei riesige Sandcrawler abgestellt.



Auf dem Weg dorthin findet er die zerfetzten Überreste von Clieggs Suchtrupp. Sogar einige Eeopies schleppen sich noch durch das Gebiet.



Tatooine, Wüste - Tusken Lager - Nacht
In der Nacht erreicht Anakin das Lager der Tusken: Es ist ein einfaches Zeltlager in der Wüste, das sich im Schatten einer Klippe um ein Wasserloch erhebt. Anakin ist oben auf der Klippe und sieht auf das Lager hinunter, bevor er sich dorthin auf den Weg macht. Es gibt ungefähr ein Dutzend seltsam knollige »Baiser-Happen«-förmige Zelte aus Zeltstoff mit gebogenen Abwehrdornen vor ihnen, die in den Himmel zeigen. Vielleicht gibt es ein Flugraubtier auf Tatooine, das wir nicht sehen, oder sie sind der Schutz gegen Kraytdrachen oder etwas ähnliches. Die Zelte verteilen sich um ein einfaches Wasserloch, ohne Vegetation, wo Banthas trinken. Es gibt dort ungefähr 30 bis 50 Tuskens, unter ihnen Frauen und Kinder.

Nachdem Anakin das Lager beobachtet hat, infiltriert er es und findet schließlich das Zelt, in dem sich Shmi befindet. Sie ist an einen Holzbalken gefesselt und brutal geschlagen worden.

Anakin und Shmi sind lediglich in der Lage ein paar Worte miteinander zu wechseln bevor sie in seinen Armen stirbt. Anakin ist verzweifelt. Seine Emotionen ersticken ihn fast. Von Hass überströmt stürmt er aus dem Zelt. Mit gezündeter Klinge läuft er direkt auf eine Tuskenmutter mit ihrem Kind im Arm zu.



Die rasende Wut zeigt sich in seinen Augen. Ein Tusken geht auf Anakin zu, doch ohne Skrupel streckt er ihn mit seinem Lichtschwert nieder.



Purer Hass zeichnet Anakins Gesicht.

Das ist Anakins erster Schritt zur Dunklen Seite der Macht.





Geonosis

Geonosis ist ein von rotem Fels überzogener Planet. Die Geonosianer, eine neue Alienspezies, sind die Einheimischen. Der Planet wird von Erzherzog Poggle the Lesser kontrolliert, der sich auf das Herstellen von Kampfdroiden für die Handelsföderation spezialisiert hat. Poggle hat einen Haufen neuer Superkampfdroiden und die traditionellen Droidekas und Kampfdroiden hergestellt.



Geonosis, Ebene - Nacht
Obi Wan landet seinen Jedi Fighter an einem abgelegenen felsigen Platz und erkundet das Gelände. In näherer Entfernung werden Türme sichtbar.



Obi-Wan erklimmt einen der stalagmitähnlichen Türme um den Eingang zu einem weiteren Turm zu erreichen. Unterwegs trifft er plötzlich auf ein paar reptilienartige Wesen, die etwa die Grösse eines Hundes besitzen, und Massifs genannt werden. Sie greifen Obi-Wan an, doch dieser tötet sie mit seinem Lichtschwert. Er setzt seinen Aufstieg fort. Als er die Spitze erreicht betritt er den Turm durch ein fensterartiges Portal.





Ungute Gefühle

Tatooine, Lars Farm
Anakin kehrt zur Lars Farm zurück. Padmé kommt aus der Farm heraus und schaut auf Anakin.



Dieser reagiert aber gar nicht und sein Blick wirkt kühl.



Sie spürt, dass etwas schlimmes vorgefallen sein muss. Padmé umarmt ihn.





Anakin erzählt ihr, dass seine Mutter Tod sei. Daraufhin gehen beide in ein Zimmer der Farm, wo Cliegg Lars und sein Sohn anwesend ist. Er erzählt allen über Shmis Schicksal, allerdings sagt er nichts über seinen Racheakt.

ANAKIN: »Wäre ich nicht fort gegangen, wäre nichts hiervon jemals geschehen. Wir wären glücklich

CLIEGG: »Aber ihr wärt immer noch Sklaven

ANAKIN: »Aber zumindest wären wir glücklich



Anakin und Cliegg diskutieren weiter, und Anakin beginnt sich über Cliegg aufzuregen. Sie streiten über einen Rat, den Cliegg Anakin gibt. Owen ist wütend auf Anakin, weil er als Jedi es nicht geschafft hat, Shmi zu retten, doch Cliegg beruhigt seinen Sohn wieder. Die Stimmung ist gespannt. Die Situation beruhigt sich erst wieder, als Padmé sich einmischt und Anakin in das Nebenzimmer führt, um ihm den mit neuen Teilen bestückten C-3PO zu zeigen.

PADME: "Ist er nicht grossartig?

ANAKIN: »Er ist perfekt



Anakin verlässt daraufhin das Zimmer und geht zur Garage.

Geonosis, Turm - Innen - Nacht
Im Inneren des Turms entdeckt Obi-Wan eine Droidenfabrik. Er beobachtet, wie geonosianische Arbeiter neue Kampfdroiden herstellen. Erst jetzt realisiert er, dass er sich in der Basis der Konföderation befindet. Er spürt, dass eine grosse Katastrophe bevorsteht. Möglicherweise sogar Krieg.



Geonosis, Turm - Außen - Nacht
Obi-Wan hat nun genug gesehen und macht sich auf den Weg zurück zu seinem Jedi Fighter. Er lässt seinen Droiden R4-D17 eine Übertragung an Anakin, welcher sich eigentlich auf Naboo befinden sollte, und an den Jedi Rat senden. Das Bild wechselt abwechslungsweise von Obi-Wans Liveaufnahme zu R2's Projektion, der sich zu diesem Zeitpunkt auf dem Nabooschiff befindet. Seine Transmission durch R4 ist kurz, da Obi- Wan plötzlich von geflügelten Geonosianern angegriffen und gefangen genommen wird. Das Notsignal wird von Kanzler Palpatine abgefangen (oder an ihn weitergeleitet). Daraufhin werden Obi-Wan und R4 in ein Verliess gebracht.



Tatooine, Lars Farm - Innen - Garage
Padmé macht sich auf die suche nach Anakin. Als sie ihn findet, repariert er gerade das Swoop Bike von Owen. Es muss irgendwie bei der Suche nach seiner Mutter beschädigt worden sein. Anakin rückt mit der ganzen Wahrheit raus, was in der Wüste nach dem Tod seiner Mutter geschah. Vermutlich ist Padmé die einzige Person, der Anakin dies je erzählt.

PADME: »Anakin, was stimmt nicht

ANAKIN: »Ich... hab sie alle getötet! Alle! Sie sind Tod, jeder einzelne von ihnen

Padmé versteht noch nicht ganz und blickt ungläubig auf Anakin.

ANAKIN: »Nicht nur die Männer....die Frauen und Kinder auch. Sie sind wie Tiere, und ich habe sie abgeschlachtet wie Tiere.... Ich hasse sie!!!«

Padmé ist geschockt. Jedoch empfindet sie Mitgefühl für Anakin. Er verliert erneut die Kontrolle über seine Gefühle schreit wütend um sich.



ANAKIN: »Es ist alles Obi-Wan´s Schuld

Anakins Wut vergrössert sich und wird zur Raserei.

ANAKIN: »Er hält mich zurück

Er schleudert er etwas gegen eine Wand.



PADMÉ: »Du bist nicht allmächtig, Ani.«

ANAKIN (schniefend): »Nun, ich sollte es sein

Es herrscht Stille.

ANAKIN: »Eines Tages werde ich der mächtigste Jedi überhaupt sein

elfboi schrieb am 29.4. 2003 um 23:55:48 Uhr zu

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INTRODUCTION

ACT I

Melee Island
Pirate Attack
Stop the Catapult
Getting A Crew

Lucre Island
Law Office
The Robbery
Duplicating the Scent
Catching Pegnose
Finding the Loot

ACT II

Melee Again
The Blue Painting

Jambalaya Island
Transmogrification Academy
Starbucaneer's
Stan's Time Shares
Silver Monkey Head
The Golden Man
The Bronze Hat

ACT III

Monkey Island
The Milk Bottle
The Accordion
Gubernatorial Symbol
Monkey Kombat
Giant Monkey Robot

ACT III+

Melee Island
Kicking Large Butt





INTRODUCTION

Revision 11/30/00- The sequence of events on Jambalaya Island were incorrect. You could not successfully complete the quest for the Golden Man because you first must obtain the Dunce Cap from the Pirate Transmogrificatiion Academy. The steps in Act II have been corrected.

Thanks to Jan Philipp Giel for bringing this to our attention.

A Word About Control - EMI has no in-game mouse control. Guybrush is controlled with the keyboard, a joystick, or a gamepad. If you choose to use the keyboard for control make sure you have the joystick/gamepad disabled. You can do this by pressing the F1 key during game play then choosing »O« to display the Options menu. If the joystick/gamepad is not disabled Guybrush can act strangely and be hard to control with the arrow keys. Our hero can exhibit such strange behavior like walking in circles or repeatedly entering and exiting buildings without any input from you. Finally, you may have to do as I did on my system, physically unplug the joystick/gamepad from the computer since disabling them from the options menu did not completely turn them off. Once the joystick/gamepad was physically disabled, control of Guybrush was normal and without incident.

Directions - In this walkthrough, North, South, East and West means the top, bottom, right and left edges of the screen.

Participating In Insult Sports - To win an insult contest you must give an insult that your opponent cannot answer correctly. Stump your opponent enough times and you win. Guybrush always gives the first insult. The opponent then responds with an answer. If the answer is correct, the opponent immediately flings an insult back to Guybrush who must answer correctly. If Guybrush answers correctly then the sequence starts over with Guybrush being able to offer another insult. However, each insult must be one not previously used by either contestant.

If one of the contestants gives a loser answer he loses the chance to offer a new insult. This is how you can tell you're winning. You can give another insult without having to answer one in return. Trip up your opponent enough times and Guybrush wins the contest.

Click here for a list of the insults and their proper answers:



ACT I
THINGS TO DO ON MELEE ISLAND WHEN YOU'RE DEAD

PIRATE ATTACK

1. Pirates attack Guybrush and Elaine as they return from their honeymoon. Guybrush finds himself lashed to the mainmast.

2. Turn Guybrush and use the »U« key to kick over the brazier of hot coals then »P« to pick one up. Kick the hot coal to the loaded cannon on the right side of the screen.

3. As Elaine leaves to go to the courthouse, she gives Guybrush instructions to stop the catapult and then get to her lawyers on Lucre Island.



MELEE ISLAND

STOP THE CATAPULT
1. Talk to the pirate operating the catapult. Notice that the funny-looking cactus to the right of the mansion resembles a slingshot without the sling.

2. Go South through the arch and walk to Melee Town.

3. Continue East to another screen and enter the SCUMM Bar.

4. Walk to the back of the bar. In the right rear corner is a drunk with a birthday balloon and a bowl of jerky pretzels on his table. Guybrush needs the pretzels but the drunk prevents him from taking them. Look at the balloon so you can mention it to the dart players later.

5. Go back to the front of the bar and talk to the dart players. Ask them about the holes in the wall around the dartboard so they will offer to show you their skill. Bet them that they can't hit the balloon. When they do, go to the drunk's table and pick up the bowl of jerky pretzels and put them in inventory. Be careful not to eat the pretzels instead of putting them away.

6. Leave the SCUMM bar, go east and Walk To Melee Island to bring up the map. Go SW to the Harbor. Talk to the Lady of Leisure, the Harbor Mistress, and discover you don't have authority to get a ship. Pick up the popped inner tube from the ground by the grog machine.

7. Go back to the Governor's Mansion and use the popped inner tube on the cactus that looks like a slingshot to really make it a slingshot.

8. Give the jerky pretzels to the pirate operating the catapult. When the pirate leaves to eat the pretzels, tinker with the catapult controls.

9. After the catapult is destroyed watch the cut scene with Elaine and Charles L. Charles, the candidate who will be running for governor against Elaine. Follow Elaine into the mansion.

GETTING A CREW
1. Go to the table by Elaine, pick up the government job contract form and give it to her. After she signs it talk to her and mention that Guybrush is having a little trouble getting a ship without authority to requisition one. She will give Guybrush the Gubernatorial Symbol.

2. Go to the east side of the room and get the government paper from the china cabinet. If you walk away from the cabinet and look at the contract before putting it in inventory, you'll discover it's a Melee Government Employment Contract - Cushy Edition. Give it to Elaine to have it signed.

3. Return to Melee Town and talk to the two familiar looking pirates near the bookstore again. After you get Guybrush to recognize them as Carla, the Swordmaster of Melee Island, and Otis, keep after them to join the crew. Offer them cushy government jobs and when Carla says they want contracts, give them the signed cushy government contract. They agree to join the crew.

4. Go to the SCUMM Bar and talk to the Crusty Sailor, Ignatius Cheese, at the table next to the drunk's. Ignatius is the owner of the SCUMM bar as well as the navigator Guybrush needs for his crew. Soak up all the local color you can stand then get him to join the crew by challenging and beating him at a game of insult arm wrestling. For a shortcut through the dialogue pick sentences 1,3,1,1,2,1,1. To win the arm wrestling, see the section titled »Participating in Insult Sports« at the beginning of the walkthrough.

5. After winning the insult arm wrestling, return to the Harbor and use the Gubernatorial Symbol on the Harbor Mistress. She gives you a ship, The Dainty Lady. The crew arrives and Guybrush is off to Lucre Island »in search of high adventure and a legally binding restraining order.«



LUCRE ISLAND

LAW OFFICE
1. Go NE and climb the stairs. If you try to enter the Bait Shoppe Guybrush suggests you go to the Law Office first. So, go west between the Town Square and the Hall of Justice, turn west again and you will be in front of the Law Office of W.T.D.

2. The lawyers give Guybrush a copy of Grandpa Marley's will. There is a safe deposit chest in the Lucre Bank that contains the deed to the Governor's Mansion and the »most terrifying secret of the Caribbean, the ultimate insult.« Talk to the lawyers again and they tell Guybrush to get the deed. If you go through all the dialogue you can hear some cute lawyer jokes.

THE ROBBERY AND DISCOVERING THE ROBBER'S IDENTITY
1. Leave the office and go next door to the bank. Before you go inside, notice the window on the top floor is open. Inside the bank you see Ozzie, the Bad Guy, having trouble cashing an Australian traveler's check. When he snaps his cane and leaves, talk to the Bank Teller, Brittany. Go through the dialogue and tell her you want to get the deposit chest.

2. While Guybrush is in the vault a masked man posing as Guybrush robs the bank. He comes into the vault, confronts Guybrush, and takes off the mask. Notice he has either a little or no nose. He then takes the chest and locks Guybrush in the vault.

3. Once Guybrush is alone in the vault:

Pick up the old sword and the medium sea sponge from the table.
Pick up the large sea sponge from the floor behind the table.
Look in the cubicle in the wall where the safe-deposit chest was stored. Take the music box and the bottle of fine grog.
Pick up the handkerchief from the floor in front of the door.
Pick up the small sea sponge that is under the handkerchief.

4. Now:

Use the old sword on the bottom hinge of the door.
Use the broken sword with the crack.
Use all three sea sponges on the crack.
Use the bottle of fine grog with the sponge-filled crack.

5. In the confusion that follows the opening of the vault door, Guybrush is arrested for the robbery and taken to jail. He now has the »Voodoo Anklet of Extreme Discomfort« on his ankle, so he can't leave Lucre Island, and must clear himself of the false charges.

6. Go to the Iron Maiden and pick up the tin of chicken grease. Talk to the pirate in the cell. It's Otis. He's been arrested for picking flowers somewhere.

7. Talk to Inspector Canard. Guybrush discovers that the real bandit is probably Pegnose Pete and to clear himself he must: catch the real perpetrator, recover the loot, and come up with evidence to back his story up.

8. Return to the bank. The manager is standing outside. Talk to him. Guybrush finds that the bank is closed because it's the scene of a crime and the manager won't allow anyone inside. Take the hint about the open window to heart. That will be the way in, but how?

9. Go to the side of the bank and look at the manhole. Use the broken sword on the manhole. Look at the manhole cover. Write down what is scratched inside: »Mindy loves Fred - Larry loves Mindy.« These names may be different for different games and you'll need to know them later.

10. Since the robber has no nose, perhaps he's gotten a false one from the Palace of Prostheses. Go west to the Palace of Prostheses and talk to the guy with two eyepatches. You find out he's named Deadeye Dave and has a keen sense of smell and can identify customers by their scent. Use the handkerchief the robber left in the vault on Deadeye and discover Deadeye's nose is stuffed up. The smell will have to be amplified somehow.

11. Now use the handkerchief with Guybrush and you discover:

It is monogrammed with the initials »PP«
It smells of hickory smoked fish
It smells of flowers growing in a cesspool
It smells of fish snot
It smells like a corpse floating in a bog
It smells like a lumberjack wiped his arm pits with it
It has the faintest wiff of something nice

These are the scents Guybrush must reproduce for Dave to identify the name Pegnose has been using at the shop.

12. Asking about the no-nose pirate draws a blank but you also discover that even if Dave had a name he couldn't get the records from the filing system because Pongo, the trained monkey that operates the filing system, has run off.

13. Tell Dave you're looking for some gifts - free ones. When Deadeye tells you the story use the names you found on the manhole cover as answers. Answer correctly and Deadeye will give you Prosthetic Skin.

14. Play the music box for Deadeye Dave. Before it stops playing go to the window and steal the wooden prosthetic hand from the first basket on the left. You must be quick. If the music stops before you get the hand, Deadeye will hear you and prevent you from stealing the hand.

15. Return to the manhole outside the bank. Use the Prosthetic Skin with the manhole then use the skin stretched over the manhole. Guybrush will bounce through the open window into the bank.

16. Go down the ladder and use the pull-chain. When the lights go on, face west and notice the strange nose-shaped shadow cast upon the wall at the end of the balcony.

17. Go to the desk in the lower left corner and pick up the ScupperWare.

18. Climb the ladder, walk around the balcony and look at the strange shadow. Guybrush finds a prosthetic nose. Inspector Canard arrives and takes the nose as evidence.

19. Exit through the window. Go east from the bank to the scene with the town square then east from there to the House of Sticks.

20. Ozzie enters the House of Sticks right after Guybrush and picks up a new stick to replace the one he broke in the bank. Pick up the wood shavings left behind from Ozzie's stick. Talk to Freddie and find out: Pegnose is the greatest pirate thief on Lucre Island, probably lives in the marsh, and is afraid of ducks. Supposedly a duck pecked his nose off.

DUPLICATING THE SCENT
1. Leave the House of Sticks and go west to the perfume stand. Pick up the cologne from the counter. Talk to the annoying perfume pusher, Hugo. You learn, among other things, that Hugo saw Pegnose run by heading towards the deepest forests of Lucre Island. Pick up an empty spritzer bottle from the pile near the edge of the building. Use the empty spritzer bottle with the wood shavings to make homemade perfume (Cedar Cologne).

2. Leave the perfume stand and go east to the Bait Shoppe. Pick up the duck that's walking around in front of the Bait Shoppe. Go inside and talk to the Salty Old Cur and hear his version of how Pegnose lost his nose (school of fish bit it off), and that Pegnose probably lives in the marsh and no one can navigate the marsh.

3. Go to the free bait cabinet and use the homemade perfume on the free bait. Pick up the free bait. Go into inventory and combine the free bait with the ScupperWare.

4. Use the wooden prosthetic hand with the termite circus that's to the right of the free bait cabinet.

5. Go west to the Law Office and leave town through the gateway under the arch that's between the Law Office and Lucre Bank.

6. Go north to the Mystes O' Tyme marsh. Notice the raft and the puddle. Use the homemade perfume with the puddle then leave the swamp.

7. Go west to the foreboding mansion, Ozzie's place. Pick the flower by the fountain and combine the flower with the homemade perfume.

8. Enter the creepy mansion and begin a conversation with Ozzie. End the conversation soon as you can and spray the stuffed platypus at Ozzie's feet with the cologne (not the homemade perfume). Ozzie gets angry - »You've befouled my platypus- breaks his cane and stomps off to order a new one.

9. Return to town to the House of Sticks and use the termite-infested prosthetic hand on Ozzie's new cane. It's in the rack to the right of the entrance. Ozzie then comes in, picks up his new cane and leaves, dribbling a trail of sawdust behind him. You'll need this trail later to follow Ozzie.

FINDING AND CATCHING PEGNOSE
1. Go back to Deadeye Dave in the Palace of Prostheses. Spray him with the homemade perfume. Make a note of the name he tells you. Ours was »Yahootie P. Everywhere.« Yours will probably be different. Guybrush must now operate the filing system and retrieve this card to get the directions through the marsh.

2. Twiddle with the file retrieval system controls and look at the three dials. Don't touch anything yet. Each dial has five faces with a picture on each face. Each face stands for a group of letters.

Face 1 (bunny) = A-D
Face 2 (palm tree) = E-H
Face 3 (pumpkin) = I-M
Face 4 (monkey) = N-S
Face 5 (bananas) = T-Z

3. You must spin the dials so the three faces on top show the letter groups in which the three initials of the name Guybrush was given are contained. Then you must press the red button right of the dials to retrieve the file.

4. In our case the initials are »YPE«. All dials start out with face 1 on top. The first dial is spun so face 5 (bananas) is on top. The second dial is spun to face 4 (monkey) and the third dial to face 2 (palm tree). The red button is pressed and Guybrush gets a document containing the directions to Pegnose Pete's house. Remember, the name you were given will probably be different, therefore you'll have to spin the dials based on the three initials of your name - not the initials used here as an example.

5. The directions written on the card will be two columns of numbers, one a time, the other a direction, in the form of »12:10 E« or »12:15 W«. There will be eight entries. Write the directions down. They are randomly generated each time the game is played. Yours will be different than mine. The directions will be needed to get through the marsh later. The file will be in Guybrush's inventory, of course, and can be looked at anytime, but they're easier to use written down since you won't be switching in and out of inventory each time a direction is needed.

6. Go to the center of town and talk to Brittany. She's standing in front of the fountain. There's no point in it but it's slightly funny. Leave Brittany and go East to the Bait Shoppe then South to the docks. Once on the docks go to the far west end and you'll find two pirates playing chess.

7. To get through the marsh Guybrush needs the timer the chess players are using. They won't let you take the clock so Guybrush must distract them both. Talk to the portly pirate chess player. Start the conversation with any sentence, then use number 5 then number 4. The number 4 sentence will always distract the pirate from the game. If he's distracted enough, the pirate will let go of his chess piece and his partner will force him to use it as a move. You may have to use sentence 4 to distract the pirate several times before he actually lets go of the piece.

8. Once the portly pirate has been distracted talk to his partner, the skinny pirate. Open the conversation with any sentence then distract him with sentence 4 (something about Brittany). Distract the skinny pirate until he drops his piece and the portly pirate forces him to use that as a move. Both pirates begin throwing chess pieces and calling each other names. When you get control of Guybrush, take the clock.

9. Go back through town and exit through the archway between the bank and the law office. Go to the marsh, use the raft, then use the clock. Now it can get confusing so you should probably save the game here.

10. The clock face appears on the lower right of your screen. Look at the time the clock face displays. Look at the directions you found on the file you got from Deadeye Dave. Find the time listed in the directions that corresponds to the time on the clock face and move the raft off the screen in the direction printed next to the time.

11. Each time you enter a new screen, check the time and move off screen in the direction corresponding to the new time. Continue in this way until you get to a gate where there's a Guybrush double, a future Guybrush.

12. Move to the gate and Guybrush will give you a key. Ask him who he is. Write down the answer he gives (different each time). He then gives you two items. These are also different each time. Note what they are so you can find them in inventory later.

13. Choose »Open gate« then talk to him. Write down the number he gives you then unlock the gate with the skeleton key that you should now have in inventory. Before you move through the gate Guybrush will give you a third item. The three items are usually the same; a rope, a rubber chicken with a pulley in the middle, and a gun. However, the order in which they're given is different each time.

14. Go through the gate and continue following instructions until you come to the gate again. Give Guybrush the key, answer his question with the answer he gave you earlier (the question was »Who are you?«). Now give him the first two objects he gave you in the order they were given. You can find them in inventory already in the correct order. He then asks you for a number. Answer with the number he gave you earlier. If all is done correctly a little scene runs and you're left alone in the mist standing on the raft. Continue following the directions given by the clock until you get to the house of Pegnose.

15. Walk up the pier to the house and trigger the scene of Guybrush eavesdropping on a conversation between Pegnose and Ozzie.

16. Use the chicken grease on the doormat then use the duck on the window. Voila! Pegnose is captured.

FINDING THE LOOT FROM THE BANK
1. Meanwhile, back at the jail, Guybrush isn't entirely cleared even though he has captured Pegnose. It's off to confront Ozzie. Go west from the jail and exit town. Take the trail to Ozzie's mansion and go inside.

2. Accuse him of hiring Pegnose to frame Guybrush for the robbery. When Ozzie asks what Pegnose's Booty Showcase looks like say it has »Lots of booty.«

3. When Ozzie leaves follow him into the forest. You can keep up by following the sawdust trail the termites in his cane leave behind.

4. Go East then North around behind the little hill from which Ozzie came and climb down the hidden passage into the booty showroom.

5. Look around the showroom. Use the red button on the edge of the dining table to draw back the curtain from the unbreakable window. Behind the window are the bank booty and the Marley heirlooms.

6. Go back up the ladder and dive into the deep water north of the hill.

7. Get the ScupperWare ready and open it when the bioluminescent fish swim by. Once a fish is trapped inside the ScupperWare, Guybrush has a handy lantern.

8. Go west through the secret entrance and find the heirlooms and treasure on a little island. Pick up the heirlooms and treasure as well as the itty-bitty brass screw that falls from the chest.

9. Leave the cave and walk up the east side of the next screen to get to shore. Go around the hill to the West and return to Melee Town and the Hall of Justice.

10. Show the brass screw to Inspector Canard. Guybrush is cleared, he collects his crew and heads back to Melee Island.



ACT II
ENTER THE MANATEE

MELEE ISLAND AGAIN

THE BLUE PAINTING
1. Talk to Elaine after the animation runs. Elaine decides that she should take care of LeChuck, Guybrush should take care of Ozzie Mandrill and the Ultimate Insult. Guybrush should start by talking to the voodoo Lady.

2. Leave the mansion, go to Melee Town and into the International House of Mojo.

3. Go to the hand-shaped table and pull the finger next to the thumb (it's just identified as »finger« in the dialog). The mirror on the east side of the room will spin around and the Voodoo Lady will appear.

4. Ask the Voodoo Lady everything you can about the Ultimate Insult then about the Marley heirlooms. Lastly, ask what Guybrush is supposed to do with the wedding presents.

5. Go east through town and exit to Meelee Island. Notice the SCUMM Bar has been renamed the LUA Bar. Take the trail north to Meathook's House of Wax.

6. Disturb Meathook at is work then deny the rumors of Guybrush's death. Ask about the candles then exit the conversation. Take a paintbrush from the bucket Meathook showed you then leave.

7. Take the trail to the harbor. Check out the coin return slot of the grog machine. Take the quarter and use it in the machine. Now kick, punch, shake and yell at the machine. Take a can of grog from the pile that falls out.

8. Return to Melee Town and enter the LUA Bar. Go to the rear of the bar to where the little ships are floating in channels. Talk to the patron then return to the lower level and sit at an empty stool.

9. Talk to the waitress then order something to eat; something cooked. You'll get the flaming scuttlefish. Get the paintbrush out of inventory and get ready. When the flaming boat comes down the channel, jam the paintbrush in the sushi boat propulsion mechanism. You should time it so the flaming boat stops just under the picture on the wall after the boat has turned the corner and is on its way back to the kitchen. When the cook comes out to investigate, run into the kitchen and use the can of grog on the sushi boat steam generator. If you've stopped the boat in the correct position you'll see an animation and be presented with the ruined »blue picture«--a map of the tri-island area. If you were unsuccessful the cook catches you in the kitchen and throws you out. Try again. The cook leaves the paintbrush on the bar near the stool and you have enough grog for one more try. If you fail the second time, you'll have to return to the harbor for another can of grog.

10. Look at the picture in inventory by using the »L« key. On the back of the painting is a depiction of the the parts that make up the Ultimate Insult. It's made up of:

a silver monkey head
a bronze hat
a golden man

11. After you get the picture go back to the docks and walk to the Dainty Lady. Look at the figurehead. Pierced ears? Is that enough clue for you? Use the earrings, necklace, pen, and painting on the figurehead in that order.

12. After the animation involving the figurehead, Elaine comes and reclaims the Gubernatorial Symbol. The crew is now off to Jambalaya Island.



JAMBALAYA ISLAND

PIRATE TRANSMOGRIFICATION ACADEMY
1.Use the community rowboat and go east to Knuttin Atoll. End the conversation with Admiral Casaba quickly as you can and leave. Land at the pirate shantytown on the southern coast of the atoll.

2. Go north to the big blue and white Pirate Transmogrification Academy. Talk to the teacher and get Guybrush enrolled.

3. When the final exam arrives give the most piratey answers available to the three questions so Guybrush will fail the course.

4. Once back on the doorstep, and in possession of the dunce cap, use the fire alarm on the right side of the building. When Miss Rivers leaves, run inside and get the whistle from the toy chest before she returns. It may be difficult to get Guybrush to see the whistle. You may have to pick up a Pirate Trading Card first. I didn't, but you might. If you fail to find the card before Miss Rivers returns, you can always use the fire alarm again.

5. Go to the center of the atoll and visit the puppet theater. There you can talk to Hellbeard, the last pirate to be victim of the Ultimate Insult. Keep going through the dialog until you can talk to the little Guybrush puppet, then to the puppeteer.

6. End the conversation with the puppeteer (Hellbeard) and quickly use the blue painting on him before he ducks back down behind the curtain. After he runs away, pick up both the puppets.

7. Return to the rowboat and go back to Jambalaya Island.

STARBUCANEER'S
1. Walk left from the ship, go up the stairs and into town.

2. Go to Starbucaneer's. It's the big building in the bottom center. Go to the window and look at the empty groggoccino cup. Go inside, turn to Guybrush's left and get the empty cup from the plants in the planter.

3. Stand near the tourist lady in the center of the room and look into her bag. Take the StarBuccaneer's logo mug.

4. Visit the counter and use the empty groggoccino cup (from the window) on the clerk to get a free refill.

5. At the west end of the counter is a tray of mini-bagels with Schmear Whiz on them. Take one. They're free.

6. Eat the bagel (horrible!) and put the remains in inventory. Leave the shop.

STAN'S TIME SHARE
1. Head north for the stairs and leave town. Follow the trail SE to the Stan's Time Share.

2. Get a pamphlet from the stack of pamphlets on the desk.

3. Take the jar of glue from under the window that's left of the door to the house.

4. Stand in front of the desk and prepare to talk to Stan. Drink the cup of groggoccino then talk to Stan. Ask about real estate until you're offered the choices of »Gimme the pitch!« or »I'm not interested.« Choose the pitch. When it's done you get a Planet Threepwood coupon. Without the groggoccino, Guybrush falls asleep during the pitch and doesn't get the coupon.

SILVER MONKEY HEAD
1. Go back to town and run a few errands. Get the empty groggoccino cut refilled at Starbucaneers.

2. Go to the center of town to the statue of Tiny LaFeet. Compliment the tourist there on his ensemble then ask him what he's doing. Find out all you can about Tiny LaFeet. Notice the hat's been taken from the statue.

3. Go to the micro-groggery and talk to the bartender. Ask for a drink and he gives you a mug of Grog Jr.--just enough alcohol to »stun a skinny parrot.« You can also talk to Carla and ride the mechaical manatee, neither of which is required.

4. Go inside Planet Threepwood and read the specials from the board near the door. Enter the restaurant section, go to the rear and talk to the waitress. Order some food and when she asks how you'll pay, choose the Mega Monkey Meal Ticket.

5. While you're sitting with your free Monkey Mug, talk to the Jolly Pirate and get a free Pirate Caricature. Answer anything you like to the questions he asks Guybrush during the drawing. The object is only to get the caricature.

6. Combine the caricature with the glue then the glued caricature with the StarBuccaneer's Logo Mug to make a fake Monkey Mug. Use the fake Monkey Mug with the Monkey Mug and you have the Silver Monkey Head.

THE GOLDEN MAN
1. Leave town to the map of the island and go SW to the tall rock.

2. Talk to the diver, Marco DePollo, until you can ask about joining the competition then have Guybrush say he would like to dive against Marco. When Marco tells Guybrush to go to the judges and get certified end the conversation.

3. Face the table and use the juicy wad of chewed up bagel chunks and Schmear Whiz with the baby seal oil. Go north from Marco and turn west. Follow the boardwalk to the judges.

4. There are three judges: the hippie judge, the grouchy judge and the wise old judge. Have Guybrush tell them he wants to compete. He gets a physical and is certified.

5. When Guybrush is certified, send him back to tell Marco. Marco dives then you gain control of Guybrush at the end of the plank. Just run him off the end.

6. Guybrush gets low scores and Marco wins. Talk to the grouchy judge and ask him why he is giving you such low scores. After he says he's paid to make sure Marco wins, examine the pamphlet you got from Stan's timeshares. My, my! Use the pamphlet on the grouchy judge. Next time he'll judge more fairly.

7. Ask the hippie judge what was wrong with the last dive. He tells you there are four types of dives:

Keelhaul - done by pressing the up arrow key
Rum Barrel - done by pressing the down arrow key
Spinning Swordsman - done by pressing the right arrow key
Alpha Monkey - done by pressing the left arrow key

Guybrush must watch what Marco does and match his dive combination. Go back and tell Marco you want to compete again.

8. Watch what combination Marco does and match it. For instance if he does an Alpha Monkey, Spinning Swordsman, Alpha Monkey combination you must duplicate it. Have Guybrush put on the dunce cap you got from the academy to satisfy the middle judge. Move Guybrush along the plank until he starts moving by himself then quickly enter the arrow key combination that will duplicate Marco's combination. In our example here it would be: left arrow, right arrow, left arrow. If you use the arrow keys on the numeric pad, make sure numlock is off. If Guybrush is successful, he will tie Marco.

9. The tiebreaker dive is easy. Guybrush goes first and Marco has to match Guybrush's moves. Just make up a combination. Guybrush will win. After all, he did sabotage Marco's seal oil.

THE BRONZE HAT
1. Return to the dock and use the community rowboat and go east to Knuttin Atoll. Land at the pirate shantytown on the southern coast of the atoll.

2. Walk east along the beach. Talk to the pirate with two parrots. -Ask about the parrots and find out one always lies, one always tells the truth. -Tell him he's awfully large and ask if he's any relation to Tiny LaFeet.

Ask more about his father, especially about the »friendly« part.
Ask what happened to Tiny's statue.

3. Now Guybrush knows Tiny's hat was buried under a boulder on the beach, but under which one? Walk east into the boulder field.

4. Guybrush can use the parrots to help him. Use the whistle you got from the academy and the parrots come and land on the boulder in front of Guybrush. Use the groggoccino on one parrot and the wimpy grog on the other. Notice each parrot is now sort of dancing, one fast, one slow. This is how you will be able to tell them apart.

5 Ask each parrot the same question, what's two plus two? The one that answers correctly is the truth telling parrot. From now on only talk to the truthful parrot.

6. Ask him if he's sitting on the rock under which the hat is buried. If he says, »no«, then ask, »Which way should I go to find Tiny's hat?« Follow the directions to the next screen. Blow the whistle to call the birds then question the truthful bird again. Continue in this fashion until you've found the hat. Make sure you're always talking to the truthful parrot. They will switch positions to confuse you.

7. Well, here the game slows to an absolute crawl. It took seven tries to find the correct boulder. When the correct boulder is found, use the two puppets. Use any of the sentences available. The purpose is to get »three« pirates together so Admiral Casaba will shoot at them with his cannon thereby shattering the boulder enabling Guybrush to get the hat.

8. In the following animation, more of the plot is revealed and Guybrush is relieved of the pieces of the Ultimate Insult.



ACT III
ESCAPE FROM MONKEY ISLAND

MONKEY ISLAND

THE MILK BOTTLE
1. After the animation walk south along the beach to bring up the map of Monkey Island. Guybrush will be on the lower left portion of the map. He's kind of hard to see.

2. Go north on the map just a little ways and you'll find a lean-to and a pirate, Herman Toothrot.

3. Pick up the coconut by the lean-to then talk to Herman. Go through the dialog then throw the coconut at him. This restores part of his memory. Ask again what's the first thing he remembers. If you get a story about the amusement park and dormant volcano, you can end the conversation and go back the way you came.

4. Hike north and east to the canyon. You'll find a cactus on the right edge of the screen. Get the banana picker that's leaning against it. Ignore the mine entrance for now. Guybrush will go there towards the end of the game.

5. Return to the map and head NW to the lava fields. When you arrive you see the mischievous Timmy throw the milk bottle you're after out onto an island in the lava stream. Notice the castle above the lava flow.

6. Exit this screen back to the map. Just east of the lava field is a trail going up a ramp that leads to the castle. If you put Guybrush properly upon the path he'll climb and you'll get a screen showing the castle, called a cathedral on this screen.

7. Enter the cathedral. Turn around and face the door until you see »Look at shields.« Use the banana picker to get the two tiny shields that serve as eyes for the skull.

8. Go south over the bridge and talk to Father Allegro Rasputin. Go through the dialog and keep asking about the lava until you can ask to try the lava plunge. Permission will be refused at first, but keep after it and Guybrush will succeed.

9. Soon as you can, get the banana picker out of inventory and steer the boat with the arrow keys. Your goal is to go past the island near the top of the screen and snag the milk bottle with the picker as you go by. You navigate the channels and knock the logs against each other until you can enter the channel that goes past the island with the milk bottle. When you do it correctly you'll get a close-up view that allows you to use the banana picker easily.

10. Exit the lava puzzle by going under the bridge at the left side of the screen. Go back to Herman and hit him with the milk bottle and ask him what's the earliest thing he remembers now. It turns out to be an accordion.

THE ACCORDION
1. Go to Vista Point. It's the hill on the west side of the island. On the top you get a view that looks sort of looks like one of those ant farms in a glass case. There are three canals. Go to the pile of rocks and pick one up. Throw the rock at the canal on the right side of the cliff and watch what it happens. Notice that somewhere along its path it passes a root that wiggles. After what seems like a long time with nothing happening, you see the boulder shoot out of a hole and land near the mine. Drop rocks down the other two channels to see what happens.

2. OK, here's the drill: -Throw a rock down the right-hand channel, when it reaches the root -Throw a rock down the middle channel, when it reaches the root -Throw a rock down the left channel, when it reaches a root -Throw another rock down the left channel.

3. At the bottom of the screen are three exits for the rocks. By using the passage of the rocks past the roots, you can gauge when to throw the succeeding rocks. The rolling of the rocks must be timed so that two of them collide at the intersection of the three exits. Two rocks must go down the center exit and one rock each down the left and right exits. If done correctly you see a scene of a rock landing in the lava field. Don't give up, it's tedious work but it can be done.

4. Go back to the cathedral and ask to do the lava ride again. This time steer the boat into the little lava pool by the bridge and get out.

5. Climb up to the left and use the palm tree. Guybrush will kick it over and make a bridge across the lava flow. Go back to the lava pool then go east over the bridge.

6. Head east then north to Monkey Town. A monkey guards the intersection leading to the town. You must wait until he's out of the way, heading east, then run through the intersection and up the path toward town. If the monkey catches you, you get stuck in a clearing with only one way to go, back to the island map. Then you'll have to try again.

7. Once in the village talk to JoJo Jr., the monkey sitting on the barrel. Go through the entire dialog tree and learn about the Hat of Honor and Monkey Kombat. Don't challenge the talking monkey to combat yet. That will be done later.

8. Go a little west to the hut. The monkey sitting in the doorway on the middle level has the accordion. Get the shields from inventory and pick »use shields.« The monkey will come down and exchange the accordion for the shields (cymbals).

SECOND GUBERNATORIAL SYMBOL
1. Return to Herman by going over the bridge at the lava pit then over the palm tree. Hit him with the accordion. You hear the story of how Ozzie found the Caribbean and discover that Herman is actually Grandpa Marley.

2. Keep talking to Grandpa Marley until he gives Guybrush the second Gubernatorial Symbol.

MONKEY KOMBAT
1. Now we're ready for Monkey Kombat. This part of the game can be very frustrating and at first look seems almost impossible. However, stay with it and you will persevere. Monkey Kombat includes the following basics:

The Five Stances:

Anxious Ape (AA)
Bobbing Baboon (BB)
Charging Chimp (CC)
Drunken Monkey (DM)
Gimpy Gibbon (GG)

Each stance will defeat two other stances. F'rinstance, AA may defeat DM and GG. I say may, because what beats what is determined each time a game is started from scratch. The rules do NOT change between individual combats.

2. The Four Monkey Insults:

Ack (A)
Eek (E)
Oop (O)
Chee (C)

3. To change your present stance, or move from one pose to another, to attain a stance superior to the opponent's, and thereby win, you utter three insults. Choosing Ack, Eek, Oop might change your stance from Drunken Monkey to Charging Chimp. However, it's a little more complicated than that.

4. What combination of insults produces what stance is also randomly generated at the start of the game. Plus, you have to take into account what stance you are moving from. If you are presently in the Drunken Monkey stance and you want to change to Anxious Ape, you might use ACE. However, if you're in the Gimpy Gibbon stance and use ACE, you might change to the Bobbing Baboon stance. The insult combinations also work in reverse. If ACE changes you from Drunken Monkey to Anxious Ape, it will also change you from Anxious Ape to Drunken Monkey.

How Combat Works
1. Each opponent has a health bar made up of banana symbols. Lower your opponent's health to zero and you win. The present stance is also listed near each opponent.

2. In the lower right hand corner of the screen, under Guybrush, is a compass-like symbol representing the arrow keys on the keyboard. The four directions are labeled Ack, Oop, Eek, Chee, the four monkey insults. An insult is said by pressing the arrow key corresponding to the insult. For example, pressing the up arrow will force Guybrush to say, »Ack.« Press the left arrow key and he will say, »Chee.« Pressing three keys in succession will string together three insults and Guybrush will change his stance to match the insult string. You will then see the results of the stance change, win or loose.

3. Turns are alternating, usually with the monkey going first. During the monkey's turn the insult compass will be turned off. It will be on when it's Guybrush's turn. So, a match may go like this: The stance the monkey is using is listed above his head. He says three insults which change his stance to counter that of Guybrush. The monkey's stance changes and you see what stance he changed to plus whether or not it defeats Guybrush's stance. The insult compass is activated for Guybrush's turn. Notice the stances of the opponents. If the monkey is assuming the Drunken Monkey stance and Guybrush is holding the Gimpy Gibbon stance, you must utter the three curses that moves Guybrush from the Gimpy Gibbon stance to one that will defeat the Drunken Monkey stance. Tap out the three insults with the arrow keys and you will see the results.

4. Once in awhile a foul will be declared. Other than being for an invalid combination of curses, I've never been able to figure out the exact reasons. A few times I've used curses that worked previously only to have them declared foul. It's not game stopping, but it does sometimes tip the balance to your opponent. You'll just have to work through it.

Practice Combat
1. Before you're ready to challenge JoJo for his hat, you should practice with other monkeys. You can find these monkeys on the map of Monkey Island near the intersection of the east-west trail with the trail that leads to Monkey Town. Walk up to the monkeys on the map and the scene will change to a clearing. Talk to the monkey and Kombat is automatically started.

2. You should make two charts. The first should show what other two stances a single stance beats, like DM defeats AA and GG, CC beats BB and DM. Do this for all five stances and you'll have a listing of what each stance will beat.

3. The second chart should be of the insults and what stance they change to and from. For instance you might list: CC to DM = AOC, which means that to move from the Charging Chimp stance to the Drunken Monkey stance, use the insults Ack, Oop, Chee. So, if during Kombat Guybrush is in the Charging Chimp stance and his opponent is in the Drunken Monkey stance, you would look in the first chart to find out what stances defeat Drunken Monkey. Then you would look in the chart of curses to see what curses are used to move from the Charging Chimp stance to whatever stance defeats the Drunken Monkey.

4. That's really it. Challenge the monkeys and write down the results of various moves. It's a good idea to enable the option that displays text as well as voice. Some of the monkey sounds are difficult to understand. As things progress fairly rapidly, liberal use of the space bar (pause key) can be helpful. When you think you have enough moves mapped to defeat JoJo go challenge him.

5. To get back to JoJo you must avoid the monkeys at the intersection. If they come near Guybrush the game will want to do Monkey Kombat instead of allowing passage into Monkey Town.

GIANT MONKEY ROBOT
1. After you defeat JoJo and get the hat, leave Monkey Town. Return to the map then go all the way back to the beach. Use the banana picker on the bananas until there are no more, about three times. Give one to Timmy so he will follow you.

2. Hike to the canyon and enter the mine. Make sure Timmy goes into the mine with Guybrush. You might have to bribe him with another banana. Go all the way to the end of the tracks to the big metal door.

3. Use the vent to open it. Use a banana with the vent. Guybrush throws a banana in the vent and Timmy goes after it. Close the vent then use a banana with the portal and Timmy will open the door.

4. Once in side the big tube, you can see a weed whipper. Use the banana picket to get it.

5. Leave the mine and go to the pool of lava in the lava field. Cross over the palm tree bridge and go down to the pool. Use the weed whipper on the patch of weeds. Lava is released into the mine. It flows into the big tube and powers up the machinery.

6. Cross the stone bridge over the half-empty lava pit and follow the trail east to the big monkey head.

7. Use the bronze hat with the monkey head. Guybrush will throw the hat on top of the monkey head.

8. Use the banana picker with the monkey nose to open the mouth. Go through the mouth and into the control room. It seems the monkey head is a gigantic robot.

9. Go to the left center of the central console and Guybrush should see a »prominent slot.« Use the Gubernatorial Symbol with the slot, the giant monkey robot is activated, Guybrush is joined by a couple companions, and they're off.



ACT III+
GUYBRUSH KICKS UNUSUALLY LARGE BUTT

MELEE ISLAND

1. Pick up the really big plank on the ground to the right of the smallest tower.

2. Use the really big plank with the shortest tower. Climb the tower then jump on really big plank.

3. When you get to the top of the tallest tower use the excessively large switch.

4. In the final contest between the giant LeChuck and the giant Monkey Robot, use the Monkey Kombat techniques you learned. You can't defeat LeChuck by winning, you must tie him three times in succession.

5. Happy gaming!



The list of the insults and their proper answers:

INSULT
RESPONSE
Today, by myself, twelve people I've beaten.
From the size of your gut, I'd guess they were eaten.
I've got muscles in places you've never even heard of.
It's too bad none of them are in your arms.
Give up now, or I'll crush you like a grape.
I would if it would stop your WINE-ing.
My ninety-eight-year-old grandmother has bigger arms than you.
Yeah, but we've both got better bladder control than you.

I'm going to put your arm in a sling.
Why, are you studying to be a Nurse?
My stupefying strength will shatter your ulna into a million pieces.
I'm surprised you can count that high.

Hey, look over there!
Yeah, yeah, I know: It's a three- Headed monkey.
Your knuckles I'll grind to a splintery paste.
I thought the bean dip had a strange taste.
Your arms are no bigger than fleas that I've met.
So that's why you're scratching. I'd go see a vet.
People consider my fists lethal weapons.
Sadly, your breath should be equally reckoned.
Only once have I met such a coward.
He must have taught you every thing you know.
You're the ugliest creature I've seen in my life.
I'm shocked that you never have gazed at your wife.
My forearms have been mistaken for tree trunks.
An over-the-counter defoliant could help with that problem.
I've out-wrestled Octopi with these arms.
I'm sure that spineless creatures everywhere are humbled by your might.
Do I see quivers of agony dance on your lip?
It's laugher that's caused by your feathery grip.



Here is a list of losing insults and answers:

LOSER INSULT
LOSER RESPONSE
You're a big poopy head!
Oh, yeah?
You suck!
NOT
Dummy!
I am rubber, you are glue...
You're not very nice!
I'm shakin'! I'm shakin'!
I don't want to play anymore.
Shyea! How appropriate. You fight like a cow.


Escape From Monkey Island Walkthrough © 2000 by Jim Blanchard
Contact: Webmaster@CanOfWorms.com

All original material including names and images © by
Lucasarts Entertainment Company LLC





Übungsevangelium schrieb am 4.3. 2002 um 16:50:30 Uhr zu

DATENMÜLL

Bewertung: 1 Punkt(e)

Adam, Set, Enosch, Kenan, Mahalalel, Jered, Henoch, Metuschelach, Lamech, Noah, Sem, Ham, Jafet. Die Söhne Jafets sind diese: Gomer, Magog, Madai, Jawan, Tubal, Meschech, Tiras. Die Söhne Gomers aber sind: Aschkenas, Rifat, Togarma. Die Söhne Jawans sind: Elischa, Tarsis, die Kittäer, die Rodaniter. Die Söhne Hams sind: Kusch, Mizrajim, Put, Kanaan. Die Söhne von Kusch aber sind: Seba, Hawila, Sabta, Ragma, Sabtecha. Die Söhne Ragmas aber sind: Saba und Dedan. Kusch aber zeugte Nimrod; der war der erste, der Macht gewann auf Erden. Mizrajim zeugte die Luditer, die Anamiter, die Lehabiter, die Naftuhiter, die Patrositer, die Kasluhiter und die Kaftoriter, von denen die Philister ausgegangen sind. Kanaan aber zeugte Sidon, seinen Erstgeborenen, und Het und den Jebusiter, den Amoriter, den Girgaschiter, den Hiwiter, den Arkiter, den Siniter, den Arwaditer, den Zemariter und den Hamatiter. Die Söhne Sems sind diese: Elam, Assur, Arpachschad, Lud, Aram. Und die Söhne Arams sind: Uz, Hul, Geter und Masch. Arpachschad aber zeugte Schelach, Schelach zeugte Eber. Eber aber wurden zwei Söhne geboren: der eine hieß Peleg, weil zu seiner Zeit die Erde zerteilt wurde; und sein Bruder hieß Joktan. Joktan aber zeugte Almodad, Schelef, Hazarmawet, Jerach, Hadoram, Usal, Dikla, Obal, Abimaël, Saba, Ofir, Hawila und Jobab. Diese alle sind Söhne Joktans. Sem, Arpachschad, Schelach, Eber, Peleg, Regu, Serug, Nahor, Terach, Abram, das ist Abraham. Die Söhne Abrahams aber sind: Isaak und Ismael. Und dies ist ihr Geschlecht: Der Erstgeborene Ismaels Nebajot, ferner Kedar, Adbeel, Mibsam, Mischma, Duma, Massa, Hadad, Tema, Jetur, Nafisch, Kedma. Das sind die Söhne Ismaels. Aber die Söhne Keturas, der Nebenfrau Abrahams: sie gebar Simran, Jokschan, Medan, Midian, Jischbak, Schuach. Die Söhne Jokschans aber sind: Saba und Dedan. Und die Söhne Midians sind: Efa, Efer, Henoch, Abida, Eldaa. Diese alle sind Söhne der Ketura. Abraham zeugte Isaak. Die Söhne Isaaks aber sind: Esau und Israel. Die Söhne Esaus sind: Elifas, Reguël, Jëusch, Jalam, Korach. Die Söhne des Elifas sind: Teman, Omar, Zefo, Gatam, Kenas, Timna, Amalek. Die Söhne Reguëls sind: Nahat, Serach, Schamma und Misa. Die Söhne Seïrs sind: Lotan, Schobal, Zibon, Ana, Dischon, Ezer, Dischan. Die Söhne Lotans sind: Hori, Hemam; und Timna war eine Schwester Lotans. Die Söhne Schobals sind: Alwan, Manahat, Ebal, Schefi, Onam. Die Söhne Zibons sind: Aja und Ana. Der Sohn Anas: Dischon. Die Söhne Dischons sind: Hemdan, Eschban, Jitran, Keran. Die Söhne Ezers sind: Bilhan, Saawan, Akan. Die Söhne Dischans sind: Uz und Aran. Dies sind die Könige, die im Lande Edom regiert haben, ehe in Israel ein König regierte: Bela, der Sohn Beors, und seine Stadt hieß Dinhaba. Und als Bela starb, wurde König an seiner Statt Jobab, der Sohn Serachs von Bozra. Und als Jobab starb, wurde König an seiner Statt Huscham aus dem Lande der Temaniter. Als Huscham starb, wurde König an seiner Statt Hadad, der Sohn Bedads, der die Midianiter schlug auf dem Felde der Moabiter, und seine Stadt hieß Awit. Als Hadad starb, wurde König an seiner Statt Samla von Masreka. 48Als Samla starb, wurde König an seiner Statt Schaul von Rehobot am Strom. Als Schaul starb, wurde König an seiner Statt Baal-Hanan, der Sohn Achbors. Als Baal-Hanan starb, wurde König an seiner Statt Hadad, und seine Stadt hieß Pagu; und seine Frau hieß Mehetabel, eine Tochter Matreds, die Me-Sahabs Tochter war. Und als Hadad starb, waren Fürsten von Edom: Fürst Timna, Fürst Alwa, Fürst Jetet, Fürst Oholibama, Fürst Ela, Fürst Pinon, Fürst Kenas, Fürst Teman, Fürst Mibzar, Fürst Magdiël, Fürst Iram. Das sind die Fürsten von Edom. Das sind die Söhne Israels: Ruben, Simeon, Levi und Juda, Issaschar und Sebulon, Dan, Joseph und Benjamin, Naftali, Gad und Asser. Die Söhne Judas: Er und Onan und Schela; diese drei wurden ihm geboren von der Tochter Schuas, der Kanaaniterin. Und Er, der Erstgeborene Judas, war böse in den Augen des HERRN, und er ließ ihn sterben. Und seine Schwiegertochter Tamar gebar ihm Perez und Serach. Alle Söhne Judas waren fünf. Die Söhne des Perez waren: Hezron und Hamul. Und die Söhne Serachs: Simri und Etan und Heman und Kalkol und Darda; sie alle waren fünf. - Und die Söhne Karmis: Achar, der Israel ins Unglück brachte, weil er Untreue an dem Gebannten übte. Und die Söhne Etans: Asarja. Und die Söhne Hezrons, die ihm geboren wurden: Jerachmeel und Ram und Kaleb. Und Ram zeugte Amminadab; und Amminadab zeugte Nachschon, den Fürsten der Söhne Juda. Und Nachschon zeugte Salmon, und Salmon zeugte Boas; und Boas zeugte Obed, und Obed zeugte Isai. Und Isai zeugte Eliab, seinen Erstgeborenen; und Abinadab, den zweiten; und Schamma, den dritten; Netanel, den vierten; Raddai, den fünften; Ozem, den sechsten; David, den siebten. Und ihre Schwestern waren: Zeruja und Abigal. Und die Söhne der Zeruja: Abischai und Joab und Asael, drei. Und Abigal gebar Amasa; und der Vater Amasas war Jeter, der Ismaeliter. Und Kaleb, der Sohn Hezrons, zeugte [Söhne] mit seiner Frau Asuba und mit Jeriot; und das sind ihre Söhne: Jescher und Schobab und Ardon. Und Asuba starb; und Kaleb nahm Efrata, und sie gebar ihm Hur. Und Hur zeugte Uri, und Uri zeugte Bezalel. - Und danach ging Hezron ein zu der Tochter Machirs, des Vaters Gileads; und er nahm sie, als er sechzig Jahre alt war, und sie gebar ihm Segub. Und Segub zeugte Jair. Und der hatte 23 Städte im Land Gilead; und Geschur und Aram nahmen ihnen die Zeltdörfer Jairs weg, dazu Kenat und seine Tochterstädte, sechzig Städte. Diese alle waren Söhne Machirs, des Vaters Gileads. Und nach dem Tod Hezrons in Kaleb-Efrata, da gebar Abija, die Frau Jezrons, ihm Aschhur, den Vater Tekoas. Und die Söhne Jerachmeels, des Erstgeborenen Hezrons, waren: Der Erstgeborene Ram und Buna und Oren und Ozem [von] Ahija. Und Jerachmeel hatte [noch] eine andere Frau, ihr Name war Atara; sie war die Mutter Onams. Und die Söhne Rams, des Erstgeborenen Jerachmeels, waren: Maaz und Jamin und Eker. - Und die Söhne Onams waren: Schammai und Jada. Und die Söhne Schammais: Nadab und Abischur. Und der Name der Frau Abischurs war Abihajil; und sie gebar ihm Achban und Molid. Und die Söhne Nadabs: Seled und Appajim. Und Seled starb ohne Söhne. - Und die Söhne Appajims: Jischi. Und die Söhne Jischis: Scheschan. Und die Söhne Scheschans: Achlai. - Und die Söhne Jadas, des Bruders Schammais: Jeter und Jonatan. Und Jeter starb ohne Söhne. Und die Söhne Jonatans: Pelet und Sasa. Das waren die Söhne Jerachmeels. - Und Scheschan hatte keine Söhne, sondern nur Töchter. Und Scheschan hatte einen ägyptischen Knecht, sein Name war Jarha; und Scheschan gab seinem Knecht Jarha seine Tochter zur Frau, und sie gebar ihm Attai. Und Attai zeugte Nathan, und Nathan zeugte Sabad, und Sabad zeugte Eflal, und Eflal zeugte Obed, und Obed zeugte Jehu, und Jehu zeugte Asarja, und Asarja zeugte Helez, und Helez zeugte Elasa, und Elasa zeugte Sismai, und Sismai zeugte Schallum, und Schallum zeugte Jekamja, und Jekamja zeugte Elischama. Und die Söhne Kalebs, des Bruders Jerachmeels: Mescha, sein Erstgeborener - er ist der Vater Sifs -, und die Söhne Mareschas, des Vaters Hebrons. Und die Söhne Hebrons: Korach und Tappuach und Rekem und Schema. Und Schema zeugte Raham, den Vater Jorkoams, und Rekam zeugte Schammai. Und der Sohn Schammais war Maon, und Maon war der Vater Bet-Zurs. - Und Efa, die Nebenfrau Kalebs, gebar Haran und Moza und Gases. Und Haran zeugte Gases. - Und die Söhne Jahdais: Regem und Jotam und Geschan und Pelet und Efa und Schaaf. Maacha, die Nebenfrau Kalebs, gebar Scheber und Tirhana; und sie gebar Schaaf, den Vater Madmannas, Schewa, den Vater Machbenas und den Vater Gibeas. Und die Tochter Kalebs war Achsa. Das waren die Söhne Kalebs. Die Söhne Hurs, des Erstgeborenen der Efrata: Schobal, der Vater von Kirjat-Jearim; Salmon, der Vater von Bethlehem; Haref, der Vater von Bet-Gader. Und Schobal, der Vater von Kirjat-Jearim, hatte Söhne: Haroeh [und] Hazi, den Menuchotiter; und die Sippen von Kirjat-Jearim waren: die Jeteriter und die Putiter und die Schumatiter und die Mischraiter; von diesen sind ausgegangen die Zoratiter und die Eschtaoliter. Die Söhne Salmons: Bethlehem und die Netofatiter, Atrot-Bet-Joab und Hazi, der Manachiter, [und] die Zoriter; und die Sippen der Schreiber, die Jabez bewohnten: die Tiratiter, die Schimatiter, die Suchatiter. Das sind die Kiniter, die von Hammat, dem Vater des Hauses Rechab, herkommen.


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